Описание:
Adult open world survival with sex defeat system.
Combat horny monsters, Craft and upgrade your gear, unlock pet monsters and upgrade them for more sex animations.
Год выпуска: 2023
Жанр: 3d game, female protagonist, vaginal, big ass, big tits, creampie, rape, combat, monster, ugly bastard
Цензура: Отсутствует
Разработчик/Издатель: RawDarkness - rawdarkness.itch.io/wicked-island
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.8.4.7 Full
Язык игры: Английский
Язык интерфейса: Английский
Adult open world survival with sex defeat system.
Combat horny monsters, Craft and upgrade your gear, unlock pet monsters and upgrade them for more sex animations.
Год выпуска: 2023
Жанр: 3d game, female protagonist, vaginal, big ass, big tits, creampie, rape, combat, monster, ugly bastard
Цензура: Отсутствует
Разработчик/Издатель: RawDarkness - rawdarkness.itch.io/wicked-island
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.8.4.7 Full
Язык игры: Английский
Язык интерфейса: Английский
v0.8.4.7 - 2024-02-14
**Added**
Option to reset quests in cheat menu
sand as a harvestable resource
glass as a craftable resource in furnace
glass bottles as cratable resource in workbench
killing enemies while having empty glass bottles fills them with the seed of that specific creature, seed can be used to craft summons at research bench
craftable wooden dildo, if used it plays a masturbation animation (3 in totalt available, all made by Gu3st)
buildable bear traps that can be placed anywhere. Enemies caught will be stunned for a few seconds and take damage
1 new troll animation (made by Gu3st)
1 new werewolf animation (made by Gu3st)
**Changed**
added power attack description in help text for attacking
Updated some tutorial texts to match current game features
Tutorial notes will now be separated by topic for easier sorting
Disabled console access in demo
Split the fishermans quest into separate quests and added more steps to each quest
increased max stack size to 500 for all components
made name input box less tiny
sleeping in bed will make the player extra well rested, giving the most powerful rested buff
**Fixed**
Presets not being loaded in char customization
Daytime sometimes getting stuck after loading
tweaked collisions on some conifer trees to be less buggy when cut down (still buggy though)
unsummoning horse breaking the game
Blacksmith dialogue (again, lets hope it doesnt break again)
enemies randomly despawning
added back the function of followers to teleport to player when too far away
wound decals will disappear after a while instead of being permanent
Iron pants recipie missing
improved collision precision on desert rocks
strange wolf jumps
some enemies giving 100exp when they where supposed to give much more
respawning on beds should no longer be inside the bed
NPC's not getting morphs applied (Isabell, slaves, male wildlings etc)
cloth simulation not working on npc's
defeat points not updating properly on HP bar on level up
**Performance**
Added a function to despawn npcs too far from the player
v0.8.4.6 - 2024-02-05
Added
falling through the map should now teleport you back to start of map. Preferably you shouldn't be able to fall through the world, but shit happens torches
codex input mapping under inputs menu
ability to change building height (shift + scroll)
added black birds circling overhead of most points of interests (dungeon entrances, camps etc)
All trees will procedurally spawn a stump when cut and will spawn logs when falling to the ground. Also added effect for tree trunk shrinking when cut as well as tree falling.
added some more coal to palces missing it
stun as a status effect
power attacks that will stun enemies but cost stamina (attack + ctrl)
dash attack will stun enemies in its path
2 troll animations that for some reason wasnt added before
Quest descriptions for each stage of quests
ability to spawn specific item in cheat menu
Actor count in cheat menu, this is for debugging purposes, it counts all actors across the map and displays the count goats
Changed
Removed stamina cost of normal weapon attacks
Interaction text to be in the middle of the screen
reduced size of some text widgets
increased out of combat stamina regen
nightly spawns should no longer appear near buildings
hid pubic hair options in menu as they don't currently work
replaced all ruins with new meshes and made them much bigger (and added a new one as well)
replaced graycott village with a much larger and more detailed village
replaced stonhelm castle with a much larger and more detailed castle
disabled several unused plugins
changed so that the mouse should always be locked to viewport, even after alt tabbing
replaced the model of coal ore and the item description
increased respawn duration all ores
increased size of iron ore
increased time before cooked food spoils (from 15 to 30min for standard tier and to 45min for high tier foor)
added a delay between an item drops and before it is auto picked up
removed mallet from crafting list as its not used for anything currently
changed the model of branches to make them easier to spot
changed the model for wheat
Reworked UI design across the game
Journal and codex are now in the same UI, also changed the look of how quests are tracked
naming the character will now prompt you before starting a new game, to prevent players missing it
enemies with weapons will have the weapons hidden during scenes
changed face light to be rectangular for better eye reflections
changed default keys for dodge, jump and toggle walk (jump = space, dodge = alt, walk = f)
tweaked jumping to feel better overall and made jump height higher
quests will now look if item already exist in inventory as well as if its being added when checking for collection/crafting/giving birth
made limbs harder to cut off enemies and made feet cuttable before death
tweaked AI to be better at detecting the player and not getting random blackouts mid fight
Changed AI flocking behaviour to only affect certain AI,s the others will instead have a home location they go back to
location of character presets, this means some presets will be added by default to all installs. To move your old presets, copy them from %LocalAppData%\UnrealEngine\5.3\Saved to you game folder\WickedIslandFull\Windows\WickedIsland
Renamed weregoat baby to satyr
horse is now summoned by a warhorn (item) rather than a key
Changed horse model and mount system completely to be more fluid in movement and nicer to control
Disabled enemies/POIs on compass/map until i get it sorted properly
removed skillpoint gain from discovering landmarks until load/save of them can be fixed
Fixed
Unable to eat cooked meat
Can now repair bows
unable to build after closing build menu using the close button instead of right mouse button
You should no longer be able to randomly end up on top of dungeons after scenes
load button sometimes now spawning in main menu even when a save game exists
NPCs walking away during dialogue (RUDE!)
unable to sleep unless jumping
building inside houses should no longer be counted as unstable and break placed object, same goes for cliffs
cancelling sleep blocking inputs
trees turning completely invisible at large distances
presets now work properly without having to spam to add morphs (randomly, thanks unreal, i guess..)
enemies/npcs sometimes not spawning correctly after level transitions
blacksmith dialogue not continuing (this prevented initiating trade, which should now work as well)
name of mayors quest missing
fixed tattoo intensity to default to higher, making tattoos more visible, also increased max intensity
items should be refunded when placing a building that instantly breaks
Isabell quest should now be able to turn in
rabbit and pig ragdoll
item auto pickup covering entire map when loading a game
some followers/pets not following the player (werewolf/werebear/nightmare/drake/minotaur should now follow player)
being able to sit while swimming
Minotaur offspring
Mount point dragon
build placed sound now playing where building placed, not in a distant galaxy
Performance
refactored code running on tick to running event based in multiple places
enabled nanite on more meshes
tweaked grass for better performance
optimized sky for medium or lower settings, should add some performance boost
removed several unoptimized prop meshes that could tank performance for non-nanite systems
optimized a few shaders to be more performant
optimized some code for the dragon to make it run in a separate thread
v0.8.4.5
**Added**
Dialogue to the blacksmith allowing you to trade with him
Dialogue to the mayor as well as a quest
A young farmer named Jacob, along with dialogue
horse
snow/rain material effect for several building pieces missing it
**Changed**
Converted pets over to new AI
Dash attack is now normal attack while sprinting to trigger instead of dedicated input
Field of View will change dynamically based on speed (only when sprinting or faster)
reduced sprint stamina cost
reduced dash attack stamina cost
decreased acceleration speed for player to make moving feel more weighty
Removed buildings categor from craftable categories and replaced it with tools (for sorting craftables)
tweaked flock behaviour and stopped npcs from automatically finding a leader they keep close to
changed scorpion to new ai
increased size of sky planet
color overlay when placing buildings to show their stability
added outline to more UI texts to make them more clearly visible
changed movement of pigs to be less wonky
AI faction should now correctly determine compass color of AI
**Fixed**
Bed respawning put you in the middle of the ocean
Bed in the ground at main menu
Isabell dialogue never progressing from the first type of interaction
doors sending you to space
followers rotating the player instead of themselves when following
slave dialogue not progressing and not being freed properly
fixed followers walking slowly when following player
Female NPC's can now run and not only walk incredibly fast
slaves captured animations not working properly (should no longer stand around looking happy)
huge bronze pickaxe/axe
No mouse input when naming follower
some animations making enemies scale strangely
Indifferent skill now requires determination
v0.8.4.4 - 2024-01-15
Added
Follower UI (u button to open) that tracks every one that you have as a follower. You can drag them from the ui into the world to put them in that location. This does not mean all of them will be following you, this is just an overview of your current "flock". This will be used more in the future for other systems.
