Описание:
Our journey begins in a realm of ancient myth, where the life-giving waters of the Euphoris river meet the sandswept ruins of Sabu. The God-Queen Kethra has not been seen for a thousand years, but rumors of her return are uttered in hushed tones throughout the sprawling villages along the shoreline of the once mighty waterway. Deprived of its divine empress, Sabu has fallen under the rule of eight demigods, powerful beings that once served Kethra as bodyguards. Unchecked, these immortals now vie for power as warlords, their conquest bathing Sabu with the blood of the innocent.
Год выпуска: 2021
Жанр: 3D game, adventure, big ass, big tits, combat, creampie, fantasy, female protagonist, furry, futa/trans protagonist, internal view, monster, monster girl, teasing, vaginal
Цензура: Отсутствует
Перевод: Ivann
Разработчик/Издатель: Team Carnal Instinct - www.patreon.com/carnal_instinct
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.2.8 Rus / v.2023-12-20 Eng
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
"Поблагодарить Переводчика:"
Сбербанк: 5469 3600 1313 0746
СБП (система быстрых платежей) (7)9248508678 (возможно без 7)
Поддержать Переводчика (ivann) (Boosty)
Unreal5
2023-12-20
Major Content Update - Dungeons, Climbing, Quests, Masturbation and POIs
2023-08-01
Opting in
Until there is content parity with the Unreal Engine 4 release, the UE4 Preview will be available via a Beta Branch on Steam, to access this, right click on the game in your library -> properties -> betas -> click UE5. You're in!
Expectations & Pre-Alpha
We know there is a lot of excitement about this move, but please remember that this is essentially a brand new game. There will be bugs, probably a lot of bugs, and issues. Little content has been ported across from Unreal Engine 4, so whilst it'll expand quickly, the world is obviously lacking depth in comparison to the existing builds.
Please help by reporting major performance issues, along with hardware specs and graphics settings, as well as show-stopping bugs. At this stage we don't need reports of floating models etc, as we know well that there will be lots of these and we're not onto solely cosmetic fixes for a while.
Whilst we finalise our new traversal system climbing has been entirely disabled. This decision wasn't taken lightly, but a half-implemented system had the potential to cause more harm than it was worth. More ways to navigate the world will return in a future update.
Once the disabled features are reenabled we will consider this version of the game as the Alpha Build of Carnal Instinct.
Known Issues
This build has some systems, like magic, gated simply by the point in the story where the game opens. However some mechanics, such as setting romance paths and the mess/cleaning system, have been temporarily disabled for technical reasons. These will be restored in the next couple of updates once teething issues have been ironed out.
Additional Known Issues:
Controller support is still not available in all menus (we would recommend you use a Steam Controller profile for a better experience)
The Aadi does not like water and will die if the water is too deep
Some Video Settings do not currently save, we believe this is a UE5 bug on our version, we're upgrading after this update which should fix it! If not, we'll do an update with a manual fix
Some video settings require you to reload the map
Sails Ahoy! The boats are currently very work in progress and you cannot get on while swimming and the paddle is missing.
Last minute we have disabled opening/closing the map via the M Key due to a few scenarios where the player could get soft-locked, so you have to open the Map via the Inventory.
Sometimes after save/loads, chests & vendors will have 2x the amount of loot
We have done a huge number of bug fixes in the last month but I'm sure many will slip through the cracks, please report them in Steam Discussions or our Discord, this is a Preview and a Pre-Alpha after all!
More Music
We have new menu and in-game music, as well as raunchy limericks and bawdy ballad's by our boisterous bard, Nenu.
Pregnancy
Pregnancy content is not for everyone, so it's disabled by default. You will have to visit the virility and fertility shrines on Tal-Senet to activate this feature.
Feed Pakhet the almost-tame Mau
Damaris' tamed Mau, "She Who Scratches" doesn't take kindly to attempts to pet her, she will however devour food when offered. This is an important feature. It deserves this paragraph. I will die on this hill.
ACT 1: Traveller in and Antique Land
This build represents the very beginning of act one, you find yourself on the shores of Sabu and begin your journey. Soon you'll share the lands with Drakes, Sphynx, and all manner of exotic creatures... for now though you'll need to shed your mundane form and learn to fend for yourself in the fallen lands of Tal-Senet and Mehden Island.
v.0.3.70(2023.06.23)
The Inquisition
For this update we've finally revisited the artwork for a key boss and faction in the world; they've been left out in the cold for too long, and finally we've updated the Inquisitor of Bast, along with her trusty Zealots.
This means that there are impactful decisions to make at the end of her fight now. Spare the Inquisitor and take her captive, or kill her and obtain her armour. She is now potentially interactive in DSS scenes, should her devotion to the Inquisition crack in the face of her needs. She doesn't have a unique scene right now, but she's fully voice acted.
All the new gear is available in the colours of the Inquisitor (gold/white) and the Zealots (copper/grey). Only one of the planned head variants is currently in-game, however the other will be come in a future update once we're into the IOB questline.
New Footjob Scene
This update brings with it a scene for all our penis-equipped players; a first-pass foot-job scene. For now it's been both added to the general rotation of DSS scenes and also to another Adept at The Great Temple of Anubis.
Players are able to indulge in the graces of the Jackal god as one of his devout followers massages their member to completion.
Male Armour & Jackal Skins
Finally male-bodied players are able to don the armour of an Anubite Warrior; there are four options to choose from (with female players also now gaining access to the grey Elite Guard variant).
As with the female variant, the head and skirt elements are separate and allow for mixing and matching to customise your look.
We've now added two new skins for the Male Jackal form; the Fennec skin is a male version of the existing Jackal skin, however the Painted Lyca is currently exclusively for male players.
Female Cosmetics
We've also rounded out our array of reptile skins with the addition of the Deathmarsh and Albino Crocodile options. Though it'll be a while before you meet Nepthys' handmaidens in-game, we thought you should have the chance to get your hands on them sooner rather than later.
General Bugfixes/Updates
This release also has some quality of life bug fixes to DSS, some NPCs around the world have some texturing issues fixed and the Scribe from Blood Script now has a DSS Scene enabled.
UE5 Release Date
We had initially hoped we'd complete the move to UE5 within June, however there were a few more bumps in the road than we anticipated and that date has slipped a little. We're not greatly behind schedule however, so we're now at the point that we're able to confidently put a firm date on the Steam release of Carnal Instinct:
The Unreal Engine 5 version of the game will go live on an opt-in Steam beta branch on 31st July 2023.
This we everyone will continue to have both versions of the game available until UE5 reaches content parity with UE4, and then we can make UE5 as the main branch of the game and the UE4 version will be moved to a Beta Branch.
We will be releasing a UE5 update development blog in a couple of weeks to share with you what we've been working on and what to expect.
As always, thank you everyone for your support and we hope you enjoy the new content, we're really excited to share with you all of our hard work.
v.0.3.64(2023.03.19)
First Threesome DSS Scene
As we can't bring new features to UE4, the bulk of this update will be quests and/or sex content. This is no exception; v0.3.64 brings our first DSS dry-run implementation of a 3-partner scene.
The Adepts of the Jackal Cult are most welcoming and will let you join their ritual, should you desire it. Said ritual involves
one Adept riding your face whilst the other pumps your manhood for all it's worth. Currently this provides no boon, however things are different in UE5, and such rituals serve a purpose (beyond mere titillation).
Currently the scene is available to futa players only, but will become usable by female and male players soon.
New F x F Option - "Serpent's Tail"
There have been numerous requests, since the start of the project, for a "strap-on" option. It seemed to us that there is a lot of content which would become accessible to our female players with such an addition, and so we've now added one to the game.
The Serpent's Tail will allow player's without male genitals to access all those scenes. There are a few scenes with slight bugs (like climax SFX) but these are resolved in UE5 so it's only a short-term issue.
Cosmetic Updates - Piercings
With our last update to the Daughter of the Void, we added piercings to the game, due to their excellent reception, we've expanded this and added more piercing options! The set we've started with is the Minoan Livestock Tags. These come in a range of options and can be toggled in stages; for now only the "head" and "torso" options are enabled in UE4, but there are "genital" options available in UE5.
This set works for Males and Females (though the Void Daughter is currently excluded). Adjustment is available in the 'Forms' screen.
Cosmetic Updates - New Skins & Négligée
To bring the Adepts to life we needed some new cosmetics - enter the Beaded Négligée, winner of a poll back in the dim-distant past. There are four versions of this item, matching various other Anubite clothing.
Finally, we've also added a new cheetah-inspired skin for Felians, rounding out the 'big cat' collection.
Dev Blog & Roadmap Update
So we're finally ready to put some dates to our release schedule, as well as giving you a peek under the hood. This post should help explain our decision making as well as what we want to achieve with the finished game.
When we started making CI there were no end of limitations we imposed on ourselves; we had to try and design our ideal game without knowing what level of support we could expect from the community. This led to our initial plans which - whilst broad scope - were very shallow. They had to be, as we had no guarantee that we could fund the project beyond our initial timescale of 18 months.
Those constraints fell away over time and we began to expand the scope of the game, both to bring it in line with our own ideal vision as well as community suggestions. We're in a position where we're now able to fully realise that vision of CI without the limitations that held us back at the start of this journey.
Timeline Until "Finished" Game
So what does this mean for development timescales? Well we want to overestimate our times from here on - having had to delay one we don't ever want to be in that position again. We think that we're realistically looking at around 4-6 months of development time until we leave Pre-Alpha, with a further 6-8 months until we leave Alpha. This then leaves us Beta and final release content, so in total we think that the Pre-Alpha/Alpha/Beta to final release will run for approximately 18-24 months from today. After that time the game will continue to receive some content expansions however we'll consider it a complete game, with the expansions representing the equivalent of DLC but not "core" content.
