Год выпуска: 2022
Жанр: 3DCG, corruption, male domination, male protagonist, point and click, sandbox, trainer
Цензура: Отсутствует
Разработчик/Издатель: y.v. - www.patreon.com/yv0751
Перевод: RedПлатформа: PC/Windows/Linux/Android
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v.0.4.1 Rus / v.0.5a Eng
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
Системные требования (минимальные):ОС Windows
Описание:Поднимая заколдованную монету вы, темный гоблин, переноситесь в башню с запертой там принцессой. Добывайте золото для принцессы, чтобы помочь ее плану побега, обучайте ее и миритесь с ее иногда странным поведением, а также узнайте, что скрывается в тени...
Through a magical accident you, a shady goblin, are transported into the tower of a locked up Princess ( trope alert. Procure gold for the Princess to help her escape plan, train her and put up with her sometimes odd behaviour, whilst finding out what lurks in the shadows...
THE PRINCESS AND THE TOWERПеревод закреплён за
REDПоблагодарить переводчика : Yoomoney кошелёк 41001282314522RELEASE NOTES V0.5a Public - 2022-08-05
* NOT Savegame compatible to V0.4x, use "Go To Act II" instead...*
Irith: New cutscenes (100k completion, spanking, training room)
Nyx: New character, Thieves’ Guild assistant for mc
Delegation of morning bath chore and dungeon runs to Nyx
Training Arc of Nyx (Phase I, Discipline, Exposure)
Portal Expansion strategy mini-game (new mc day activity)
Portal locations: Item shop, brothel, tavern
Arranging of game into acts ( I+ II), entry point selectable at start
Misc. gameplay improvements
New items, “use item” interface (for later extensions)
New dialogues
CHANGES V0.5a
V0.5 / CR-0049 / GUI / Look-Up style lore book with researched facts
V0.5 / CR-0063 / SW Design / Improve extension system for Patreon only content (items, recipes, screens, …) V0.5+
V0.5 / CR-0068 / Minigame / Portal Defense Strategy Minigame
V0.5 / CR-0074 / Story / Irith: New SLU training event progression (Portal: Brothel, intro/hook only)
V0.5 / CR-0076 / Gameplay / Dungeon exploration skippable / assignable to assistant Nyx as task
V0.5 / CR-0084 / Story / Irith: New SUB event
V0.5 / CR-0087 / Art / Illiana: Cutscene day 22 (BDSM type)
V0.5 / CR-0089 / Story / Irith can receive a NSFW “goblin wakeup”… if SLU, SUB high enough => Combine with CR-0150
V0.5 / CR-0094 / Minigame / Chastity belt lockpicking mini game or “gratuitous” cutscene
V0.5 / CR-0096 / SW Design / Encapsulate schedules and activities in global GAME object / revise error prone SW design
V0.5 / CR-0112 / Gameplay / (Color-) mark maxed attribute (for respective release) in stat screen of NPC to indicate end-of-content
V0.5 / CR-0127 / Gameplay / Irith: Spanking favour
V0.5 / CR-0131 / Gameplay / Balancing of item values
V0.5 / CR-0135 / GUI / More interactive / useful inventory (use vs. gift options)
V0.5 / CR-0137 / Story / New character in the Tower (Nyx, Thieves Guild assistant)
V0.5 / CR-0140 / Gameplay / Aggregate (some) daily searches in one object (e.g. store room chest)
V0.5 / CR-0141 / Audio / New / revised ambient soundtracks / credits screen
V0.5 / CR-0142 / Gameplay / Option to delegate morning chores (to Nyx)
V0.5 / CR-0143 / Gameplay / Alternative time spending options (better than 1h at a time / nap)
V0.5 / CR-0145 / Gameplay / New character Gwynn the witch (trigger: 15 fields occupied, expo, basic character and quest data)
V0.5 / CR-0147 / SW Design / Reconsolidate Item database with extension data
V0.5 / CR-0148 / GUI / Unclutter Storeroom menu options
V0.5 / CR-0150 / Story / Reward / cutscene Irith in case 100k is reached (sleepover option)
V0.5 / CR-0151 / Art / Core assets / screens for new locations Tavern, Brothel, Slave School
V0.5 / CR-0153 / Gameplay / Eliminate abrupt 180 degree turns of green slimes
V0.5 / CR-0154 / Gameplay / New location: The shop (Portal)
V0.5 / CR-0155 / Story / Nyx training SUB (bathing trigger), SLU (tavern trigger)
V0.5 / CR-0156 / Minigame / Protected Zone around the Keep
V0.5 / CR-0165 / GUI / Level indicator for NPC on the stat screen
V0.5 / CR-0168 / Gameplay / Quest log expansion to include more hints on tavern training & exposure