Slaves freed in dungeons will be available for you to spawn from the follower UI when in the open world, allowing you to bring them out of the dungeons.
Stranger wandering around the island that might randomly appear in a few different areas
Several NPC's to village, dialogue/personalities will be added in the future
birds
enemy dismemberment
Enemies spawned during night will disappear come morning
bronze axe/pickaxe
outline to notify texts for better visibility
greatswords as craftables as well as legendary armor
New enemy AI system built from the ground up. Converting over all the AI will take some time and be done gradually. New system uses calculation to take the best action based on context. Will use jump attacks, block, dodge, chase, investigate, flee. Also calculates sleep/hunger/social/sex need and when out of combat will take actions based on these, as well as walk up to points of interest to interact with them. The simulation part needs to be expanded and will be limited at first. Also has behaviour to stick together in groups when multiple of the same type of ai is close to each other.
Pigs
rabbits
water interaction
some ambient sounds in confier forest
Changed
Overhauled how stamina works to make it more vital and decisions surrounding it more meaningful, as an effort to make combat more decision based. It wont go up with level, nor will it be as easy to buff up.
Attributes (endurance/determination) no longer increase stamina and stamina regen
Rebalanced all status effects that affects stamina to have a lesser effect (both buffs and debuffs)
Slaves and female NPC's will now maintain the same customizations across loading/saving
Slaves and female NPC's random appearances will now include random hair, haircolor, skin color and makeup
reduced the size of the main island to make each area more unique and making it feel less empty, this will be ongoing work to populate the map more
Repair kits will now repair 100%
Removed Futa option from menu as well as in game as they need a rework if they should be brought back
Fisherman appearance upgraded
bread now also bakeble in cauldron
tweaked cauldron fire look and made it so its only active while crafting
daytime is now 15minutes, night time 5 minutes
Reworked the code for applying damage, added a friendly fire check for some AI enemies, tweaked hitstop effect, enemies can now also apply bleeding/stagger
Changed blocking into parrying (right mouse button), which is limited to a very short time frame but will break the enemies attack and stagger them if successful
Dialogue UI to match rest of other UI in style
Tweaked (increased) energy use of several actions
increased sprint speed from 600 to 800
changed dash into a dash attack
tweaked damage/durability values of all axe/pickaxes
tweaked some dialog replies to use short form when selecting to prevent ui issues, full reply will be shown after selecting item
Background music should now change according to day or night time
reordered workbench crafting items to make it easier to find stuff
player will now gain exp from crafting even when not at crafting station
increased animation speed of mining and wood cutting
autosaves will now save with a time suffix, also fixed auto saves not working
changed icon for spoiled food and dragon scales
reduced drop rate for collectibles/ore
text of sex journal
tweaked hit reactions to look less borked
tweaked physics assets of all enemies to work better for ragdoll/hit reactions
removed fog of war from map
Changed AI to anew AI system for several enemies (RIP kung fu werewolf!)
Enemies changed: Werewolf, werebear, Deer, Stag, nightmare (even scarier now!), boar, drake, vampire, minotaur
Changed mesh of boars
changed mesh of bears
Drakes will breath fire on you
new water system at lake
made caves brighter
added minotaurs guarding all cave entrances
increased dragon max flight speed
increased horse max speed
required resources when building will show red if requirements not met
disabled automatic penetration detection as it is not ready yet
Fixed
Sitting no longer bugs out attacking
Bed not acting as respawn point
Mouse cursor not visible when sleep dialogue appeared
Toggle clothes button not working in main menu
ocean sounds respecting audio settings
potentially fixed baby items falling through the world
Sky/weather not loading properly on level transitions resulting in permanent night time
green dragon not mountable through dialogue
slaves not starting dialogue
Vampires spawning as cubes in caves after loading a save
spawns not being disabled when close to buildings (foundations)
Some foods not giving correct buffs
removed all metal robot characters from the map
Auto pickup after killing enemies autopickup now works
hp widget no longer shows when mounted
male wildling armor without texture
censor boxes scaling and being applied properly to all creatures
mounting horse should work better
Vampires should work this time around and not be werewolves.
Shadows "skipping" during sunset/sunrise
game locking when pressing start in main menu
Auto targeting now works again
unsummoning horse while mounted no longer possible to prevent bugging out the game
Fixed multiple enemy kill exp being incorrect
"Enemies approach" text appearing even when none where spawned
An issue where building piece locations would be offset at a distance on older GPU's
Fixed snapping on some crafting stations that was off
Items dropped at death being capped at 15 items
Minor adjustment on cloth loincloth
rotten food no longer turns into spoiled meat after a while
potions will no longer decompose over time
dealing damage twice of first hit on trees/mines
babies never spawned after birth
quick saving not working
ragdolls only simulating half the body
collisions in steneby
lods of locked chests and tent that was sunken into the ground
vampires in caves are no longer small boxes running around on the floor
riding anim on dragon
spawning dragon from console will now spawn the correct character
music not playing properly
constantly being counted as in combat (preventing saving in some isntances)
horse tooltip staying after dismounting
fixed tattoos not working as well as not being saved across save/loads
fixed multiple hairstyles to have the same material
Performance
Further tweaked some underbrush shadow performance
Tweaked max distance lights are visible to increase performance
Optimized some texture sizes
Added LOD's for many items lacking them as well as adding more LODS for existing models for better performance
Enabled nanite on lots of meshes lacking it
optimized landscape texture
consolidated and removed multiple spawnpoints
optimized some code to not run on tick
optimized UI performance to not calculate hidden widgets
v0.8.4.3 -2023-12-29
**Added**
Sound when placing/destroying building piece
A new drake quest given by Isabell
Aeron the mage, a new NPC found wandering the island
A bunch of props around fisherman house
Added a prompt before sleeping to prevent accidental sleep
Tooltips for multiple graphic setting options to explain what they do
Added back tent, interact to sleep safely wherever it is placed
Penis collisions for all monsters, this should make the penetration simulations run for all enemies
alluring staff, a staff that allows initiating sex with any actor simply by shooting at it with the staff, given as a reward for Isabells drake quest
names and descriptions to quests
Input mapping for console widget
**Changed**
Completely reworked Isabells dialogue lines
Changed the reward for Isabells werewolf quest
Updated fonts and tweaked the dialogue UI (it was reset to defaults on a recent update)
Changed position of tutorial hints to top middle of screen
removed prompt window after saving
Random enemy spawns during night will now be much fewer in numbers than ambushes when sleeping
Nightly ambushes will now happen less often
Changed NavMesh generation to be dynamic, potentially fixing things such as enemies spawning under buildings. This needs to be tested further as i disabled this due to performance issues earlier.
Tweaked multiple options in graphics settings to work better and be set based on current setting
Updated description of pregnancy duration multipler in settings to avoid confusion
Replaced and added several loading screen images
Bed can now set spawn point again
Levelling up now grants 1 skill point rather than 2
Changed icon for grilled fish
Quick saving (f5) will now save to a save slot called quick save instead of existing save. It will also display a text inform game has been saved
Console commands and widget now works properly
Replaced the water of the ocean, removed the options to switch between low and high quality ocean.
rested buffs are now percentage based
updated multiple status effects with different values and fixed some bugged ones that did nothing
changed some fonts and colors in dialogue/journal UI
changed default unstuck button as it used the same default key as codex
Added a check if partner is female, to prevent wildling females to impregnate player
Spawned enemies (through ambush or using cheats) will have a minimum distance from player when spawning
Changed location of text notifications
tweaked campfire to not go above ground as much
changed torch fire particle effect
doubled burn time from 60 to 120s per piece of wood in torches
removed some input mappings for stuff no longer in use
**Fixed**
Fisherman quest should work again
Finally fixed player name (for the last time?)