As for specific dates on when each phase will end, these will be announced 2-3 months in advance.
How Will The Map Expand Over Time?
The total playable area of the map (excluding the Helios Archipelago) is approximately 50 square kilometres, that's 1 & 1/3 Skyrim's in old money. The map development will roughly follow the boundaries of the eight ancient Nome, key provinces of Sabu;
Amentet-heq aka “The Westlands”
Behid-heq aka “The Throne”
Ephos Tjeb-heq aka “The Breadbasket”
Inebu-heq aka “The Pale Walls” (home of the Inquisitors of Bast)
Khaset-heq aka “The Bull’s Shield”
Khensu-heq aka “Hefer’s Reach”(or sometimes “Hefer’s Rump”)
Ta-Ur-heq aka “The Great Dunes”
Wased-heq aka “The Sceptre” (home of the Anubites)
The map is colour coded, with the hues approximately matching the development phases in which we expect to deliver each section. Yellow is the zones which will release with the initial UE5 launch, green covers the areas added in the following 9 months, brown is the areas which will be delivered following that, and finally red are the areas which will unlock up to the "final release" (Helios Archipelago is out of bounds on this map but would be red).
Development won't follow the boundaries precisely, as some areas are needed for earlier quests and other areas are for late-game content only, but this gives a rough guide. The two-tone areas are those which will start in one phase of development but will be revisited later on.
Additionally the areas won't just appear all at once, rather once province at a time will be added along with quests, tombs, romance NPCs, and other content.
How Will This Impact the Main Story?
Unlike in UE4, the UE5 build of the game breaks the faction quests into their own questlines. The main story will unfold in a linear fashion as the world expands, with the side factions becoming available as their territory is made playable. The first of these will be the Merchant's Guild, as their "free city" resides in The Bulls Shield.
UE5 will also feature the "story intro quest" rather than dumping the player unceremoniously on the docks. You'll have a chance to uncover the world anew, with far more lore to discover, enemies to encounter, and secrets to obtain - there are countless rewards for those interested in the history of Sabu and keen to explore.
What Features Will Be Available From UE5 Launch?
This is by no means an exhaustive list, however the following will ship with the first UE5 build;
Intro Cinematic/Quest
Multiple Additional New Quests
RPG Stats (Including Fertility/Virility)
Sailing (Single Option at Launch)
Riding (Single Option at Launch)
Upgraded DSS
Player & Romance NPC Pregnancy
Multiple New Enemies (Several Desert Creatures, New Cursed Beings, Enchanted Constructs, and Boss Fights)
Additional Genital Customisations (Including Piercings)
Flaccid/Erect Genital States
Tal-Senet and Mehden Islands (Yellow on Map Above)
Upgraded Item Interactions
Shrines for Buffs (Enable/Disable Pregnancy, Combat Boons, etc)
Enemy and/or Consumable Applied Debuffs (Poison, Bleed, etc)
New Harvesting and Plant Types
Romance NPC
Form-Based Bonus Attributes
Overhauled Combat AI
New "Fluids"/Mess System (Including Washing).
Magic Casting (Including Mana System)
And More...
What Content From UE4 Will Be "Missing" At Launch?
There will not initially be as much playable content in UE5 as there is in UE4, however the UE4 build will remain available indefinitely(likely via Steam Beta Branch) so nothing is lost. The UE5 build will start players at the beginning of their journey, rather than at the midpoint (as in UE4). The weapon options are far more limited to begin with, as are genitals; these things will be earned and discovered over the course of the game (alongside all-new ones). Forms must be unlocked with essence and various other content simply lays outside the playable area for now.
We want it to be more significant when the player obtains an enchanted longsword, or an heirloom khopesh, so these won't be littering the dunes in the starting zone; in UE5 the tombs will serve as the primary source of powerful unique items. As these are added it will mean players only enjoy the rewards once they take the risk. The same is true of rare forms, which can only be found in the most dangerous depths of forgotten catacombs.
UE5 should be considered a large chunk of new content that will gradually expand to encompass all of the UE4 content, as well as bringing the new story quests and other playable additions to the world.
When Will Players Be Able To Get Their Hands On UE5 CI?
That's the real question we expect people are here to have answered, so we want to avoid equivocation and provide a realistic date we know we're able to meet. To that end we intend to launch the UE5 build in June 2023.
This is clearly longer than we'd initially scoped, and for good reason, so we'll cover that a little here.
Firstly, once we make the move to UE5 we don't want two months of "nothing but bug-fixing". This version has been in the works for a loooong time and has a lot riding on it. The last thing we want is performance issues or broken quests in what should be a fairly polished release. Obviously it'll still have issues, but we want to take far more time than usual to squash what we can ahead of time.
Secondly we really want UE5 to wow everyone from the get go. Not a "oh that looks better" but a "f*ck me how is this even the same game?". This means we want to carve a solid month for our art team, including our new dev, to add a wealth of new environment details. These things aren't strictly necessary, but they make a massive difference to how alive the world feels and elevate the experience immeasurably.
Thirdly we need to still release playable content for UE4 in the meantime. We don't push features to UE4 any longer whilst we build UE5, but we still need to give our supporters something each month to get your teeth into!
Finally we're simply waiting on a massive amount of new voice acting (not the aforementioned recordings, this is even more new stuff). There are a host of new NPCs that we haven't yet had delivered, as well as some new player audio (both male and female). We want the game to be as close to a "vertical slice" as we can make it. This means we want to put the icing on the cake before we serve it, rather than slop some icing on your plate whilst you're already eating; it's a clumsy metaphor but hopefully it makes sense.
I know it's further away than we'd hoped for our "expedited timescale", but we plan to deliver a much more polished upgrade than we'd otherwise be able to. Thank you so much for making this possible - it's entirely down to you that we now have another seasoned artist on the team along with a junior writer.
Roadmap Update
The World
We gave you a bird's eye view of Sabu above, here we're fleshing out a little more of what you can expect to see in the second phase of world development (the initial UE5 release represents phase one).
There are summaries of each territory including the most important feature as a gold triangle, such as The Great Temple of Anubis in Wased-Heq. Additionally the other major landmarks are included, though it's important to stress that these are only the most substantial areas in the zone, such as estates, and we haven't included every dock, farm, or hamlet.
Relationships
There's also a preview of the next set of planned romance NPCs, hopefully enough to give a taste of what's to come. This document also includes which UE4 npcs will make the jump relatively early on, becoming full romance options. Please be aware that, due to their relocation, some of these characters fit differently into the overall story (though their personalities will make the jump unscathed).
v.0.3.60(2022.12.23)
Here we have the last Major Content Update for 2022, bringing bug fixes, map changes, a new sex scene and void cosmetics! After we've covered that, I'll give you an update on our UE5 progress, art and environment updates and an insight on what we've been working on that's not ready yet.
Centauress Scene
With this update Eleia becomes interactive after the quest and is now receptive to the advances of futa players (we have other scenes planned for male and female forms).
Given her size and strength we also have some more acrobatic interactions in the works to make further use of her assets... among other positions.
This update has been a technically challenging one as we work to improve some of our minor systems - in this case we've approached the way we handle jiggle physics differently for the female Centaur.
Void Daughter Update
This update brings the new Void Daughter player form. This replaces the old Void Spirit form and differentiates our demonic ladies from their as-yet-unseen matriarch, the Void Mother. They're not yet fully featured, so only one horn variant is available.
The Void Daughters also feature the first test of piercing cosmetics, something we'll consider rolling out to other races if they prove popular.
Liquid Gold Bug Fixes
This update brings with it a bug-fixed version of Liquid Gold that features additional choices. We've also snuck in some of the mysterious ibis-masked Aethio, though they don't yet have anything to do in UE4.
The Aethio are the mysterious matriarchal order responsible for childbirth in Sabu. Also colloquially known as "Storks" by the populace, the Aethio arrive at the moment of birth to whisk new-borns away from the accursed sands of the desert kingdom. Those of you who choose to get pregnant, or make others pregnant, in the UE5 build will see more of the Aethio first-hand.
We've also included some needed bug fixes with the map, clothing, some DSS scenes and inventory issues which were reported by the community.
UE5 Schedule Update
In September we did a Community Poll and asked if you would prefer us to continue to split our efforts between our UE5 update and continuing to make UE4 content or to focus on UE5.
The community voted overwhelmingly for the move, with only 2% wanting to keep both UE4 and UE5 going in parallel. Once we make the move we'll keep access to the final UE4 build via a separate Steam branch, along with access to the UE5 version.
I would also like to address this first, unfortunately UE5 is not coming in 2022, we hate to let you down and this decision was not taken lightly, but we always want to be transparent with you all and it's for a number of Major Reasons:
A move to UE5.1 - at the end of the Day, Unreal Engine 5.0 was not ready for production game releases and the huge number of necessary improvements that 5.1 have been great and will increase the production value of the game but it's meant that we've had to wait for Engine Plugins to be updated and change our workflow for some environment art and fix bugs caused by the move. An example of some things that have been added from 5.0 to 5.1 are water reflections, Huge Nanite/Lumen performance/Quality boosts, Nanite Foliage and more.
Change of Scope to the Map/Areas for the original release:
Planned Zones
The two main zones we had planned to release in the initial UE5 build were Tal-Senet and Mehden Island. There is a third zone involved, but that area is a brief "introduction" zone, doesn't really impact development, and is essentially complete.