V0.5 / CR-0172 / Gameplay / Add nyx supply chest items (partially) to her loot (some oil, fruit)
V0.5 / CR-0176 / SW Design / Clean up max value / cap attribute dicts for NPC
V0.5 / CR-0179 / Dialogue / Correction of various typos and edits to dialogue found in V0.5 early release test
V0.5 / CR-0181 / Gameplay / Add explicit hints on spectral bomb and scrying crystal when entering arcane room
BUGFIXES V0.5a
V0.5 / CR-0191 / Bug / Crash after entering Irith’s room when Nyx once seen the Madame
V0.5 / CR-0192 / Bug / Overfull inventory (30+ types of items) causes grid crash in shop
V0.5 / CR-0149 / Bug / Tally values not correct registered (case: BJ), wrongly capped
V0.5 / CR-0171 / Bug / Act II intermission screen comes up wrongly / too early
V0.5 / CR-0166 / Bug / Resolve conflict with portal game ending and cage timing
V0.5 / CR-0167 / Bug / Crashes (status: blush), when spanking scene is rolled back from 6x to 3x
V0.5 / CR-0160 / Bug / Jumpy item order in shop mini interface
V0.5 / CR-0161 / Bug / Portal Game // Possible to attack own field due to omitted check
V0.5 / CR-0163 / Bug / Wait for evening feature in storeroom
V0.5 / CR-0162 / Bug / Crash during night due to board.fortify routine
V0.5 / CR-0164 / Bug / 0 vs 0 option in board game should not be possible in attack
V0.5 / CR-0177 / Bug / Inconsistencies with “Skip States” and Act I+II intermission screens when using jump-to feature
RELEASE NOTES V0.4.1 Public
Irith: Lots of cutscenes with gratuitous nudity
Irith: Mini-animation of Irith sprites when aroused
Illiana: Fullscreen nude mirror dialogues once portal is open
Quest help system
Dialogue changes to give MC better guidance
Upgradeable build materials (eg. Iron-> silver-> gold etc.)
Streamlined crafting, batch crafting
Improved dungeon mechanics
Accessible inventory
Save game compatible to V0.4 (unless you have a corrupted V0.4 RC3 save-game w/ “no ero novel” bug”)
RELEASE NOTES V0.4RC4
Fixed the massively annoying training bug (Ero novel not found)
NOTE:
If you have done the night visit already, your game is potentially corrupted.
Please use a save _before_ the night visit
RELEASE NOTES V0.4 RC3
Complete rework of GUI, with crafting system, full set of item icons, notifications
Introduction of gifting system
Rework of corruption arc (SLU) with added intermediate tasks
Introduction of training room for corruption (SUB), cage mechanics
Auto triggered dialogues/ chat in some scenes
Overhaul of bathroom scenes
Overhaul of Irith sprites (cleaner renders, different poses, ...)
ntroduction of new cutscenes
Achievements system introduction
Extension of dungeon with new levels / treasure room / boss rooms
Portal room accessible / introduction of portal defense (will be minigame later)
Guild story arc start and related game mechanicsNew premature endings (Illiana invades keep, guild catches up with MC, ...)
KNOWN ISSUES
UX / Trigger for handjob favour in bathroom not intuitive (MC needs to wait for 10-30 sec and just watch Irith)
UX / Gem color combination hints in portal room difficult to see (scattered gems)
DETAILED CHANGE LOG V0.4
V0.4 / CR-0075 / Gameplay / Adjustment to MC level progression
V0.4 / CR-0047 / GUI / Introduce visual inventory and notifications, create and render all missing icons
V0.4 / CR-0044 / Minigame / Dungeon Level 2 and Treasure Room Level 2
V0.4 / CR-0072 / Story / Thieves’ Guild debt payment pressure storyline
V0.4 / CR-0058 / Story / Establish Mysterious room (Portal room, renders, exposition, portal operation)
V0.4 / CR-0051 / Story / Framed picture Illiana, some dialogue with Irith on Illiana
V0.4 / CR-0043 / Story / Communicating with Queen Illiana (mirror, scenes, crystals)
V0.4 / CR-0060 / Gameplay / Irith auto-poses (activity sprite) sometimes during the day, if conditions are met
V0.4 / CR-0046 / GUI / Color-tagged item names in texts
V0.4 / CR-0061 / SW Design / Interactive menu, usable for dialogues
V0.4 / CR-0022 / Story / Expand chat dialogues with Irith, more scenario specific
V0.4 / CR-0042 / Story / First use of training room (with surprise) + 3D assets