Wereboar summon item not getting consumed on use
Chairs falling through floor
Ceilings not sheltering player properly
DLSS settings not being applied properly, should give a lot more performance on Nvidia cards when enabled
Continued pregnancy after birth issue
Weather sounds should respect sounds settings properly
Fixed incorrect name of some items
Flat ass during sex syndrome the player sometimes suffered from
Several dialogues that didn't work after a plugin update
an issue where hp regen from sitting stayed after standing up
Some foliage disappearing when close to player
Unable to spawn wildlings from cheat menu
Unable to initiate dialogue with wildlings
Wildlings unable to have sex scenes triggered
black screen not covering entire screen
NPC's can no longer walk away when talking to player
Quests should now load properly on level changes (in other words Isabells quests should now be possible to finish, all 3 of them)
Character randomly rotating in creation menu after rotating
v0.8.4.2 Hotfix - 2023-11-24
Added
2 new Werebear animations made by @Kerangor
added toggle to use a lower fidelity ocean (might save some performance on lower end systems) under graphics settings.
Changed
disabled forced births after week 43 (option to give birth appears at week 40, 3 cycles after it previously forced birth)
tweaked light radius of placeable torches/furnace/campfire
updated steel ingot description to make it clear how its crafted (brimstone + iron ingot in furnace)
Fixed
Reworked how DLSS settings works, Nvidia somehow broke everything into pixel soup using the old method without me noticing
Pieces built before loading a save should now be considered for snapping when building
Frame rate limit should now be saved between sessions properly
Walls should no longer break when placed
Can now turn on/off campfire/furnace
added delay before gravity affects character, might prevent falling through world in some instances (could never replicate so unsure if this fixes the issue)
Fixed time of day stopping when loading a game
fixed red flowers not dropping red flower seeds
ogre pregnancy now gives a baby, not an ogre summon item
quest task progress should save properly
Performance
optimized shadows for foliage, many foliage's no longer cast dynamic shadows but instead use contact shadows to give a sense of depth for much lower performance cost
Further optimized shadow performance on trees
v0.8.4.1 Full release
Added
added option in cheat menu to spawn debug items
added 2 new satyr animations made by @Kerangor <3
Changed
made masturbation only work outside of combat
masturbation will only attract enemies within your defeat point range (no more cheesing this to fuck all enemies)
updated engine version to 5.3.2
reduced length of days to 10 minutes from 20
tweaked colors of dead leafs and branches to not be too bright
Fixed
tweaked campfire and cauldron placing
fixed being able to craft before placing a crafting station
fixed unable to turn on campfire/furnace
Fisherman quest should now recognise when new type of crafting stations/buildings has been built
having sex with werewolf quest should now progress properly
All loot should be dropped on player death (some items disappeared earlier)
Death loot box should no longer hover over the ground
giving birth should no longer loop infinitely
belly should reset after giving birth
fixed spawn creatures in debug menu not working
replaced a few metal characters with boars
Performance
rolled back tree shadow performance fix due to shadow bug resulting from it :(
stopped trees moving in the wind at large distance for the player (this will help with shadow rendering cost as a small substitute of the previous fix)
v0.8.4 Full release - 2023-11-12
This update replaces the building system with a completely new one as well as overhauls the pregnancy system to make it divided into trimesters as well as work better with loading and saving progress between levels or game loading.
The new building system now has everything buildable in one menu, hence all placeable items has been removed and put in this menu.
Summons are now instead consumable items that spawns a summon rather than placeable buildings.
Changelog
Added
New building system, now has furniture, new building pieces, different system for snapping (more free to be creative but might also be a bit harder to control compared to the old system). Beams/pillars allow for much more creativity. Snapping should work for all pieces. Snapping can now also be toggled on or off.
Blood pools spawn under dead enemies
Enemies will now go flying when dying, based on damage dealt (this never worked before but should work as intended now)
Simulated penetrations (only vag for now). Haven't tested how this looks on any animations so could look wonky. If you find strange stuff, please report it!
Projectiles and melee attacks will now make noise which AI might perceive and react t
Changed
Refactored much of the internal workings of the pregnancy system, hopefully works more reliably now
Changed pregnancy text to pick a random text for each trimester, pregnancy is now divided into 3 trimesters with different effects on the player for each one
Navbar tips should now reflect available commands when mounted
Removed 8 old hairstyles, added 23 new ones for a total of 30 hairstyles to pick from
Repairkit now requires bronze nails instead of iron ore
lactation visuals will only play in trimester 3 (if enabled in settings)
player model should deform/bend more realistically
Fixed
Shelter should now work properly when indoor or covered from rain
Ambushes should only happen during night
Sleeping in tent should now be safe, no ambushes
bronze sword now requires copper instead of iron
chest on beach can now be opened with key (again >.<)
Fixed black arms issue
tattoos should now work everywhere on the body (not sure at what point that broke..)
Foot rotation on player
Performance
Increased start-up speed and memory use of the game (potentially)
Optimized tree shadows, this should result in mucho fps!
Known issues (in addition to previously reported things that has not been marked as fixed)
Placing painting/wall items with snapping turned off places items at an offset from the wall, making it fall down. Paintings are basically not useful currently due to this since the snapping is not made for wall items. Wall torches work but are fairly limited to where they can be placed.
Game freezes for a bit when pressing single player in main menu, this is due to a bunch of stuff loading into memory that shouldn't. Just wait for a second or two and it should go back to normal
0.8.2
27 new morphs, mainly for face shaping
Character Customization preset saving/loading to json files, values can be tweaked in files easily as well
Lipstick color and opacity sliders
3 new eye colors
Pubic hair options
1 New skin texture
Grass/foliage interaction for player and npc's
Automatic resolution scaling option under graphical settings
New water material (not the one posted earlier, it was too heavy on performance :( )
Added Wolf pets throughout the full map, they can be added as companions and will grow up and get stronger the longer they remain with the player, can be named
Added dragons that can be ridden after completing a quest for them, can also breath fire on enemies (OP as of now as they cant be damaged while flying)
Added more idle animations for all enemies
Added tattoo system
Added pickable rocks and branches
Grass will be hidden below player during scenes
added water interaction for lakes (not for ocean as of yet)
added censor option in settings, enables for posting to youtube/streaming
Added ink station as craftable object, used to add tattoos
Caves are now inhabited by a new enemy, vampires/bats!
Added wereboar enemies
Added tutorial messages based on what the player is doing
Temperature system depending on weather/location with corresponding debuffs
Added tutorial messages for rage, pregnancy, birth
World coordinates as an option to toggle (settings)
Masturbating close to enemies will now trigger sex scenes
Changed
Removed 10 hairstyles that was of lower quality
Changed hair material to work better with hair tip/root color options
Enabling Nvidia DLSS will not automatically set the resolution scaling to the recommended percentage
Heavily optimized NPC code and disabled most code from running when far from player/outside of player view
Player wont move around as much when zooming in during character creation
Lots of optimization of foliage and environment
Improved werewolf ragdolling on death
Rescaled some smaller enemies to make them easier to hit
Tools/spears now use branches instead of wood for crafting
Grass will be hidden around/under building pieces (some pieces might still poke through but most should dissapear)
Tweaked animations for running with tools
reduced blood decal brightness
Added bigger stat boost for food
Reduced camera lag when dashing forward
Tweaked skin shaders for all humanoid creatures
Optimized shadow distance of the sun/moon
Loot containers now simulate physics
Added mage light to starter chest at the beach
Increased time before AI turns aggressive after scene to 30s from 10s
Increased size of grass hidden during scenes
replaced compass and aligned it correctly towards north/south
Replaced carrot model
Changed distance some foliage appears at to prevent it easily fading in
Increased Pet max move speed
Added branches to Conifer biome
Added dragon input remapping
Replaced all ore models
Fixed
Dying twice in a row sometimes don't display "you died" menu
Fixed hair not having materials
Isabell's quest should now work
Making steel and black steel should now work
Tents can be placed
Death sounds of some enemies not respecting volume sliders
Bronze armor no longer hide nipples
Breast vounce disabled for metal armors
Music in main menu now respect volume sliders
Fixed interaction text too far to the left
Clock/compass now starts as hidden by default like they should and can be toggled in settings
Wolf no longer rubberbands when moving
Cum no longer in incorrect spot
Durability of weapon should not go down for unarmed attacks
Critical attacks on non organics should no longer lead to blood splashes
Character morphs transferring over from previous characters hopefully fixed for the 5th time..