Tal-Senet is an island covered in the ruins of an ancient library complex. It houses the only "authentic" Lybossan Taberna to be found in Sabu, and is home to a range of artisans and tradespeople. Our first in-depth romantic interest, Damaris, also calls the island her home.
Mehden Island is a larger landmass to the west of Tal-Senet, though it too is separated from the Sabuthi mainland by the Euphoris river. The island is a microcosm of Sabu proper, with both wealthy estates and rural farmsteads. River-based trade with a nearby Minoan-run city allows several metalworking smiths to ply their craft. As with other regions of Sabu, Mehden is built atop relics of the past, with many tombs and other forgotten dangers lurking beneath the sand.
So what exactly is the issue?
Tal-Senet is almost complete, perhaps ~90% if we were to put a number on it. Mehden Island is not. The topography of the zone is mostly implemented, however many art assets/cinematics are not ready and the new mechanic to enter tombs is not fully functional (nor are the tombs assets entirely ready).
There are two (very brief) new quests which take place before arrival at Tal-Senet, however these are really only intended as flavour quests and don't constitute much gameplay. The three (full length) new quests require travel to Mehden Island at some point.
With the initial UE4 version of CI, all the way up to the most recent builds, we made sure to push gameplay content no matter what. We saw this as more important than anything else, as it ensured there was something for you to get your hands on asap. It did however cause problems. As time went on we hadn't finished an area, or an NPC, and quests began to encroach on each other and it became increasingly difficult to keep content as planned.
We do not want to repeat this mistake with UE5.
We essentially had two options;
Edit the quests to take place fully on Tal-Senet and release that area sooner.
Delay further and release with both Tal-Senet and Mehden Island completed.
We chose to delay to have the initial release of the UE5 build be a more complete experience and we hope you support our decision.
Staff Sickness & Parental Leave, for much of the last 3 months we've had issues with a core member of the team(me) being unwell with Covid & Health issues which has really impacted our Ability to get gameplay features up and running and complete. Along with that, another team member had their first baby recently and they've taken some time out for that important time :)
It's simply the continued impact of having one less member of the team due to parental leave, along with sickness and general development hiccups - we made our best estimates of the impact on development but we have limited experience of operating with one less person; it's not as simple as 1/5th less work hours.
We're taking proactive steps to prevent this happening again but we are a small team; we have finally managed to convince another former colleague to ditch their 9-5 industry job and take the plunge/join the dark side. It's taken a lot of time, including countless instances of singing "The Other Side" from The Greatest Showman at them, but they join the core team in February. In terms of skills they bring with them several overlapping disciplines, including both technical and art, meaning that the team will be far more resilient to staff absence going forward.
v0.3.55(2022.09.20)
Added
Added new Fennec Jackal Female Skin
Added new sex scene
Added new MxM Scene - "Standing Behind" as a part of Bribe Payoff
Added new Standing Female/Futa Scene
Added new "Sketchy Draconid" NPC to bribe the Guards and get the new MxM scene
Added new Voice Acting for Citizens around Blood Script Corpse
Added new Voice Acting for Watchman around Blood Script Corpse
Added item "Carapace Shield"
Added item "Iron Arrow" to Merchant Stock
Added item "Steel Arrow" to Merchant Stock
Added blockout map locations for "Liquid Gold"
Added Quest "Liquid Gold"
Added item "Khooma"
Added NPC "Centauress"
Added Enemy "Addict"
Added 19 new NPCs for the "Liquid Gold"
Added new Quest Functions to Support non-linear quest progression
Added new town Nappona Estate
Added other various map areas
Added additional Objectives to Liquid Gold to make it less confusing
Fixed/Changed
Fixed an issue where Crocodiles could play the Ahmes tail fucking scene
Fixed an issue with Ahmes interaction with the player and the Canopic Jar
Fixed a bug with an issue with the tints that connect to the member to player for multiple skins and forms
Fixed an issue with Mered on Save/Load for some players
Fixed an issue with the Save/Load for multiple unique NPCs
Fixed an issue with NPCs so that they will not continue to play the talk animation after dialog has completed
Fixed an issue with the Fenneck Jackal Skin
Fixed an issue with Multiple New Skins from v0.3.48->v0.3.59
Fixed an issue with the Cock Buldge for some models in some scenes
Fixed an issue with the Map which made it difficult to progress through Liquid Gold
Fixed issues with Objective Completion with Liquid Gold
Fixed issues with save/loading during the endings of Liquid gold preventing progression
Changed the Goo Scenes, both the Jar and the Tuvan scene so the Male cannot complete the scene
Changed quest objective rewards to increase gold given and fixed some objectives not giving gold in Liquid Gold
v0.3.42
Added
Added form "Crocodilian"
Added Form - "Male Draconid"
Added Quest - "Blood Script"
Added Dynamic Sex System
Added Outfit "Male City Garb" (6 colour versions)
Added Outfit "Male City Skirt" (6 colour versions)
Added "Carnal Instinct Vision" (Default is F, but you will probarly need to bind this key in the options menu)
Added "Carnal Instinct" stat type. This will be used in dynamic sex to increase your "staying power" scenes will have "Pleasure ratings" at some point
Added 40 new animations for the first dynamic sex scene
Added male animations for the Dynamic Sex scene
Added new F/F Cowgirl Scene for the Dynamic Sex System
Added new M/F Cowgirl Scene for the Dynamic Sex System
Added skin - "Black Felian"
Added skin - "Ahmes"
Added clothing for NPCs
Added new dungeon for "Milk & Honey"
Added new dungeon for "Footsteps of the Dragon"
Added Main/Side quest to the World Map descriptions
Added Enemy Zone indicators on the compass
Added icons for equipment slots in the inventory
Added blinking animations back to the player after the rework
Added sound occlusion to various sounds to make them dampened in caves
Added healing effect to the player bed, resting now restores 100% HP
Added some armor to the void form to compensate for lack of equipment
Added new F/F Twisted Missionary Scene for the Dynamic Sex System
Added new Torso Cosmetic "Slaver's Finery" (4 variants)
Added new Leg Cosmetic "Slaver's Straps" (4 variants)
Added a new Bedlah option - Dark Bedlah
Added 4 new voices for the Dynamic Sex System Actors
Added a new Skin for the Playable Crocodile Race "Saltwater Scales"
Added "Merchant Haji" into the world - selling male clothing
Added [UI] tooltips to indicate how to unlock Forms & Cosmetics
Added mouse control to dialogue
Fixed
Fixed an issue where the Void Body would incorrectly allowing clothing to be equipped
Fixed multiple issues with unoptimisted textures
Fixed an issue where Tomb Robbers would not have the correct death SFX
Fixed missing icon for "Breeding Harness"
Fixed "Writhing Grubs" having no weight or value stats
Fixed a bug where the Acolyte of Seshat could be killed before starting "No Rest for the Wicked"
Fixed a bug where the HUD would be displayed during "Footsteps of the Dragon" cutscenes
Fixed a bug where the HUD would be displayed during "Milk and Honey" cutscenes
Fixed bug with "Sealed Tomb Key" not persisting through save games
Fixed an issue with ground blood decals being displayed on the players clothing
Fixed issue with the form unlock toggle not flipping properly
Fixed fire pyres sometimes duplicating the dynamic light
Fixed dialogue save files not being deleted properly
Fixed an issue with white item popups
Fixed an issue where head gear would be removed when loading save games
Fixed a bug where item rewards would not popup during "No Rest for the Wicked"
Fixed a bug where item rewards would not popup during "Winter Winds"
Fixed a bug with Footsteps of the Dragon which allowed players to be stuck in the tomb
Fixed bug with Apa walking out of the camp bounds
Fixed bug where the "Inquisitor of Bast" would start phase 2 multiple times per second
Fixed a few LOD issues some various models
Fixed grammar issue with Havar's Note. It's also been renamed to "Havar's Letter"
Fixed issues with Quest Items appearing in the General Tab. Updated some descriptions.
Fixed issues with Jailer Keys for the 6th time
Fixed weapon descriptions for iron & damascus variations
Fixed dialogue lines for Mesahtnofret saying "Is calls night lotus"
Fixed "Human Manhood" & "Equine Cock" having additional text in their descriptions
Fixed incorrect audio line and grammar mistake during "Secret Admirer"
Fixed locked doors not stating which key is required to open them
Fixed a bug with the Void Khopesh attacking faster than intended
Fixed an issue where Anubite AI would change skin based on the player
Fixed a bunch of LOD issues for optimization
Fixed a bug with dragging and dropping in the Inventory and switching tabs
Fixed a bug which did not allow balls for DemiHumans
Fixed a typo on Havar's Necklace
Fixed an issue with Cum VFX not being in the correct location for the corresponding NPC cock in DSS scenes in some situations
Fixed an issue with Caged NPCs World Icon not being removed after saving them
Fixed an issue with not being able to give Khaba the scribe notes
Fixed "Saltwater Scales" appearing as a legacy item
Fixed various game props being climable when not intended
Fixed an issue with floating horns on draconids
Fixed a visibility hole in the Night Lotus Cave
Fixed the collision on various props which caused the player to get stuck
Fixed a small bug where "Salt" had no weight
Fixed a bug with standard "Level Up" HUD element displaying your Carnal Instinct level
Fixed an issue with floating draconic horns
Fixed audio volume level for "Blood Script" voice lines
Fixed issues with the White Wraps on Female Jackal, Male Jackal and Cursed Ones
Fixed issues with the Dark Bedlah on Draconid Skins and the Demi-Jackal
Fixed an issue with Seawater Scales being shown in the inventory
Fixed an issue with the Loiterer's dialog during Blood Script
Fixed a problem with quest actor tracking during "Blood Script"
Fixed a cinematic glitch during "Blood Script"
Fixed problems with existing saves not working properly with new forms and cosmetic/dong unlocks
Fixed an issue with NPC mouths having strange lighting during dialog sometimes
Fixed procedual effects to be more performant
Fixed resolution issues on a large amount of Particles, Texture Memory etc
Played Elden Ring
Changed
Changed Leveling and quicksave visuals slightly
Changed Ranno to reward 200 gold when choosing the coin reward
Changed the players step height slightly
Changed the item tooltips to be darker, allowing for better reading when hovering over the inventory
Changed the font and icon sizes when reading detailed items.
