2D Game, 3DCG, adventure, bdsm, big ass, big tits, fantasy, female domination, female protagonist, humiliation, sci-fi, sex toys, slave, vaginal
The story follows Kathleen, a down-on-her-luck girl trapped on the same prison ship featured in the comic No escape! Tossed inside one of the VR-pods the story seems over before it has even started... Until she suddenly gets help from a mysterious benefactor! Now Kathleens being forced to dive into all sorts of smutty and rubbery simulations in an effort to escape her predicament! But beware, these simulations are designed to turn even the most willful girls into submissive rubber pets... Can you help Kathleen navigate the dangers of the simulations, or will you make her fall prey to all sorts of kinky bad ends? Either way if you like latex, rubber, heavy bondage, dollifcation, non-con (and con) perils and/or rubbery transformations then this is the game for you!
V0.20.2
BUGFIXES:
- Fixed the soft-lock that happened when trying to ask Jack about what to do next using the communicator.
- Fixed the missing messages of Jack about what to do when using the communicator.
- Fixed using the shortcut from the main street by walking back all the way through the alleyways back to main street instead of using the shortcut.
- Fixed missing recall room door if you hadn’t yet progressed beyond the desert VR-world.
CONTINUITY ERRORS:
- Fixed some errors in Rose’s dialogue once the player returns from the pyramid.
V0.19.2 CHANGELOG
BUGFIXES:
- More typo/grammar corrections (as always)!
- Fixed a visual bug; the doors to goddesses inner sanctum wouldn’t open anymore, causing Kathleen and the handmaiden to phase through said door.
- Fixed the exit to the gateway portal from the base camp after you battled Rose.
- Added the missing battle back for goddesses boss fight in the recall room.
- Fixed a bug in the first phase of the boss fight; losing against goddesses countdown resulted in her double tentacleling you before ending the battle.
- Removed a debug switch in Rose’s fight; causing said fight to always think you’d have the maid boots on (even if you didn’t).
- Fixed a visual bug with the spikes in the breach room.
- Fixed the exit to the recall room teleporting the player to the middle of the next room.
- Fixed the north exit of the base camp after the battle with Rose.
v0.18.1
ADDITIONS:
Day 2 of the handmaiden submit events: Kathleen will be assigned to cleaning duty and ordered to go clean the inner sanctum. (2 ways to fail, one way to succeed.)
Day 3 of the handmaiden submit events: Kathleen will be tasked with getting an intermediary from basecamp. (2 ways to fail, one way to succeed.)
One fail-state (bad end) that triggers if you fail all of Goddesses tasks during you time as one of her handmaidens.
Another fail-state that triggers if you finished all of goddesses tasks successfully and also decide to spend all the nights in goddesses bedchamber. (You can also trigger it by choice if you completed all tasks successfully but don’t spend all nights in goddesses bedroom).
2 new big erotica scenes for nights 2 and 3 inside goddesses chamber.
1 new small erotica scene (derivative of the first night) for night 2 and 3 inside the handmaiden chambers.
Goddesses scenes have been added to the recall room (fight option will be unlocked in V0.19.1).
Custom sprite work for the rubber handmaidens, including those of handmaiden Kathleen! Done by the incredible Tonkatsu whom I can't thank enough! ^^ (give the guy some love if you can; he's one of the OG's who inspired me to start making rubber smut in the first place: https://www.patreon.com/TonkatsuCHAN)
Persistent saves! The game can now make use of variables across different saves and even new games; opening up the possibilities of locking stuff in the recall rooms until you've seen them in-game. From now on you'll have to experience stuff at least once in-game before it's accessible in the recall rooms. Fail states that are variants of each other (like the goop fail states or those of Rose) will be both unlocked when you get either of them.
This unfortunately isn't yet activated on saves prior to V0.18.1; meaning you'd have to replay half the game to get access to that content in the recall rooms. Not to worry though: See the screenshot provided (V0.18.1 dev-box.jpg) for an easy way to unlock those previous fail-states; the button you seek is U. ;p
BUGFIXES:
Corrected lots of typo's and grammatical errors (although there are bound to be new ones).

Fixed the sudden shift of handmaidens at the end of day 1 during the submit events.
Fixed some missing portraits during dialogue sequences.
Fixed the invisible wall inside one of the corridors in the inner sanctum.
Fixed the looking direction of a few NPC’s during dialogue (they were looking away from the player/Kathleen).
CONTINUITY ERRORS:
Added small flavor dialogue to the traders & doctors tent if Kathleen decides to work for Rose, but hasn't yet met either of them.
Added small flavor dialogue about the empty pedestal in the inner sanctum throne room.
FATAL CRASHES:
Re-added the missing punch.ogg file with its original name; should fix the fatal errors the missing sound file caused.
QUALITY OF LIFE:
Changed the font the slave maid uses in its text bubbles (Rose's ending), together with increasing the text size by 1. This should make the text easier to read whilst keeping the font fancy as I imagine it would be when spoken by a rubber maid doll. :3
Added "the hobbit" to the traders tent as hint about the riddles featured in the desert VR-world.
The yellow glow from the portal inside the library will now disappear from the map once said portal is closed.
Choices that are locked (or not yet implemented in-game) will now show up in the choice menu but are non-selectable.
Re-organized the desert recall room a little bit.
MECHANICAL/SYSTEM CHANGES:
Added 3 new plugins (tally counter, choice disabler and persistent save data).
Restructured all the fail states into common events to make the game-code more modular (fancy way of saying that I've been fixing the spaghetti code I originally wrote when I knew nothing about the RPGMaker MV engine).
Modified some existing scenes so that they now are regional-tile dependent instead of 30+ map-events dependent (should help a tiny bit with performance in some locations).
POTATO VERSION SPECIFIC:
An option will be given before animations to skip them (for those on low-end rigs this circumvents the long loading time associated with these animations).
v0.16.1
Bugfixes:
- The hint tablet (next to the spikes) in the final room of the pyramid now actually displays its hint.
- Fixed the trigger for the pedestal trap room from re-firing after player had already played through said event.
- Corrected some typos here and there.
- Fixed opening of chest in lower left part of the golem area.
- Players can no longer walk out of tent maps into the void (insert spooky sounds).
- Players can longer climb the huge statue in the desert.
- When entering a map moving left or right instead of forward will now no longer send you back towards the previous map.
- Fixed small syntax error in living maid suit battle intro.
- Continuity mistake at the golem intro; it now sticks its... Thing into the right... Entrance. :)
- Events in the recall room now work correctly and can be exited.
It's been 2 1/2 months since my last post and boy has ol' Scriptor been BUSY. Instead of making No escape 2! a comic I decided to make a fully fledged game set in its universe... And I'm finally confident enough to share with you the game thus far.