Buffs/debuffs not giving the proper effect
Dash not always moving the same distance
Ground pound now working
Player character showing up randomly in the world as "Survivor"
Buildings should no longer disable spawning of NPC's/friendlies/wildlings
Werewolf painting reference issue (painting 3 resulted in painting 2)
Grit potion now adds 1 grit point
Regret potion now terminates pregnancy
Demons should no longer slaughter all other factions/eachother
Sex journal now works correctly
Status effects not being removed
Ability to crawl super fast after scenes end
Wereboars dropping incorrect dicks
Enemy should turn aggressive more quickly when approached
Loading preset morphs
Desert material now sounds like sand and produce footprints
Iron now spawns on conifer biome as intended
Leaving the mage tower will now put the player next to the portal
Line going through lake
No longer needs to go through finish quest before mounting dragon
Should no longer fall through ground in cellar below castle
Lockpicks should now be craftable at workbench
Points of interest should no longer trigger multiple times
Waystone discoveries should be kept on game load
Foundations can now be stacked again (as in v0.7), same for triangle foundations
Followers turning aggressive after load
Known issues
Mining stone works inconsistently, sometimes damage numbers show but no rocks are given to player/damage not applied to rock. Try hitting from a different angle as a workaround (for now)
Swimming animation is dorky
Swimming in the ocean does not use the waves height to determine player location/water level
Leather skirt clips a lot
steel loin cloth physics not working
Sharp stone not working to equip
attacks register multiple times (spear is way OP)
red marks sometimes appear above enemies briefly
Softlock not working
Fiber/flowers/plants might not respawn properly
Pubic hair color picker not working
Teleporting bears?
v0.7.1
Added
Added several new location to demo map (can you find the hidden cave?)
Changed
Slightly increased fibre drop amount
Fixed
Dof toggle not updating
Some spawns only showing as "character" and a hp bar
Fixed scene instruction text not disappearing
Hopefully fixed the sporadic Customizations not being saved, especially for breast sliders
Dialogue duplication for sex summons as well as removed consensual option (no animations for it currently)
Problems opening/closing containers with interact key
Drake giving incorrect offspring
demons respawning after 5 seconds
All paintings crafted giving the same item
fixed double loot from humanoid enemies
fixed unable to move after birth
tweaked breast milk effect location and duration
Drake not dropping loot
Music stopping suddenly
Can no longer talk with dead summons
Setting player name is now saved
v0.4 Beta
Newly added
Added distance Depth of Field
Added player eye tracking when camera close to face
Added character customization rotation buttons
Added zoom toggle and scroll bar in character creation menu
Added credits in main menu
Added birth animation at end of pregnancy with some text
Added sound to level up effect
Added evasion attribute + text popup when dodging
Added stagger attribute for chance to interrupt enemy
Added bleeding attribute for DoT chance on enemy
Added absorption attribute for chance to absorb 50% incoming damage
Added several abilities to unlock new attributes under skill tree
Added ability to customize eye color
Added ability to customize skin color
Added ability to customize skin texture
Added defeat debuff after getting defeated
Added logic to prevent further defeats until debuff has expired, incentives player to crawl away after being defeated or else be killed
Added check for player level versus monster level. Monsters too strong compared to the player will simply kill the player rather than breed them.
Added new injured and downed states with animations and debuffs. When hp reach 0 (injured), -50 (downed), -100 defeat will be evaluated according to new system
Added rain/snow debuffs
Added pregnant buff
Added mother buff after birth
Created Drake enemy as well as initial animation (non polished)
Added player masturbation key and animation (remappable)
Added ability to change key for ending sex scenes
Added a help dialogue that provides some info to the player, will trigger on beach automatically where player spawns.
Introduced a new bug that causes clipping on leather and iron pants (sorry)
Changed
Made fibre more visually distinct and added more to landscape
Smooth belly expansion for pregnancy/inflation
Renamed and reworked attributes, Instead of 5 there are now 4, Might, Endurance, Determination and Grace. Each promoting a specific playstyle and tying in with the skill tree
Renamed project (folders, executables etc)
Disabled using 9 to initiate sex since this was broken
Updated key mapping to include all shortcut keys
Enabled toggle for enemy health bar in settings
Optimized landscape/environment texture size (should make the game run slightly better and smaller disk footprint)
Optimized armor material count as well as some texture sizes and mesh resolutions (should make the game run slightly better and smaller disk footprint)
Optimized Player character draw calls and GPU memory load
Tweaked belly bulges for all animations to better fit with the corresponding monster
Fixed
Disabled another VR plugin. Should no longer launch VR when starting game
Fixed potentially being put outside walls when cancelling animations
Fixed some barrels physics making them fly around starting area
Hopefully fixed hair colors/styles randomly changing
Fixed settings slider not activating initially when loading settings
Clean up a bunch of referenses that might prevent crashing errors for some users (assertation failed)
Fixed being able to use items during animations
Fixed some chests and lootbag not being closed by interact button
Fixed sword position in hand
Fixed some text messages showing too often
v0.3 Beta
Mostly bug fixes and quality of life improvements but some new stuff as well. As always all feedback and all found bugs are extremely valuable. Thank you for helping me make this game a reality!
Change notes:
Newly added
* Added cheat menu (num +)
* Added sliders for inflation and pregnancy chance
* Made items dropping be picked up automatically
* Added logic to scale beast physics according to morphs (bigger bewbs = more jiggle)
* Added message when enemies get erection due to low health
* Added distance limit for free camera from player during animations
* Added wasp to desert
* Added delay and fade to black at start and end of animation
* Added wind to hair simulation
* Added text message at start of animation
* Added toggle for rotating camera (caps lock)
Changed
* Changed starting location to island instead of dungeon
* Altered several spawns in dungeon/on island
* Defeat/pregnancy/inflation toggles now affect game and are persistent
* Increased butt physics visibility
* Changed respawn time for monsters in dungeon
* Altered durability values to reflect quality of gear (better = more durability)
* Containers now close using the same key as opening them
* Unlocked loot chests
Fixed
* Fixed cover face during rain to not break animations
* Fixed some clothing items to not adjust to body morphs
* Fixed ability to build on ground
* Fixed animations not playing for harder version of enemies
* Fixed collisions on desert rocks
* Fixed loot bags rolling away too easily
* Fixed some floating trees and a hole in the cave
* Fixed cum inflation not working properly
* Fixed hair style changes not being persistent
* Fixed free camera initial rotation to always face player
v0.2
* Changed armor styles to no longer include cloth physics (skirt changed to panties)
* Replaced several armorstyles and added new ones
* Changed hair to use a different system, performance should be better and several hairstyles available
* Changed spoil rate on meat
* Changed breakage rate of equipment
* Added repair kit to repair broken equipment (craft, then drag to broken item)
* Added new Island area (can be accessed behind the door where you start, just turn around)
* Increased attack speed for all enemies
* Increased attack speed for player
* Removed hit reaction on enemies for every attack (resulted in stunlocking them)
* Character customization is now persistent in game
* Added sound effects to some animations missing them
* Fixed directional sprinting
* Removed thirst mechanic
* Disabled hunger during sex scenes
* Prevented attacking during sex scenes to stop animation
* Increased sprint stamina cost
* Preq installer should be included
Probably forgot something...