Changed the respawn timer on enemies to be double the current time
Changed the default player camera zoom to be closer
Changed the default player to be wearing "Brown Wraps"
Changed Nepthys to the new Model and speech Animations
Changed the Vendor re-stock to fix an issue with inconsistencies between restock and initial vendor stock
Changed the view distance on "Carnal Vision"
Changed "Carnal Vision" to be toggled, not held
Changed Draconic Male to be unlocked via "Footsteps of the Dragon"
Changed spelling and punctuation for multiple conversion lines
Changed the majority of existing NPC's to use the new models
Changed the "Ancient Tome" to be in the Quest Items inventory
Updated credits
v0.3.28
ADDED
Added Quest - "No Rest for the Wicked"
Added new visuals for the Inventory Screen
Added Clothing items - "Sabuthi Sash" (Green, Pale, Black & Red)
Added Clothing items - "Sabuthi Skirt" (Green, Pale, Black & Red)
Added Weapon - "Kethrite Sceptre"
Added Enemy type "Accursed Warlord"
Added Quest Dungeon
Added weapons to the Inventory player character
Added character names to dialogue lines
Added numerical selection for dialogue choices
Added spacebar to dialogue control for skipping lines and selecting choices
Added keybindings for "World Map", Quests" and "Inventory"
Added a sex indicator to the dragon after the Winter Winds quest completion
Added Armor stats to the Anubite equipment
Added new visuals for interactive HUD elements
Added code to the bed so if you sleep it can help fix any issues with the Day/Night cycle
Added new visuals and SFX for Quests
Added new visuals and SFX for Consumables
Added armor scaling to enemy levels
Added new animations for ambient npcs
Added new sounds for cave interiors
FIXED
Fixed an issue with Quests not tracking correctly when switching quests
Fixed bug with dispearing items in inventory when unequipping items
Fixed a bug with the Craftsman using female animations
Fixed an issue where day/night cycle could potentially get stuck
Fixed an issue where Beast of Sobek idle SFX would linger after death
Fixed an issue where if the player dropped from a great height the roll did not play
Fixed an issue where if you left the form screen the enemies would sometimes not unfreeze
Fixed a compass issue with Prisoners
Fixed an issue in Iraya's dialog with the choice line being duplicated
Fixed an issue with many sounds still being able to be heard even with all options turned to 0
Fixed the description on Esi's shield so it's now visible
Fixed an issue with the loot bag so it doesn't get broken by opening the In-Game Menu
Fixed multiple issues with Nepthy's dialog
Fixed multiple issues Milk and Honey Inquisitor of bast cut scenes and dialog interactions
Fixed an issue with the Inquisitor of bast enslavement getting the player stuck
Fixed an issue with Neboo that made her less talkative
Fixed a bug where Cursed Ones had too much stun resistance
Fixed an issue with the Northern Drake Horns
Fixed a bug where players could not free Prisoners
Fixed issues with Jailer Keys not stacking, they can now also be sold and dropped
Fixed a bug with the new item notification not including consumables already equipped
Fixed bug where certian enemies would fall through the map
Fixed the Fast Travel Icon in the World Map Legend
Fixed an issue with the Form screen locking up when holding "W"
Fixed a bug where the Dragon stops being interactable
Fixed Silver Bedlah being in the wrong inventory slot
Fixed an issue where unarmed combat wouldnt allow the player to leave the state
Fixed a bug where the balls were unlocked in the map despite being unlocked by default
Fixed the form screen not inlcuding the inventory top bar
Fixed a bug where quests wouldnt hide in the main HUD or when hiding the UI
Fixed an issue where quest objective popup would also appear when taking a new quest
Fixed in game main menu changing typeface font when hovered
Fixed a bug where enemy particles would persist after death
Fixed desert cats and crocs cannot be back stabbed anymore
Fixed a bug which allowed players to use WIP magic system
Fixed a bug which caused dungeon lighting code to be consistent throughout time of day
Fixed sound classes with several WAV files
Fixed grammar issue with Havar's Note. It's also been renamed to "Havar's Letter"
CHANGED
Changed the voice lines for the dragon increasing the volume
Changed multiple text lines accross the game to resolve some grammar issues
Changed the combat system to use only one type of targeting
Changed various combat animations
Changed Thurst Attacks to be peformed with light attack, while sprinting
Changed the overall damage of various enemy AI
Changed the Save/Load system to resolve the SaveGame issues
Changed slightly lowered the random idle animation timer
Changed tweaked spear input buffer
Changed Longsword weapon speed reduced slightly
Changed the world sky material
Changed the speed and damage of Longswords
v.0.3.22
Added
Added Form - "Female Jackal"
Added Form - "Demi-Draconid"
Added Form - "Demi-Felian"
Added Form - "Demi-Jackal"
Added Jackal Skins "Golden Coat" and "Mahogany Coat"
Added Sex Scene - "Dragon Cock"
Added Extreme Exotic NPC - "Ancient Dragon"
Added Exotic NPC - "Ranno of the Merchant's Guild"
Added Quest - "Winter Winds"
Added Quest - "Law and Order"
Added Merchant NPC - "Epaphos"
Added Merchant NPC - "Nem-mestu"
Added Item - "Frostforged Khopesh"
Added Item - "Frostforged Sword"
Added Item - "Frostforged Daggers"
Added Item - "Frostforged Spear"
Added Item - "Ice Shard"
Added Camp System - "Cooking"
Added Prisoner(s) In Distress location - "Cook"
Added Raw Items - "Niloticus, Rainbow Trout, Sabuthi Eel, Sabuthi Perch, Raw Meat"
Added Cooked Items - "Steamed Niloticus, Fried Rainbow Trout, Jellied Sabuthi Eel, Grilled Sabuthi Perch, Charred Meat"
Added Meal Items - "Savage Broth, Seared Meat, Salted Trout, Euphoris Stew, Nusr Steak, Rich Offal Stew"
Added Seasoning Items - "Onions, Salt"
Added new Anubite Warrior NPC Models
Added Clothing Item "Anubite Bra" (+ alt skins)
Added Clothing Item "Anubite Collar" (+ alt skins)
Added Clothing Item "Anubite Mask" (+ alt skins)
Added Clothing Item "Anubite Skirt" (+ alt skins)
Added Procedual Effects (More dust, leaves blowing .ect.)
Added Procedual Effects Options (Turned on by default, disable for improved performance)
Added new Ambient SFX
Added Reworked Cosmetic - "Northern Horns"
Added new conversation with Nepthys for the ending of "Diamond in the Rough"
Added voice acting for Neb-oo
Added gold drops to humanoid enemies
Added new Merchant Dialog + Voice Lines
Added a filter to the character customization screen so you can show/hide locked customization options
Added multiple new SFX
Added map area "Kusma"
Added new animations for Cursed Ones
Added new SFX for Cursed Ones
Added new behavior for Cursed Ones
Fixed
Fixed a bug which made zooming revert the player movement to running state, even if they were previously walking
Fixed a bug with blocking without hard-locking, it will now keep you hard-locked to the target
Fixed "Leap" attacks to deal intended damage, it is now slightly lower
Fixed "Leap" attack stamina cost, it now consumes more
Fixed an issue where the Cursed Felian Form would not have cock options
Fixed an issue where Havar's Amulet wasn't being removed after "Secret Admirer"
Fixed a bug where Djeda would take 50g twice when paying to "Ride the Pony"
Fixed a typing error on "Join"
Fixed an issue where the Cursed Felian Form would not have cock options
Fixed a bug where enemy AI levels would be set to 1 when saving/loading
Fixed various issues with rocks and terrain around the world
Fixed an issue with enemies dropping outdated equipment, these will be back working with the new system soon
Fixed a bug where certain NPC's heads wouldn't be synced to their body
Fixed with bells on so you can now complete the quest
Fixed an issue where you could be killed by enemies while in the character customization screen, inventory, quest UI etc
Fixed mapping issue in water line
Fixed a bug where you could infinitely craft items after only meeting the requirements once
Fixed a bug stopping Neb-oo's character name from being visible in all dialogue lines
Fixed an issue with the spike trap's visibility
Fixed various issues with the world and terrain
Fixed an issue with arrows causing a pickup loop
Fixed a bug with Anubite Skirts showing testicles
Fixed bug with missing Draconid Horns icon
Fixed bug with Jackal ear tuffs
Fixed a bug where Dhasa would give the wrong mesh for item "Northern Horns"
Fixed an issue with the players foot IK floating above the ground
Fixed multiple issues with footsteps on Desert Cats & Beasts of Sobek
Fixed and updated the landscape materials
Changed
Changed the dialogue and saving system to hopefully resolve some issues
Changed the default player camera
Changed night lighting properties slightly
Changed the angles for easier swimming lock
Changed the world landscape materials slightly
Changed max weight to 999 as it's not currently used and doesn't impact the player
Changed large sections of the map surrounding the Great Temple of Anubis
v0.3.14 Changelog
ADDED
Added Customisation System & UI (Chest Size, Bodyfat, Ethnicity, Bodyshape, & others).