V0.4 / CR-0082 / Gameplay / Additional quest item art and DB to improve story/training arc (Crystal, Books, Odd Fruit)
V0.4 / CR-0066 / SW Design / Rewrite location scheduling / override system
V0.4 / CR-0057 / Gameplay / Redo HJ / BJ path with extra tasks (conditions, gift, etc, see also CR-0041, CR-0064)
V0.4 / CR-0055 / Gameplay / Favor point bonus for glitter fragrances scales with value
V0.4 / CR-0054 / Gameplay / More predictable crafting (recipe book)
V0.4 / CR-0067 / Gameplay / FP money rewards scale proportionally (slightly nonlinear/quadratic)
V0.4 / CR-0064 / Bug / Avoid actor log spamming for repeat task completion
V0.4 / CR-0078 / Gameplay / Difficulty settings (normal/ easy) at start of game
V0.4 / CR-0056 / Bug / Re-descending lower level dungeons bumps MC to lvl 1 entrance
V0.4 / CR-0041 / Story / Night visits to Irith to advance HJ path
V0.4 / CR-0083 / Gameplay / All guardian slimes now have trapdoors & treasure rooms
V0.4 / CR-0065 / Gameplay / Introduce achievement system
V0.4 / CR-0050 / Gameplay / Ornate chests can yield glitter fragrances
V0.4 / CR-0064 / SW Design / Rewrite room search routines, update eligible locations
V0.4 / CR-0040 / Gameplay / Gift system with dialogue and rewards
V0.4 / CR-0048 / GUI / Crafting screen GUI overhaul
V0.4 / CR-0059 / GUI / Re-render out of focus Irith sprites (day, her bedroom, bathroom)
V0.4 / CR-0062 / Gameplay / Auto-triggered dialogues with Irith when hanging around in her room
V0.4 / CR-0070 / Gameplay / Add explicit ‘End of Content’ notifications in key SLU/SUB dialogues on popular request
V0.4 / CR-0075 / Gameplay / Adjustment to MC level progression
V0.4 / CR-0078 / Gameplay / Difficulty settings (normal/ easy) at start of game
V0.4 / CR-0082 / Gameplay / Additional quest item art and DB to improve story/training arc (Crystal, Books, Odd Fruit)
V0.4 / CR-0083 / Gameplay / All guardian slimes now have trapdoors & treasure rooms
V0.4 / CR-0056 / Bug / Re-descending lower level dungeons bumps MC to lvl 1 entrance
V0.4 / CR-0064 / Bug / Avoid actor log spamming for repeat task completion
V0.4 / CR-0099 / Bug / Toy quest item for pet training can not be found (at +40% trigger) when repairing training room
V0.4 / CR-0101 / Bug / Key error “Visit Training Room” when achievement “trained pet” is acquired
V0.4 / CR-0102 / Bug / Various typos in dialogue text
V0.4 / CR-0103 / Bug / Irith can be asked to visit unfinished training room in certain unusual game progress combinations
v3.0b
Next to opening my site at Patreon and doing all the bugfix homework for 0.3b I have been rather busy..
Thanks for all the great feedback!
Next release around end of May (more reports on progress on Patreon for those who like to follow)
Fixed Bugs
CR-0012 / Bug / Bath exception / crash at item check by Irith
CR-0001 / Bug / Exception when bombing the last slime (Fixed in 0.3a already)
CR-0011 / Bug / Add forced int type casts with stash prompts
CR-0015 / Bug / Deactivate triggering of incomplete "sort shoes" errand/minigame
CR-0016 / Bug / Occasionally 'search room' activity gives no response at all
CR-0017 / Bug / Never receiving purple fragrance request
CR-0018 / Bug / 5 SUB attainable max score in pet game can never be reached
CR-0055 / Bug / Missing activity sprites for irith from 13:00 to 15:00
Features Minor Update
CR-0019 / Story / Cutscene 2 with Queen Illiana on day 9
CR-0002 / Gameplay / THE END screen now triggers at night after mood of Irith reaches zero
CR-0018 / Gameplay/ Dungeons with spawning slimes now always have an ornate chest
CR-0050 / Mini game / Skip option MG dance, pet, but retain basic reward (+1 ATTR)
CR-0014 / Gameplay / Add more obvious notification & tips if Irith mood drops < 35
Cancelled CRQ
CR-0013 / Gameplay / "deadlock risk" when player out of money and Irith refuses to talk / Co-Resolved by CR-0014
v0.3a
Fix a critical bug related to the dungeon
v0.3
Initial Version
Unfortunately NOT savegame compatible to v0.3 as the whole training arc has been redone
For hints see the walkthrough. Release info is under Changelog.
Resolution:
1280x720 due to limitations of my machine at rendering, so may appear blurry if blown up much beyond that