Known bugs
* Waypoint system only partially works
* Some texture issues on objects in general (black on top etc)
* Incorrect rotation for passive creatures in dungeon
* Bows not working
* Lantern not equipping
* Sex animations sometimes break/does not start properly
* Game options for pregnancy/defeat etc does nothing (everything enabled by default)
* Pokethrough on cloth chest armor
* Smoke sometimes apearing at player character feet
* Insects legs does not move when moving
* Neutral animals (deer) are extremly simpleminded
v0.1
Initial Release
**Added**
Option to reset quests in cheat menu
sand as a harvestable resource
glass as a craftable resource in furnace
glass bottles as cratable resource in workbench
killing enemies while having empty glass bottles fills them with the seed of that specific creature, seed can be used to craft summons at research bench
craftable wooden dildo, if used it plays a masturbation animation (3 in totalt available, all made by Gu3st)
buildable bear traps that can be placed anywhere. Enemies caught will be stunned for a few seconds and take damage
1 new troll animation (made by Gu3st)
1 new werewolf animation (made by Gu3st)
**Changed**
added power attack description in help text for attacking
Updated some tutorial texts to match current game features
Tutorial notes will now be separated by topic for easier sorting
Disabled console access in demo
Split the fishermans quest into separate quests and added more steps to each quest
increased max stack size to 500 for all components
made name input box less tiny
sleeping in bed will make the player extra well rested, giving the most powerful rested buff
**Fixed**
Presets not being loaded in char customization
Daytime sometimes getting stuck after loading
tweaked collisions on some conifer trees to be less buggy when cut down (still buggy though)
unsummoning horse breaking the game
Blacksmith dialogue (again, lets hope it doesnt break again)
enemies randomly despawning
added back the function of followers to teleport to player when too far away
wound decals will disappear after a while instead of being permanent
Iron pants recipie missing
improved collision precision on desert rocks
strange wolf jumps
some enemies giving 100exp when they where supposed to give much more
respawning on beds should no longer be inside the bed
NPC's not getting morphs applied (Isabell, slaves, male wildlings etc)
cloth simulation not working on npc's
defeat points not updating properly on HP bar on level up
**Performance**
Added a function to despawn npcs too far from the player
v0.8.4.6 - 2024-02-05
Added
falling through the map should now teleport you back to start of map. Preferably you shouldn't be able to fall through the world, but shit happens torches
codex input mapping under inputs menu
ability to change building height (shift + scroll)
added black birds circling overhead of most points of interests (dungeon entrances, camps etc)
All trees will procedurally spawn a stump when cut and will spawn logs when falling to the ground. Also added effect for tree trunk shrinking when cut as well as tree falling.
added some more coal to palces missing it
stun as a status effect
power attacks that will stun enemies but cost stamina (attack + ctrl)
dash attack will stun enemies in its path
2 troll animations that for some reason wasnt added before
Quest descriptions for each stage of quests
ability to spawn specific item in cheat menu
Actor count in cheat menu, this is for debugging purposes, it counts all actors across the map and displays the count goats
Changed
Removed stamina cost of normal weapon attacks
Interaction text to be in the middle of the screen
reduced size of some text widgets
increased out of combat stamina regen
nightly spawns should no longer appear near buildings
hid pubic hair options in menu as they don't currently work
replaced all ruins with new meshes and made them much bigger (and added a new one as well)
replaced graycott village with a much larger and more detailed village
replaced stonhelm castle with a much larger and more detailed castle
disabled several unused plugins
changed so that the mouse should always be locked to viewport, even after alt tabbing
replaced the model of coal ore and the item description
increased respawn duration all ores
increased size of iron ore
increased time before cooked food spoils (from 15 to 30min for standard tier and to 45min for high tier foor)
added a delay between an item drops and before it is auto picked up
removed mallet from crafting list as its not used for anything currently
changed the model of branches to make them easier to spot
changed the model for wheat
Reworked UI design across the game
Journal and codex are now in the same UI, also changed the look of how quests are tracked
naming the character will now prompt you before starting a new game, to prevent players missing it
enemies with weapons will have the weapons hidden during scenes
changed face light to be rectangular for better eye reflections
changed default keys for dodge, jump and toggle walk (jump = space, dodge = alt, walk = f)
tweaked jumping to feel better overall and made jump height higher
quests will now look if item already exist in inventory as well as if its being added when checking for collection/crafting/giving birth
made limbs harder to cut off enemies and made feet cuttable before death
tweaked AI to be better at detecting the player and not getting random blackouts mid fight
Changed AI flocking behaviour to only affect certain AI,s the others will instead have a home location they go back to
location of character presets, this means some presets will be added by default to all installs. To move your old presets, copy them from %LocalAppData%\UnrealEngine\5.3\Saved to you game folder\WickedIslandFull\Windows\WickedIsland
Renamed weregoat baby to satyr
horse is now summoned by a warhorn (item) rather than a key
Changed horse model and mount system completely to be more fluid in movement and nicer to control
Disabled enemies/POIs on compass/map until i get it sorted properly
removed skillpoint gain from discovering landmarks until load/save of them can be fixed
Fixed
Unable to eat cooked meat
Can now repair bows
unable to build after closing build menu using the close button instead of right mouse button
You should no longer be able to randomly end up on top of dungeons after scenes
load button sometimes now spawning in main menu even when a save game exists
NPCs walking away during dialogue (RUDE!)
unable to sleep unless jumping
building inside houses should no longer be counted as unstable and break placed object, same goes for cliffs
cancelling sleep blocking inputs
trees turning completely invisible at large distances
presets now work properly without having to spam to add morphs (randomly, thanks unreal, i guess..)
enemies/npcs sometimes not spawning correctly after level transitions
blacksmith dialogue not continuing (this prevented initiating trade, which should now work as well)
name of mayors quest missing
fixed tattoo intensity to default to higher, making tattoos more visible, also increased max intensity
items should be refunded when placing a building that instantly breaks
Isabell quest should now be able to turn in
rabbit and pig ragdoll
item auto pickup covering entire map when loading a game
some followers/pets not following the player (werewolf/werebear/nightmare/drake/minotaur should now follow player)
being able to sit while swimming
Minotaur offspring
Mount point dragon
build placed sound now playing where building placed, not in a distant galaxy
Performance
refactored code running on tick to running event based in multiple places
enabled nanite on more meshes
tweaked grass for better performance
optimized sky for medium or lower settings, should add some performance boost
removed several unoptimized prop meshes that could tank performance for non-nanite systems
optimized a few shaders to be more performant
optimized some code for the dragon to make it run in a separate thread
v0.8.4.5
**Added**
Dialogue to the blacksmith allowing you to trade with him
Dialogue to the mayor as well as a quest
A young farmer named Jacob, along with dialogue
horse
snow/rain material effect for several building pieces missing it
**Changed**
Converted pets over to new AI
Dash attack is now normal attack while sprinting to trigger instead of dedicated input
Field of View will change dynamically based on speed (only when sprinting or faster)
reduced sprint stamina cost
reduced dash attack stamina cost
decreased acceleration speed for player to make moving feel more weighty
Removed buildings categor from craftable categories and replaced it with tools (for sorting craftables)
tweaked flock behaviour and stopped npcs from automatically finding a leader they keep close to
changed scorpion to new ai
increased size of sky planet
color overlay when placing buildings to show their stability
added outline to more UI texts to make them more clearly visible
changed movement of pigs to be less wonky
AI faction should now correctly determine compass color of AI
**Fixed**
Bed respawning put you in the middle of the ocean
Bed in the ground at main menu
Isabell dialogue never progressing from the first type of interaction
doors sending you to space
followers rotating the player instead of themselves when following
slave dialogue not progressing and not being freed properly
fixed followers walking slowly when following player
Female NPC's can now run and not only walk incredibly fast
slaves captured animations not working properly (should no longer stand around looking happy)
huge bronze pickaxe/axe
No mouse input when naming follower
some animations making enemies scale strangely
Indifferent skill now requires determination
v0.8.4.4 - 2024-01-15
Added
Follower UI (u button to open) that tracks every one that you have as a follower. You can drag them from the ui into the world to put them in that location. This does not mean all of them will be following you, this is just an overview of your current "flock". This will be used more in the future for other systems.
Slaves freed in dungeons will be available for you to spawn from the follower UI when in the open world, allowing you to bring them out of the dungeons.