Added Draconid Skins "Primeval Scales", "Ocean Scales", "Misty Mountain Scales", "Salamander Scales"
Added Draconid Horn Variants "Infernal Horns", "Dunewalker Horns", "Hilldrake Horns"
Added Human Hair Variants (numerous)
Added Sex Scene - "Stocks Male"
Added Sex Scene - "Stocks Female"
Added Sex Scene - "Primal Tentacles"
Added Various Crafting Items
Added Camp System
Added Camp Item - "Sturdy Shelter"
Added Camp Item - "Escaped Slave's Shelter"
Added Camp Item - "Nomad's Pavillion"
Added Camp Item - "Desperate Followers"
Added Camp Item - "Nomadic Followers"
Added Camp Item - "White Marble Obelisk"
Added Camp Item - "Dark Sandstone Obelisk"
Added Camp Item - "Red Marble Obelisk"
Added Camp Item - "Pale Sandstone Obelisk"
Added Camp Item - "Sleeping Roll"
Added Camp Item - "Simple Mattress"
Added "Empty" player camp blockout
Added Camp System - "Player Stash"
Added Camp System - "Player Bed"
Added Camp System - "Weaponsmith"
Added Camp System - "Alchemist"
Added Crafting System for Weapons & Potions
Added Total 30 new Weapons
Added Item - "Bronze Longsword"
Added Item - "Bronze Daggers"
Added Item - "Spade of Deicide"
Added Item - "Member of Pure Essence"
Added Item - "Cursed Felian Form"
Added Items - "Damascus Khopesh", "Damascus Daggers", "Damascus Spear", "Damascus Sword"
Added Items - "Refined Damascus Khopesh", "Refined Damascus Daggers", "Refined Damascus Spear", "Refined Damascus Sword"
Added Items - "Ornate Damascus Khopesh", "Ornate Damascus Daggers", "Ornate Damascus Spear", "Ornate Damascus Sword"
Added Items - "Damascus Ingot", "Damascus Fragments"
Added Items - "Bone Khopesh", "Bone Daggers", "Bone Spear", "Bone Sword"
Added Items - "Refined Bronze Khopesh", "Ornate Bronze Khopesh"
Added Items - "Iron Khopesh", "Refined Iron Khopesh", "Ornate Iron Khopesh"
Added Items - "Refined Bronze Daggers", "Ornate Bronze Daggers"
Added Items - "Iron Daggers", "Refined Iron Daggers", "Ornate Iron Daggers"
Added Items - "Refined Bronze Spear", "Ornate Bronze Spear"
Added Items - "Iron Spear", "Refined Iron Spear", "Ornate Iron Spear"
Added Items - "Refined Bronze Sword", "Ornate Bronze Sword"
Added Items - "Iron Sword", "Refined Iron Sword", "Ornate Iron Sword"
Added Items - "Bronze Ingots", "Iron Ingots", "Bronze Fragments", "Iron Fragments"
Added Items - "Beast Claw", "Beast Heart", "Beast Entrails", "Beast Pelt"
Added Items - "Reptile Pelt", "Reptile Scraps", "Reptile Skull"
Added New Exotic NPC (Primal Goo Girl)
Added Enemy - "Anubite Jailer"
Added Enemy - "Bloodseeker Jailer"
Added Enemy - Hippopotamus
Added New Enemy - Hidden Curse One
Added New Enemy - Tomb Robber
Added New Enemy - "Desert Cat"
Added New Beast of Sobek (Crocodile Enemy AI) animations and visuals
Added Enemy Levels - Color coded based on your level
Added new player capture to the Inventory Screen
Added Human Male Locomotion Animations
Added Human Male SFX
Added various objects to the map including new water materials
Added new foot IK for enemies
Added new SFX for new weapons
Added VO for NPC - "Tuvan"
Added VO for NPC - "Esi"
Added VO for NPC - "Anubite Guard" (Hscene)
Added improvements to the save game system
Added the ability to slightly pan the player camera (Use Alt + Scroll Wheel)
Added new cloth materials
Added various drops to NPCs
Added the ability to set your camp as your home so you will respawn there after death
Added new respawn cinematics for upcoming systems
Added Alchemist voice acting
Added Content Warnings settings which will allow players to enable/disable scenes with their preferences, this will be expanded in the near future
Added mouse sensitivity option and invert Y Axis
Added visuals when obtaining items
Added combat softlock for players who prefer not to hard target
Added combat hard lock (Default: 'Tab' to lock a target)
Added hard lock target switching to cycle through potential targets (Default: 'Q' while locked on)
Added the ability to zoom in/out the player camera (Default: 'Scroll Wheel')
Added Person(s) In Distress location - "Weaponsmith"
Added Person(s) In Distress location - "Alchemist"
Added Ahmes into the Player Camp - Ready for future content, replay scenes available
Added dialogue for sending the Weaponsmith & Alchemist to the Player Camp after rescuing
Added Anubite Guards (These are friendly until attacked, future content will include imprisonment of the player)
Added post-defeat option for Inquisitor of Bast [Primal Kill]
Added post-defeat option for Inquisitor of Bast [Kill]
Added post-defeat option for Inquisitor of Bast [Enslave]
Added key re-binding for "Lock On", "Cycle Target", "Zoom In" and "Zoom Out"
Added new quiver visuals
Added sound dampening to the player when crouched
Added new sound perception to enemies - you can now sneak up on them from behind
Added death animations to the player, you no longer ragdoll
Added low health warning - visuals and SFX
Added a tiny health regen for players when out of combat for a decent chunk of time
Added new ambient music tracks
Added new overhauled Felian body with works with the new Character Customization system
Added new Cursed One SFX
Added new foliage
Added new areas to the map
Added new game difficulty options to the main menu for those players who wish to have an easier time with the combat, or want to make it more difficult, this will scale the damage taken in combat
Added new voice acting for the Weaponsmith and the weaponsmith is now male
Added multiple new areas to the map
FIXED
Fixed a bug with the cosmetic system not applying when saving/loading without opening the inventory
Fixed various problems with roaming NPC's which caused them to occasionally spike
Fixed a problem with consumable jars not disappearing
Fixed collision issues throughout the world
Fixed multiple game thread problems improving performance
Fixed a bug with cock tints
Fixed underwater foliage not spawning
Fixed a bug allowing players to sell items intended to be un-sellable
Fixed multiple spelling errors within the game
Fixed issue with the world map flickering popups occasionally
Fixed a bug where rolling into water could cause you to not register as swimming
Fixed a bug where the Void Spirit's hscene would appear before she has been spawned
Fixed an issue with swapping to human male form
Fixed issue with the vendor allowing the player to run around during conversation
Fixed "With Bells On" choice being available from Nepthys without finishing the quest
Fixed an issue with various materials
Fixed a bug where the Tomb of Q'Tesh was flooded
Fixed an issue where you could just have balls with no cock
Fixed an issue with destroyed interactables not being handled properly on save/load
Fixed Cosmetic Duplicated Issue
Fixed issue with Missionary Scene dialog that explains cock requirements
Fixed issue with Void Spirit and Khaba dialog that could result in crashes for some users and some save games
Fixed interactables and saves that could affect some users
Fixed isues with the bed which caused it to be non-interactable
Fixed a bug with Archers accelerating too quickly
Fixed issue with the feline NPC's not walking correctly
Fixed a bug with the Deset Cat AI from fleeing too much
Fixed bug with the Inquisitor of Bast & Tomb Gaurdian being affected by enemy levels
Fixed a bug with female unarmed combat using incorrect SFX
Fixed a bug with the Cursed One's which caused them to not be a quick on their feet as intended
Fixed a bug with the player locomotion lunging the player forward, turning and runing is now smoother
Fixed a collision issue with certain tree's
Fixed a collision issue with cages
Fixed issue with the inventory character not having physics
Fixed a bug with softlock triggering when not in combat
Fixed an issue causing the combat music to persist after leaving combat
Fixed enemy sight radius to be slightly larger, but on a lower peripheral
Fixed a bug where you could backstab Anubite Guards
Fixed a bug where the credits wouldn't scroll after a certain amount of time
Fixed a bug where enemies wern't always updating their maximum speed after leaving combat
Fixed hitbox issues with certain attacks from Cursed Ones
Fixed a bug where the void spirit wouldn't spawn due to the new map changes
Fixed a bug causing Damascus Ingots to have no value
Fixed multiple collision issues with rocks and cliffs
Fixed a mjaor issue with combat which prevented movement in some circumstances
Fixed a major issue with the save/loading of the new Customization system
Fixed a major issue with the customization vessels respawning after being destroyed if the game was saved after a certain amount of time
Fixed an issue where a number of voice lines could be heard even if the voice section of the menu was turned all the way down
Fixed issues with the Customization system related to cocks
Fixed issues with the new Customization vessels not working in the map
Fixed a bug where you could sell quest items to vendors by dragging the items
Fixed Sabuthi Male in the Character Customization system so it had the correct icon
Fixed a bug with enemies respawning too quickly, they should now be dead much longer
Fixed an issue where cursed ones what hid underground respawned above ground
Fixed an issue with the Customization system where some choices did not load the defaults and therefore males did not have cocks in some cicumstances
Fixed an issue where the WIP bestary menu can be opened on the controller
Fixed an issue where some outfits could be found but not equipped to prevent issues
Fixed issues with the Save Game system for Jars that were destroyed but were not handled properly on load
Fixed multiple sound files not being included in volume sliders
Fixed multiple issues with the game world
CHANGED
Changed the Merchant UI
Changed textures on multiple objects for better performance
Changed underwater post-processing
Changed enviromental visuals including changes to our SSGI and new foliage
Changed the combat movement speed
Changed item stats to include stamina cost per attack
Changed Merchant Lines to go along with fix to Merchant interaction which allowed movement during access
Changed saving system to prevent auto-save from saving during Dialog
Changed Crafting list recipes for Bronze Khopesh
Changed the body system in the back end that should resolve some bugs that affect some users and provides a framework for the new body system
Changed Crafting lst Recipes for Iron Longsword
Changed damage calculations to prevent you from being healed by blocking attacks in some situations
Changed Footsteps of the Dragon wall button to avoid issues which some players were experiencing and changed interaction text to Push
Optimization pass of Map assets to increase performance
Changed Anubite AI into subclass "Anubite Warrior" (Uses Sword & Shield)
Changed Anubite AI into subclass "Anubite Brute" (Uses Longsword)
Changed Anubite AI into subclass "Anubite Soldier" (Uses Spears)
Changed Anubite AI into subclass "Anubite Cutthroat" (Uses Daggers)
Changed the Enemy Crocodile name to "Beast of Sobek"
Changed the cinematics during "Milk & Honey"
Changed the locomotion animations for spears
Changed the attack animations for swords
Changed default player camera zoom level
Changed the lighting levels inside dungeons to be slightly brighter
Changed the invisible walls to include a red warning zone
Changed the items stocked by Kali
Changed the SFX levels of the Skeleton Enemies
Changed the player's default walk speed slightly
Changed the player's camera position when crouched
Changed all footstep SFX
Changed all archery SFX
Changed multiple SFX for foley sounds around the world
Changed SFX for NPC actions
Changed Anubite Guards to watch the player when close by
Changed Shield Enemies to have more armor
Changed SFX for UI including dialogue
Changed SFX levels across the board for better balancing
Changed dropped bags, they will now destroy automaticlaly after 5 minutes of being on the floor
Changed the name of the Equine cock in the new customization menu to horse cock
Changed the Q'Tesh Jar and other quest items as quest items to prevent accidental selling
Changed the desert cat SFX reducing the volume
Changed new game to include the character customization screen
Improved dialog with Older Scenes to make it clear that Horse cocks do not work with them
Removed Brasskey and added Old Key to fix save/load issues with Milk and Honey
Updated the roadmap & news post on the main menu
v0.2.3
ADDED
Added Sex scene - "Naga Breeding - Large Cock"
Added Sex scene - "Naga Breeding - Average Cock"
Added Sex scene "Naga Oral - Large Cock"
Added Sex scene "Naga Oral - Average Cock"
Added Sex scene "Concubine - Facesitting"
Added Sex scene "Concubine - Sex on Table"
Added Sex scene "A Taste of the Void" (Female, Futa, & Large Futa variants)
Added Sex scene - Face Sitting
Added Sex scene - Missionary
Added Mini Boss - "Tomb Guardian"
Added Mini Boss "Inquisitor of Bast"
Added Dungeon - "Tomb of Q'Tesh"
Added Dungeon - "Ruined Tomb"
Added Exotic NPC - Naga (Mountain Cobra)
Added Exotic NPC - Naga (Coral Cobra)
Added NPC Species "Crocodile"
Added NPC - Void Spirit
Added NPC - Zebra Centaur
Added Main Quest "Milk & Honey"
Added Main Quest "Tales of the Void"
Added Main Quest "Diamond in the Rough"
Added item - "Novice Helm"
Added item - "Novice Garb"
Added item - "Kethrite Spear"
Added item - "Void Titan Manhood"
Added item - "Void Infused Khopesh"
Added item - "Visage of the Void"
Added item - "Void Spirit Form"
Added item - "Aspect of the Lapis Drake"
Added item - "Hide of the Lapis Drake"
Added item - "Inquisitor Helm"
Added item - "Inquisitor Garb"
Added item - 'Royal Jackal' Manhood (Poll Winner - True Canine)
Added item - 'Maned Feline' Manhood (Poll Winner - True Feline)
Added item - Black Evil "Human Noble's Collar"
Added item - Golden "Human Noble's Collar"
Added item - "Naga Manhood"
Added item - "Plough Horse Manhood"
Added item - "Shadow Stallion Manhood"
Added item - "Draquine"
Added item - "Messy Ending"
Added item - "Esi's Shield"
Added item - "Torch"
Added item - "Red Bandages"
Added item - "Brown Bandages"
Added item - "Purple Bandages"
Added item - "Purple Bandages"
Added Enemy "Followers of Bast"
Added Enemy - "Cursed One" (Alternative version that roams waterways)
Added Enemy - "Crocodile"
Added Fast Travel Locations
Added in-game Main Menu screen for accessing options, saving, loading and quitting
Added option setting for enabling Volumetric Fog
Added foot ik solving to combat states
Added new animations for "Cursed Ones" movement and attacks
Added multiple new camera angles during conversations with NPCs
Added "Follow up Quest" prompt for questlines. The world map will now highlight the target for a short time after it becomes available
Added more versatile variations for enemy attacks
Added weapon slot switching to keybinds (1 and 2 on your keyboard)
Added new general sound effects including jumping, climbing,
Added new combat sound effects including being hit, blocking and attacking
Added follower AI code
Added custom mouse cursor
Added character aim offsets (you will now turn your head towards your faced direction)
Added more variations to "Cursed One" skins
Added new music track for the Tomb Guardian
Added Tracked Quest Objective to the World Map screen and player compass
Added first implementation of swimming mechanic
Added feature to the World Map to let the player quickly find their position
Added a new legend to the world map (Press 'E' while in World Map screen)
Added animations for the spear weapon type
Added dynamic combat music to non-boss enemies.
Added a new drop table system - you will now "roll" for chances of getting items, this will become much more involved when more and more loot is added.
Added replenishing stock over time for Merchant NPCs
Added new UI visuals for notifications, including Quests and Saving
Added an automatic save feature for when the game is exited without saving manually
Added hover over information for markers on the World Map Screen
Added dynamic foliage movement to grass and plants
Added random idles to the Player Character
Added eye animations to the Player Character
Added multiple dialogue lines to NPC "Nepthys" (Priestess' Attendant)
Added the Player Character to the Main Menu screen, customized depending on your save game
Added new sections to the World Map to cover the playable area
Added a few runtime optimization checks to help boost game performance
Added Mouse Control in the World Map
Added new foliage including Queen Palm tree variants
Added the ability to Track Quests
Added Stagger System (Only applicable for mini bosses at the moment)
Added Combat Music (Boss Fights only right now)
Added NPC names to Characters
Added Enemy Names to Characters
Added Stamina bar to enemies (Still in progress for balance)
Added 'Quest' Screen
Added "exit" options to older sex scenes
Added new structures to the saving and loading process to prevent users with many saves getting a long black screen on load
Added voice lines for dock NPC
Added enemy Area Icons on World Map
FIXED
Fixed multiple key re-binds including walk, crouch, lock on, melee weapon, range weapon
Fixed a bug where unarmed combat would stack weapon damage
Fixed issue where the merchant would not re-stock gold
Fixed a bug during "With Bells On" sending the player to the wrong location
Fixed texture detail on rocks and cliffs
Fixed a bug with range attacks not unlocking from the target
Fixed "curse ones" from attacking too far away from the player
Fixed a crash with the spear during falling attack
Fixed a bug with water footsteps sometimes playing x3 per step
Fixed a bug where Followers of Bast wouldn't have random outfits
Fixed various issues with foot IK
Fixed a problem with enemy aggro sounds playing at long distance
Fixed issue with enemies not always facing the player during combat
Fixed multiple sound levels
Fixed bug with crouching into swimming causing the player to float
Fixed a one handed attack animation from playing a heavy attack in the light attack sequences
Fixed tunnel splines from allowing the camera to clip through
Fixed Skylight controller while in dungeons from not saving
Fixed QTE's from opening menus
Fixed a bug with dropped items not stacking
Fixed an issue with morph targets on the Follower of Bast Skirt
Fixed a problem where Nepthys would have "Diamond in the Rough" quest marker before the player has completed "Milk & Honey"
Fixed a bug where Djeda would give the player multiple breeding harnesses
Fixed a bug with the Void Titan Manhood would not be in the world
Fixed a bug where the Void Spirit cutscene would re-play on load
Fixed inconsistencies with camera positions during conversation with Havar, Nepthys and Melhva
Fixed input buffers on certain weapons to have better response times
Fixed the world map icons to have working information hovers
Fixed Quest Tracking. Tracking/Untracking Quests will now update the Quest compass markers accordingly
Fixed Rasha no longer being crasher - "Glory of the Gods" should no longer crash players
Fixed a problem with some NPC heads having no motion blur applied
Fixed an issue where holding "W" in the inventory screen would cause the player to vibrate
Fixed issue where chests in the world would keep their compass marker after being looted (Note: This fix may not apply to existing save games)
Fixed multiple issues with UI & SFX within the world and menu screens
Fixed a bug with the "Mythical Noble's Collar" The chin bone is no longer stretched in certain animations
Fixed a bug where the world map would cause huge spikes on character physics
Fixed a problem where donating to the Shrine of Veranus could cause the player to have negative gold
Fixed multiple spelling mistakes with in-game items
Fixed NPC Sapt & Tala to have the correct visuals
Fixed icons disappearing on the World Map when completely zoomed out
Fixed issues with being able to repeatedly open the tomb door during "Footsteps of the Dragon"
Fixed the interaction from chests not being removed when looted
Fixed issues with the HUD disappearing during the mini boss fight - Inquisitor of Bast
Fixed a problem with the boss being dead when saving and loading during the mini boss fight - Inquisitor of Bast
Fixed the Tomb Door during "Milk & Honey" not fully opening for some players
Fixed typing mistakes in a few in-game items descriptions
Fixed the player choice order when talking to Anubis during "Milk & Honey"
Fixed dark/light controller when entering dungeons
Fixed Follower of Bast archer now attacks players
Fixed Inquisitor of Bast now drops the Inquisitor Skirt
Fixed Equine Cock now doesn't go crazy with physics when opening and closing the interface Fixed a bug with consumable slot C not retrieving the item name
Fixed Dialog issues with Nepthys
Fixed Dialog issues with Khalith the Concubine
Fixed an issue with the eyes during the quest would be lost on Save/Load
Fixed an issue with the eyes during the quest would be lost on Save/Load
Fixed multiple issues with the quest "Secret Admirer" including clearer choices and compass bug fixes
Fixed Quest Compass Markers for all quests in the game
Fixed an issue when switching from the Quest Screen to the World Map
Fixed a chest from being in the map incorrectly
Fixed various collision profiles for foliage actors
Fixed compass markers from staying persistent after looting chests
Fixed multiple optimization
Fixed riverbed shader incorrectly displaying desert sand.