Stranger wandering around the island that might randomly appear in a few different areas
Several NPC's to village, dialogue/personalities will be added in the future
birds
enemy dismemberment
Enemies spawned during night will disappear come morning
bronze axe/pickaxe
outline to notify texts for better visibility
greatswords as craftables as well as legendary armor
New enemy AI system built from the ground up. Converting over all the AI will take some time and be done gradually. New system uses calculation to take the best action based on context. Will use jump attacks, block, dodge, chase, investigate, flee. Also calculates sleep/hunger/social/sex need and when out of combat will take actions based on these, as well as walk up to points of interest to interact with them. The simulation part needs to be expanded and will be limited at first. Also has behaviour to stick together in groups when multiple of the same type of ai is close to each other.
Pigs
rabbits
water interaction
some ambient sounds in confier forest
Changed
Overhauled how stamina works to make it more vital and decisions surrounding it more meaningful, as an effort to make combat more decision based. It wont go up with level, nor will it be as easy to buff up.
Attributes (endurance/determination) no longer increase stamina and stamina regen
Rebalanced all status effects that affects stamina to have a lesser effect (both buffs and debuffs)
Slaves and female NPC's will now maintain the same customizations across loading/saving
Slaves and female NPC's random appearances will now include random hair, haircolor, skin color and makeup
reduced the size of the main island to make each area more unique and making it feel less empty, this will be ongoing work to populate the map more
Repair kits will now repair 100%
Removed Futa option from menu as well as in game as they need a rework if they should be brought back
Fisherman appearance upgraded
bread now also bakeble in cauldron
tweaked cauldron fire look and made it so its only active while crafting
daytime is now 15minutes, night time 5 minutes
Reworked the code for applying damage, added a friendly fire check for some AI enemies, tweaked hitstop effect, enemies can now also apply bleeding/stagger
Changed blocking into parrying (right mouse button), which is limited to a very short time frame but will break the enemies attack and stagger them if successful
Dialogue UI to match rest of other UI in style
Tweaked (increased) energy use of several actions
increased sprint speed from 600 to 800
changed dash into a dash attack
tweaked damage/durability values of all axe/pickaxes
tweaked some dialog replies to use short form when selecting to prevent ui issues, full reply will be shown after selecting item
Background music should now change according to day or night time
reordered workbench crafting items to make it easier to find stuff
player will now gain exp from crafting even when not at crafting station
increased animation speed of mining and wood cutting
autosaves will now save with a time suffix, also fixed auto saves not working
changed icon for spoiled food and dragon scales
reduced drop rate for collectibles/ore
text of sex journal
tweaked hit reactions to look less borked
tweaked physics assets of all enemies to work better for ragdoll/hit reactions
removed fog of war from map
Changed AI to anew AI system for several enemies (RIP kung fu werewolf!)
Enemies changed: Werewolf, werebear, Deer, Stag, nightmare (even scarier now!), boar, drake, vampire, minotaur
Changed mesh of boars
changed mesh of bears
Drakes will breath fire on you
new water system at lake
made caves brighter
added minotaurs guarding all cave entrances
increased dragon max flight speed
increased horse max speed
required resources when building will show red if requirements not met
disabled automatic penetration detection as it is not ready yet
Fixed
Sitting no longer bugs out attacking
Bed not acting as respawn point
Mouse cursor not visible when sleep dialogue appeared
Toggle clothes button not working in main menu
ocean sounds respecting audio settings
potentially fixed baby items falling through the world
Sky/weather not loading properly on level transitions resulting in permanent night time
green dragon not mountable through dialogue
slaves not starting dialogue
Vampires spawning as cubes in caves after loading a save
spawns not being disabled when close to buildings (foundations)
Some foods not giving correct buffs
removed all metal robot characters from the map
Auto pickup after killing enemies autopickup now works
hp widget no longer shows when mounted
male wildling armor without texture
censor boxes scaling and being applied properly to all creatures
mounting horse should work better
Vampires should work this time around and not be werewolves.
Shadows "skipping" during sunset/sunrise
game locking when pressing start in main menu
Auto targeting now works again
unsummoning horse while mounted no longer possible to prevent bugging out the game
Fixed multiple enemy kill exp being incorrect
"Enemies approach" text appearing even when none where spawned
An issue where building piece locations would be offset at a distance on older GPU's
Fixed snapping on some crafting stations that was off
Items dropped at death being capped at 15 items
Minor adjustment on cloth loincloth
rotten food no longer turns into spoiled meat after a while
potions will no longer decompose over time
dealing damage twice of first hit on trees/mines
babies never spawned after birth
quick saving not working
ragdolls only simulating half the body
collisions in steneby
lods of locked chests and tent that was sunken into the ground
vampires in caves are no longer small boxes running around on the floor
riding anim on dragon
spawning dragon from console will now spawn the correct character
music not playing properly
constantly being counted as in combat (preventing saving in some isntances)
horse tooltip staying after dismounting
fixed tattoos not working as well as not being saved across save/loads
fixed multiple hairstyles to have the same material
Performance
Further tweaked some underbrush shadow performance
Tweaked max distance lights are visible to increase performance
Optimized some texture sizes
Added LOD's for many items lacking them as well as adding more LODS for existing models for better performance
Enabled nanite on lots of meshes lacking it
optimized landscape texture
consolidated and removed multiple spawnpoints
optimized some code to not run on tick
optimized UI performance to not calculate hidden widgets
v0.8.4.3 -2023-12-29
**Added**
Sound when placing/destroying building piece
A new drake quest given by Isabell
Aeron the mage, a new NPC found wandering the island
A bunch of props around fisherman house
Added a prompt before sleeping to prevent accidental sleep
Tooltips for multiple graphic setting options to explain what they do
Added back tent, interact to sleep safely wherever it is placed
Penis collisions for all monsters, this should make the penetration simulations run for all enemies
alluring staff, a staff that allows initiating sex with any actor simply by shooting at it with the staff, given as a reward for Isabells drake quest
names and descriptions to quests
Input mapping for console widget
**Changed**
Completely reworked Isabells dialogue lines
Changed the reward for Isabells werewolf quest
Updated fonts and tweaked the dialogue UI (it was reset to defaults on a recent update)
Changed position of tutorial hints to top middle of screen
removed prompt window after saving
Random enemy spawns during night will now be much fewer in numbers than ambushes when sleeping
Nightly ambushes will now happen less often
Changed NavMesh generation to be dynamic, potentially fixing things such as enemies spawning under buildings. This needs to be tested further as i disabled this due to performance issues earlier.
Tweaked multiple options in graphics settings to work better and be set based on current setting
Updated description of pregnancy duration multipler in settings to avoid confusion
Replaced and added several loading screen images
Bed can now set spawn point again
Levelling up now grants 1 skill point rather than 2
Changed icon for grilled fish
Quick saving (f5) will now save to a save slot called quick save instead of existing save. It will also display a text inform game has been saved
Console commands and widget now works properly
Replaced the water of the ocean, removed the options to switch between low and high quality ocean.
rested buffs are now percentage based
updated multiple status effects with different values and fixed some bugged ones that did nothing
changed some fonts and colors in dialogue/journal UI
changed default unstuck button as it used the same default key as codex
Added a check if partner is female, to prevent wildling females to impregnate player
Spawned enemies (through ambush or using cheats) will have a minimum distance from player when spawning
Changed location of text notifications
tweaked campfire to not go above ground as much
changed torch fire particle effect
doubled burn time from 60 to 120s per piece of wood in torches
removed some input mappings for stuff no longer in use
**Fixed**
Fisherman quest should work again
Finally fixed player name (for the last time?)
Wereboar summon item not getting consumed on use
Chairs falling through floor
Ceilings not sheltering player properly
DLSS settings not being applied properly, should give a lot more performance on Nvidia cards when enabled
Continued pregnancy after birth issue
Weather sounds should respect sounds settings properly
Fixed incorrect name of some items
Flat ass during sex syndrome the player sometimes suffered from
Several dialogues that didn't work after a plugin update
an issue where hp regen from sitting stayed after standing up
Some foliage disappearing when close to player
Unable to spawn wildlings from cheat menu
Unable to initiate dialogue with wildlings
Wildlings unable to have sex scenes triggered
black screen not covering entire screen
NPC's can no longer walk away when talking to player
Quests should now load properly on level changes (in other words Isabells quests should now be possible to finish, all 3 of them)
Character randomly rotating in creation menu after rotating
v0.8.4.2 Hotfix - 2023-11-24
Added
2 new Werebear animations made by @Kerangor
added toggle to use a lower fidelity ocean (might save some performance on lower end systems) under graphics settings.