Fixed multiple "holes" with cliff/rock meshes in the level
Fixed an issue where players would hear "Splashing" sounds randomly
Fixed a wood hammering sound from being played in a location it shouldn't
Fixed an issue with AI re-spawning
Fixed an issue with the World Map screen not having hover animations on the UI
Fixed displacement on multiple skin materials
Fixed 'Glory of the Gods' quest to be more robust
Fixed minimap markers in Secret Admirer's Quest
Fixed a problem where dialogue not yet implemented would appear during the Inquisitor of Bast fight
Fixed issue with the "Void Spirit Form" destroying items when being equip/un-equipped
Fixed issue where the combat music would not turn off correctly
Fixed "Secret Admirers" order of operations, you can now complete the quest in any order
Fixed a problem with tracked quests overlapping each other on the game HUD
Fixed a quest tracking error for "Diamond in the Rough" after completing "Tales of the Void"
CHANGED
Changed landscape material layers to have more detail
Changed quest screen to also be closed with [Q]
Changed quest objective notify to include "Press [Q] to view"
Changed the visuals of the looting items screen
Changed the damage values for "Cursed Ones" to compensate for animation overhaul
Changed the main menu screen to include a link for our Steam Reviews
Changed the non combat dodge to not step back, but roll forward
Changed the combat default walking speed to 300 up from 200
Changed the size of the compass indicators slightly
Changed compass icons
Changed the cost of sprinting stamina to be lower
Changed the Main Menu to have links to patch notes & our roadmap
Changed Load Game & loading screen visuals
Changed loading screen visuals
Changed the player movement camera rotational values for smoother results
Changed the visuals of the World Map
Changed the player movement speed when zooming in
Changed behavior for AI Wolves
Changed mesh & animations for AI Wolves
Changed Health and Stamina bars for both Player and AI.
Changed various materials in the world
Changed the combat dodge mechanic to have a small stamina cost
Changed Veranus to have slightly more health
Changed Anubite Archers to have slightly less health
Changed the loading process of save files
Changed the maximum far zoom while in the World Map screen
Changed the inventory scroll bar to be easier on the eyes
Changed Equipment/Cock Tint System
Changed and improved the 8 way blendspaces for combat
Changed the in-game Main Menu to include the Character Screen
Changed various systems to be more optimised
Changed terrain heightmap to be more optimised
2021-05-16
v0.1.7
Hotfix - of some broken stuff :)
2021-05-16
v0.1.77
Added Sex scene "Naga Oral - Average Cock"
Added item - "Novice Helm"
Added item - "Novice Garb"
Added item - "Kethrite Spear"
Added Tracked Quest Objective to the World Map screen and player compass
Added first implementation of swimming mechanic
Added Fast Travel Locations
Added feature to the World Map to let the player quickly find their position
Added a new legend to the world map (Press 'E' while in World Map screen)
Added animations for the spear weapon type
Added dynamic combat music to non-boss enemies.
Added a new drop table system - you will now "roll" for chances of getting items, this will become much more involved when more and more loot is added.
Added replenishing stock over time for Merchant NPCs
Added new UI visuals for notifications, including Quests and Saving
Added an automatic save feature for when the game is exited without saving manually
Added hover over information for markers on the World Map Screen
Fixed a problem where Nepthys would have "Diamond in the Rough" quest marker before the player has completed "Milk & Honey"
Fixed a bug where Djeda would give the player multiple breeding harnesses
Fixed a bug with the Void Titan Manhood would not be in the world
Fixed a bug where the Void Spirit cutscene would re-play on load
Fixed inconsistencies with camera positions during conversation with Havar, Nepthys and Melhva
Fixed input buffers on certain weapons to have better response times
Fixed the world map icons to have working information hovers
Changed the combat default walking speed to 300 up from 200
Changed the size of the compass indicators slightly
Changed compass icons
Updated In-Game Credits
2021-05-01
v0.1.75
Major:
Void Titan Manhood is now available at the void ruins
The Void Spirit Cutscene will not re-play on load
Minor
Djeda will no longer give multiple harnesses
2021-04-30
v0.1.74
Added Exotic NPC - Naga (Dune Cobra Skin)
Added Exotic NPC Skins (Mountain Cobra & Coral Cobra)
Added sex scene "Concubine - Facesitting"
Added sex scene "Concubine - Sex on Table"
Added item - "Void Titan Manhood"
Added item - "Void Infused Khopesh"
Added Main Quest "Tales of the Void"
Added Main Quest "Diamond in the Rough" (Note: This quest can be taken, but not progressed. It will continue next month)
Added multiple dialogue lines to NPC "Nepthys" (Priestess' Attendant)
Added the Player Character to the Main Menu screen, customized depending on your save game
Added new sections to the World Map to cover the playable area
Added a few runtime optimization checks to help boost game performance
Fixed Quest Tracking. Tracking/Untracking Quests will now update the Quest compass markers accordingly
Fixed Rasha no longer being crasher - "Glory of the Gods" should no longer crash players
Fixed a problem with some NPC heads having no motion blur applied
Fixed an issue where holding "W" in the inventory screen would cause the player to vibrate
Fixed issue where chests in the world would keep their compass marker after being looted (Note: This fix may not apply to existing save games)
Fixed multiple issues with UI & SFX within the world and menu screens
Fixed a bug with the "Mythical Noble's Collar" The chin bone is no longer stretched in certain animations
Fixed a bug where the world map would cause huge spikes on character physics
Fixed a problem where donating to the Shrine of Veranus could cause the player to have negative gold
Fixed multiple spelling mistakes with in-game items
Fixed NPC Sapt & Tala to have the correct visuals
Changed the cost of sprinting stamina to be lower
Changed the Main Menu to have links to patch notes & our roadmap
Changed Load Game & loading screen visuals
Changed loading screen visuals
Updated Game Credits
2021-04-14
v0.1.69
Added NPC - Void Spirit (NB: Location will change next update when the next quest is implemented)
Added Sex scene "A Taste of the Void" (Female, Futa, & Large Futa variants)
Added Item - "Visage of the Void"
Added Item - "Void Spirit Form"
Added Item - "Aspect of the Lapis Drake"
Added Item - "Hide of the Lapis Drake"
Added Demigod Bonus Item - "Enchanted Draquine Manhood"
Added Mouse Control in the World Map
Added new foliage including Queen Palm tree variants
Fixed icons disappearing on the World Map when completely zoomed out
Fixed issues with being able to repeatedly open the tomb door during "Footsteps of the Dragon"
Fixed the interaction from chests not being removed when looted
Fixed issues with the HUD disappearing during the mini boss fight - Inquisitor of Bast
Fixed a problem with the boss being dead when saving and loading during the mini boss fight - Inquisitor of Bast
Fixed the Tomb Door during "Milk & Honey" not fully opening for some players
Fixed typing mistakes in a few in-game items descriptions
Fixed the player choice order when talking to Anubis during "Milk & Honey"
Fixed dark/light controller when entering dungeons
Changed the player movement camera rotational values for smoother results
Changed the visuals of the World Map
Changed the player movement speed when zooming in
Changed behavior for AI Wolves
Changed mesh & animations for AI Wolves
Updated Game Credits
2021-04-02
v0.1.68
Fixed Follower of Bast archer now attacks players
Fixed Inquisitor of Bast now drops the Inquisitor Skirt
Fixed Equine Cock now doesn't go crazy with physics when opening and closing the interface Fixed a bug with consumable slot C not retrieving the item name
Improved 8 way blendspaces for combat
Fixed Dialog issues with Nepthys
Fixed Dialog issues with Khalith the Concubine
Removed Nepthys Dialog choices that were being carried over from Djeda
Removed TargetIndicator performance change that caused problem with Chest Icons
Fixed an issue with the eyes during the quest would be lost on Save/Load
2021-03-30
v0.1.67
Added Main Quest "Milk & Honey"
Added Mini Boss "Inquisitor of Bast"
Added New Mini-Dungeon - "Ruined Tomb"
Added Enemy type "Followers of Bast"
Added New NPC Species "Crocodile"
Added Item - "Inquisitor Helm"
Added Item - "Inquisitor Garb"
Added the ability to Track Quests
Added Stagger System (Only applicable for mini bosses at the moment)
Added Combat Music (Boss Fights only right now)
Added NPC names to Characters
Added Enemy Names to Characters
Added Stamina bar to enemies (Still in progress for balance)
Fixed multiple issues with the quest "Secret Admirer" including clearer choices and compass bug fixes
Fixed Quest Compass Markers for all quests in the game
Fixed an issue when switching from the Quest Screen to the World Map
Fixed a chest from being in the map incorrectly
Fixed various collision profiles for foliage actors
Fixed compass markers from staying persistent after looting chests
Fixed multiple optimization
Fixed riverbed shader incorrectly displaying desert sand.