Changed
disabled forced births after week 43 (option to give birth appears at week 40, 3 cycles after it previously forced birth)
tweaked light radius of placeable torches/furnace/campfire
updated steel ingot description to make it clear how its crafted (brimstone + iron ingot in furnace)
Fixed
Reworked how DLSS settings works, Nvidia somehow broke everything into pixel soup using the old method without me noticing
Pieces built before loading a save should now be considered for snapping when building
Frame rate limit should now be saved between sessions properly
Walls should no longer break when placed
Can now turn on/off campfire/furnace
added delay before gravity affects character, might prevent falling through world in some instances (could never replicate so unsure if this fixes the issue)
Fixed time of day stopping when loading a game
fixed red flowers not dropping red flower seeds
ogre pregnancy now gives a baby, not an ogre summon item
quest task progress should save properly
Performance
optimized shadows for foliage, many foliage's no longer cast dynamic shadows but instead use contact shadows to give a sense of depth for much lower performance cost
Further optimized shadow performance on trees
v0.8.4.1 Full release
Added
added option in cheat menu to spawn debug items
added 2 new satyr animations made by @Kerangor <3
Changed
made masturbation only work outside of combat
masturbation will only attract enemies within your defeat point range (no more cheesing this to fuck all enemies)
updated engine version to 5.3.2
reduced length of days to 10 minutes from 20
tweaked colors of dead leafs and branches to not be too bright
Fixed
tweaked campfire and cauldron placing
fixed being able to craft before placing a crafting station
fixed unable to turn on campfire/furnace
Fisherman quest should now recognise when new type of crafting stations/buildings has been built
having sex with werewolf quest should now progress properly
All loot should be dropped on player death (some items disappeared earlier)
Death loot box should no longer hover over the ground
giving birth should no longer loop infinitely
belly should reset after giving birth
fixed spawn creatures in debug menu not working
replaced a few metal characters with boars
Performance
rolled back tree shadow performance fix due to shadow bug resulting from it :(
stopped trees moving in the wind at large distance for the player (this will help with shadow rendering cost as a small substitute of the previous fix)
v0.8.4 Full release - 2023-11-12
This update replaces the building system with a completely new one as well as overhauls the pregnancy system to make it divided into trimesters as well as work better with loading and saving progress between levels or game loading.
The new building system now has everything buildable in one menu, hence all placeable items has been removed and put in this menu.
Summons are now instead consumable items that spawns a summon rather than placeable buildings.
Changelog
Added
New building system, now has furniture, new building pieces, different system for snapping (more free to be creative but might also be a bit harder to control compared to the old system). Beams/pillars allow for much more creativity. Snapping should work for all pieces. Snapping can now also be toggled on or off.
Blood pools spawn under dead enemies
Enemies will now go flying when dying, based on damage dealt (this never worked before but should work as intended now)
Simulated penetrations (only vag for now). Haven't tested how this looks on any animations so could look wonky. If you find strange stuff, please report it!
Projectiles and melee attacks will now make noise which AI might perceive and react t
Changed
Refactored much of the internal workings of the pregnancy system, hopefully works more reliably now
Changed pregnancy text to pick a random text for each trimester, pregnancy is now divided into 3 trimesters with different effects on the player for each one
Navbar tips should now reflect available commands when mounted
Removed 8 old hairstyles, added 23 new ones for a total of 30 hairstyles to pick from
Repairkit now requires bronze nails instead of iron ore
lactation visuals will only play in trimester 3 (if enabled in settings)
player model should deform/bend more realistically
Fixed
Shelter should now work properly when indoor or covered from rain
Ambushes should only happen during night
Sleeping in tent should now be safe, no ambushes
bronze sword now requires copper instead of iron
chest on beach can now be opened with key (again >.<)
Fixed black arms issue
tattoos should now work everywhere on the body (not sure at what point that broke..)
Foot rotation on player
Performance
Increased start-up speed and memory use of the game (potentially)
Optimized tree shadows, this should result in mucho fps!
Known issues (in addition to previously reported things that has not been marked as fixed)
Placing painting/wall items with snapping turned off places items at an offset from the wall, making it fall down. Paintings are basically not useful currently due to this since the snapping is not made for wall items. Wall torches work but are fairly limited to where they can be placed.
Game freezes for a bit when pressing single player in main menu, this is due to a bunch of stuff loading into memory that shouldn't. Just wait for a second or two and it should go back to normal
0.8.2
27 new morphs, mainly for face shaping
Character Customization preset saving/loading to json files, values can be tweaked in files easily as well
Lipstick color and opacity sliders
3 new eye colors
Pubic hair options
1 New skin texture
Grass/foliage interaction for player and npc's
Automatic resolution scaling option under graphical settings
New water material (not the one posted earlier, it was too heavy on performance :( )
Added Wolf pets throughout the full map, they can be added as companions and will grow up and get stronger the longer they remain with the player, can be named
Added dragons that can be ridden after completing a quest for them, can also breath fire on enemies (OP as of now as they cant be damaged while flying)
Added more idle animations for all enemies
Added tattoo system
Added pickable rocks and branches
Grass will be hidden below player during scenes
added water interaction for lakes (not for ocean as of yet)
added censor option in settings, enables for posting to youtube/streaming
Added ink station as craftable object, used to add tattoos
Caves are now inhabited by a new enemy, vampires/bats!
Added wereboar enemies
Added tutorial messages based on what the player is doing
Temperature system depending on weather/location with corresponding debuffs
Added tutorial messages for rage, pregnancy, birth
World coordinates as an option to toggle (settings)
Masturbating close to enemies will now trigger sex scenes
Changed
Removed 10 hairstyles that was of lower quality
Changed hair material to work better with hair tip/root color options
Enabling Nvidia DLSS will not automatically set the resolution scaling to the recommended percentage
Heavily optimized NPC code and disabled most code from running when far from player/outside of player view
Player wont move around as much when zooming in during character creation
Lots of optimization of foliage and environment
Improved werewolf ragdolling on death
Rescaled some smaller enemies to make them easier to hit
Tools/spears now use branches instead of wood for crafting
Grass will be hidden around/under building pieces (some pieces might still poke through but most should dissapear)
Tweaked animations for running with tools
reduced blood decal brightness
Added bigger stat boost for food
Reduced camera lag when dashing forward
Tweaked skin shaders for all humanoid creatures
Optimized shadow distance of the sun/moon
Loot containers now simulate physics
Added mage light to starter chest at the beach
Increased time before AI turns aggressive after scene to 30s from 10s
Increased size of grass hidden during scenes
replaced compass and aligned it correctly towards north/south
Replaced carrot model
Changed distance some foliage appears at to prevent it easily fading in
Increased Pet max move speed
Added branches to Conifer biome
Added dragon input remapping
Replaced all ore models
Fixed
Dying twice in a row sometimes don't display "you died" menu
Fixed hair not having materials
Isabell's quest should now work
Making steel and black steel should now work
Tents can be placed
Death sounds of some enemies not respecting volume sliders
Bronze armor no longer hide nipples
Breast vounce disabled for metal armors
Music in main menu now respect volume sliders
Fixed interaction text too far to the left
Clock/compass now starts as hidden by default like they should and can be toggled in settings
Wolf no longer rubberbands when moving
Cum no longer in incorrect spot
Durability of weapon should not go down for unarmed attacks
Critical attacks on non organics should no longer lead to blood splashes
Character morphs transferring over from previous characters hopefully fixed for the 5th time..
Buffs/debuffs not giving the proper effect
Dash not always moving the same distance
Ground pound now working
Player character showing up randomly in the world as "Survivor"
Buildings should no longer disable spawning of NPC's/friendlies/wildlings
Werewolf painting reference issue (painting 3 resulted in painting 2)
Grit potion now adds 1 grit point
Regret potion now terminates pregnancy
Demons should no longer slaughter all other factions/eachother
Sex journal now works correctly
Status effects not being removed
Ability to crawl super fast after scenes end
Wereboars dropping incorrect dicks
Enemy should turn aggressive more quickly when approached
Loading preset morphs
Desert material now sounds like sand and produce footprints
Iron now spawns on conifer biome as intended
Leaving the mage tower will now put the player next to the portal
Line going through lake
No longer needs to go through finish quest before mounting dragon
Should no longer fall through ground in cellar below castle
Lockpicks should now be craftable at workbench
Points of interest should no longer trigger multiple times
Waystone discoveries should be kept on game load
Foundations can now be stacked again (as in v0.7), same for triangle foundations
Followers turning aggressive after load
Known issues
Mining stone works inconsistently, sometimes damage numbers show but no rocks are given to player/damage not applied to rock. Try hitting from a different angle as a workaround (for now)
Swimming animation is dorky
Swimming in the ocean does not use the waves height to determine player location/water level
Leather skirt clips a lot
steel loin cloth physics not working
Sharp stone not working to equip
attacks register multiple times (spear is way OP)
red marks sometimes appear above enemies briefly
Softlock not working
Fiber/flowers/plants might not respawn properly
Pubic hair color picker not working
Teleporting bears?
v0.7.1
Added
Added several new location to demo map (can you find the hidden cave?)
Changed
Slightly increased fibre drop amount
Fixed
Dof toggle not updating
Some spawns only showing as "character" and a hp bar
Fixed scene instruction text not disappearing
Hopefully fixed the sporadic Customizations not being saved, especially for breast sliders
Dialogue duplication for sex summons as well as removed consensual option (no animations for it currently)
Problems opening/closing containers with interact key
Drake giving incorrect offspring
demons respawning after 5 seconds
All paintings crafted giving the same item
fixed double loot from humanoid enemies
fixed unable to move after birth
tweaked breast milk effect location and duration
Drake not dropping loot
Music stopping suddenly
Can no longer talk with dead summons
Setting player name is now saved
v0.4 Beta
Newly added
Added distance Depth of Field
Added player eye tracking when camera close to face
Added character customization rotation buttons
Added zoom toggle and scroll bar in character creation menu
Added credits in main menu
Added birth animation at end of pregnancy with some text
Added sound to level up effect
Added evasion attribute + text popup when dodging
Added stagger attribute for chance to interrupt enemy
Added bleeding attribute for DoT chance on enemy
Added absorption attribute for chance to absorb 50% incoming damage
Added several abilities to unlock new attributes under skill tree
Added ability to customize eye color
Added ability to customize skin color
Added ability to customize skin texture
Added defeat debuff after getting defeated
Added logic to prevent further defeats until debuff has expired, incentives player to crawl away after being defeated or else be killed
Added check for player level versus monster level. Monsters too strong compared to the player will simply kill the player rather than breed them.
Added new injured and downed states with animations and debuffs. When hp reach 0 (injured), -50 (downed), -100 defeat will be evaluated according to new system
Added rain/snow debuffs
Added pregnant buff
Added mother buff after birth
Created Drake enemy as well as initial animation (non polished)
Added player masturbation key and animation (remappable)
Added ability to change key for ending sex scenes
Added a help dialogue that provides some info to the player, will trigger on beach automatically where player spawns.
Introduced a new bug that causes clipping on leather and iron pants (sorry)
Changed
Made fibre more visually distinct and added more to landscape
Smooth belly expansion for pregnancy/inflation
Renamed and reworked attributes, Instead of 5 there are now 4, Might, Endurance, Determination and Grace. Each promoting a specific playstyle and tying in with the skill tree
Renamed project (folders, executables etc)
Disabled using 9 to initiate sex since this was broken
Updated key mapping to include all shortcut keys
Enabled toggle for enemy health bar in settings
Optimized landscape/environment texture size (should make the game run slightly better and smaller disk footprint)
Optimized armor material count as well as some texture sizes and mesh resolutions (should make the game run slightly better and smaller disk footprint)
Optimized Player character draw calls and GPU memory load
Tweaked belly bulges for all animations to better fit with the corresponding monster
Fixed
Disabled another VR plugin. Should no longer launch VR when starting game
Fixed potentially being put outside walls when cancelling animations
Fixed some barrels physics making them fly around starting area
Hopefully fixed hair colors/styles randomly changing
Fixed settings slider not activating initially when loading settings
Clean up a bunch of referenses that might prevent crashing errors for some users (assertation failed)
Fixed being able to use items during animations
Fixed some chests and lootbag not being closed by interact button
Fixed sword position in hand
Fixed some text messages showing too often
v0.3 Beta
Mostly bug fixes and quality of life improvements but some new stuff as well. As always all feedback and all found bugs are extremely valuable. Thank you for helping me make this game a reality!
Change notes:
Newly added
* Added cheat menu (num +)
* Added sliders for inflation and pregnancy chance
* Made items dropping be picked up automatically
* Added logic to scale beast physics according to morphs (bigger bewbs = more jiggle)
* Added message when enemies get erection due to low health
* Added distance limit for free camera from player during animations
* Added wasp to desert
* Added delay and fade to black at start and end of animation
* Added wind to hair simulation
* Added text message at start of animation
* Added toggle for rotating camera (caps lock)
Changed
* Changed starting location to island instead of dungeon
* Altered several spawns in dungeon/on island
* Defeat/pregnancy/inflation toggles now affect game and are persistent
* Increased butt physics visibility
* Changed respawn time for monsters in dungeon
* Altered durability values to reflect quality of gear (better = more durability)
* Containers now close using the same key as opening them
* Unlocked loot chests
Fixed
* Fixed cover face during rain to not break animations
* Fixed some clothing items to not adjust to body morphs
* Fixed ability to build on ground
* Fixed animations not playing for harder version of enemies
* Fixed collisions on desert rocks
* Fixed loot bags rolling away too easily
* Fixed some floating trees and a hole in the cave
* Fixed cum inflation not working properly
* Fixed hair style changes not being persistent
* Fixed free camera initial rotation to always face player
v0.2
* Changed armor styles to no longer include cloth physics (skirt changed to panties)
* Replaced several armorstyles and added new ones
* Changed hair to use a different system, performance should be better and several hairstyles available
* Changed spoil rate on meat
* Changed breakage rate of equipment
* Added repair kit to repair broken equipment (craft, then drag to broken item)
* Added new Island area (can be accessed behind the door where you start, just turn around)
* Increased attack speed for all enemies
* Increased attack speed for player
* Removed hit reaction on enemies for every attack (resulted in stunlocking them)
* Character customization is now persistent in game
* Added sound effects to some animations missing them
* Fixed directional sprinting
* Removed thirst mechanic
* Disabled hunger during sex scenes
* Prevented attacking during sex scenes to stop animation
* Increased sprint stamina cost
* Preq installer should be included
Probably forgot something...
Known bugs
* Waypoint system only partially works
* Some texture issues on objects in general (black on top etc)
* Incorrect rotation for passive creatures in dungeon
* Bows not working
* Lantern not equipping
* Sex animations sometimes break/does not start properly
* Game options for pregnancy/defeat etc does nothing (everything enabled by default)
* Pokethrough on cloth chest armor
* Smoke sometimes apearing at player character feet
* Insects legs does not move when moving
* Neutral animals (deer) are extremly simpleminded
v0.1
Initial Release
Тему отредактировал: admin - 14-02-2024, 14:11
Причина: Тема обновлена до версии v.0.8.4.7 Full. / Topic updated to version v.0.8.4.7 Full.
Причина: Тема обновлена до версии v.0.8.4.7 Full. / Topic updated to version v.0.8.4.7 Full.
Пароль на архив / Archive password:
Downloaded from Porno-Island
Управление:
[обновить]
Взяли: 1165 | Размер: 15.79 Gb
Раздают: 19 Качают: 8 Скачали: 1481
Мультитрекер: Раздают: 46 Качают: 12 Скачали: 1420
udp://open.stealth.si:80/announce
28 4 779
udp://tracker.opentrackr.org:1337
8 2 317
http://tracker.dler.org:6969/announce
2 4 7
udp://tracker.opentrackr.org:1337/announce
8 2 317
Содержание:
Wicked_Island (2 файла)
WickedIslandFull0.8.4.7.zip (15.79 Gb)
Wicked_Island_Changelog.txt (38.5 Kb)
Wicked_Island_Changelog.txt (38.5 Kb)