Changed Health and Stamina bars for both Player and AI.
Changed various materials in the world
Changed the combat dodge mechanic to have a small stamina cost
Changed Veranus to have slightly more health
Changed Anubite Archers to have slightly less health
2021-03-12
v0.1.63
Added sex scene - Face Sitting
Added sex scene - Missionary
Added item - 'Royal Jackal' Manhood (Poll Winner - True Canine)
Added item - 'Maned Feline' Manhood (Poll Winner - True Feline)
Added 'Quest' Screen
Added NPC - Zebra Centaur
Added "exit" options to older sex scenes
Added new structures to the saving and loading process to prevent users with many saves getting a long black screen on load
Added voice lines for dock NPC
Added enemy Area Icons on World Map
Fixed multiple "holes" with cliff/rock meshes in the level
Fixed an issue where players would hear "Splashing" sounds randomly
Fixed a wood hammering sound from being played in a location it shouldn't
Fixed an issue with AI re-spawning
Fixed an issue with the World Map screen not having hover animations on the UI
Fixed displacement on multiple skin materials
Fixed 'Glory of the Gods' quest to be more robust
Fixed minimap markers in Secret Admirer's Quest
Changed the loading process of save files
Changed the maximum far zoom while in the World Map screen
Changed the inventory scroll bar to be easier on the eyes
Changed Equipment/Cock Tint System
2021-03-02
v0.1.61
World Map Update - Bug fixes
-Minor map bug fixes
-World map bug fixes
2021-02-11
v0.1.55
Added Item - 'big' cock (Draquine)
Added Item - Felian fullbody skin (Black Cat]
Added Item - Felian head + fullbody skin (Calico Cat]
Added Item - Felian head + fullbody skin (Siamese Cat]
Added Item - new Rich Headwrap with multiple variants (tan, red, black, blue)
Added automatically drawing of weapons when engaging in combat
Fixed a crash when attempting to attack while falling
Fixed multiway stagger animations when being hit from behind with arrows
Fixed Environmental Hazard system to have extra checks to ensure the player doesn't respawn under the map
Fixed Environmental Hazard system to have extra checks against playing the scene multiple times
Fixed delayed enemy loot drops
Fixed an issue where Veranus would not always drop the Equine Manhood
Fixed an issue with various stone walls having flipped normals
Fixed the code for checking if an enemy is within targeting range - it is now much easier to stay locked onto enemies regardless of player rotation
Fixed Celestial Wraps not working correctly in various sex scenes
Changed Auto Sheathe to be much longer to help prevent the player from being disarmed right before engaging
Changed the stun effect duration to 20% of the animation - allowing for players to dodge out of harms way when hit by enemies
Changed combat movement speed to walking
Changed the default player movement speed to be quicker
Changed in-combat dodging stamina cost to be zero
Changed the interactable radius on the merchant
v0.1.51
Added Environmental Hazard System. There is a single instance currently in the map whilst we playtest (be sure to FAIL the QTE if you want the scene).
Added Initial CumFX implementation to the new scene. CumFX will be added to all new scenes moving forward - we've held off for now until the option to toggle CumFX off is added to menus.
Added sex scene - goo throatf*ck (female/penis/equine variants)
Added item - Mysterious Urn (keep this safe to unlock content in the next update)
Added new combat camera - the player can now freely rotate instead of being hard-locked behind
Added randomization to combat animations, they no longer the same sequence of attacks
Added new animations and animation tweaks for sword/shield and unarmed combat
Added VFX trails for sword attacks
Added new and improved animation states to combat including staggering and dodging
Added death animations to enemies instead of ragdolls
Added blood decals when dealing/receiving damage
Added new sound que's for enemies
Added UI work to help with combat controls (will be added as a hideable option in the menu)
Added the systems for riposting and dynamic combat music - currently not enabled in-game
Added new inventory tabs dedicated to headwear and outfits to help with the amount of items being added
Added animations for Rasha's voice acting
Added new dialogue camera positions for specific conversations
Added patreon welcome messages to the in-game main menu
Changed quest logic to attempt to prevent freezing during some dialog choices which affected some users
Changed the interactables in the world are more optimized
Changed the timing on the auto sheathe mechanic
Changed dialogue choices to be white when not selected
Changed attacks to automatically target enemies based on the direction you're facing
Changed enemy health bars now only appear on targeted enemies
Changed input buffers on melee attacks to read better
Changed Enemy Perception. Improved detection of the player.
Changed NPC's movement to not constantly rotate to face the player
Development Work on WorldMap, Quest UI, New Enemies, Discoverable Location Markers, and Camp
Development Writing of first main quest arc and three side-quest arcs complete.
2021-01-19
v0.1.50
has been released to resolve issues with the vendor and new sex scene
v0.1.49
Added item - Felian Body (female anthro feline)
Added item - Adept Headdress (feline)
Added item - Felian Body Cosmetic "Smilodon Hide"
Added item - Felian Body Cosmetic "Cave Lion Hide"
Added item - Felian Body Cosmetic "Cheetah Hide"
Added item - Felian Body Cosmetic "Lap Cat Hide"
Added item - Felian Head Cosmetic "Mark of the Smilodon"
Added item - Felian Head Cosmetic "Mark of the Cave Lion"
Added item - Felian Head Cosmetic "Mark of the Cheetah"
Added item - Felian Head Cosmetic "Mark of the Lap Cat"
Added sex scene - Feline Threesome (cock & horsecock variants)
Added voice acting added for Rasha.
Added save warning when loading older saves, after saving an old file however there will be no future warning. To prevent future issues, please create a new save game.
Added a .5 second cooldown timer when changing weapons to prevent over scrolling.
Added new footstep particles.
Added autosheath to weapons.
Added nothing else, this is just here to wind up Z by putting his stuff further down the list.
Fixed Saves. Major Savegame Updates - Saves made prior to this update are not advised to be loaded (interactables have been changed to minimise save-breaking bugs in future). [Z wants me to let you know that this took the most time]
Fixed Destructibles are not mass destroyed on load, this will fix any issues with completion of “With Bells On” going forward as the spirit sand was being destroyed.
Fixed Target Indicators on the Compass. These should now persist properly to retain icons and quest states on the compass to reduce player confusion. Going forward the minimap icons for all quests and locations should re-load between sessions.
Updated Map improvements.
Updated Launcher to better handle issues with the Patreon API and increased timeout.
Updated Launcher to ensure SubscribeStar and Patreon launcher entitlements are equal.
2021-01-18
Pre-Alpha
v0.1.48
N/A
2020-12-25
Pre-Alpha
v0.1.46
N/A
2020-12-20
v0.1.45
The "Glory of the Gods" update (Content Update 2) is now live for our Ascended Tier Patrons! In this update, we've further expanded the map to pave the way for future updates, added two new Quests ("Glory of the Gods" and "Secret Admirer"), added new Draconic, Feline, and Equine genitals, a new sex scene featuring a HUGE insertion, Bug fixes and More!
In this update, we've added a short quest with a one-time scene at the end. This quest will be expanded upon in future updates, but the first stage is suitably festive.
2020-12-05
Pre-Alpha
v0.1.42 C
Key additions:
Added blood particles added into combat.
Added new crosshairs for locking onto enemies and aiming with bows.
Added new dialogue option to Ahmes to give players access to the Oral Scene after quest completion.
Also included in the update:
Changed the player camera in both free roam and combat. Now when you block with [Right Mouse Button] you will not enter the zoomed-in aiming mode.
Fixed an issue where Quests would not save progress.
Fixed the Elixir of Energy not working as intended, they should now regenerate much more stamina over a longer duration of time.
Fixed the skintone on genitals not loading correctly.
Fixed the hitbox on the Khopesh light attacks.
Fixed an issue with defeated enemies leaving behind footstep sounds.
Fixed an issue with animations leaning the player too much when accelerating.
Fixed one handed Anubites not properly playing footstep sounds.
Fixed player footsteps from sometimes duplicating when entering the combat state.
Fixed collision on various objects in the world.
2020-11-30
Pre-Alpha
v0.1.41
N/A
2020-11-13
Pre-Alpha
0.0.3
Added new compass icons for Quests, Quest Objectives, Intimate Scenes, Chests, Shops and Locations (Enemy Camps, Villages and Cities)
Added new backbar for the compass
Added "Mark of the Night Cat" and "Mark of the Grey Cat" head cosmetics into chests.
Added "Draconic Noble's Collar" head equipment into the chests.
Added new UI borders for the inventory screen highlights.
Changed the "Rugged Anubite Skirt" and "Rugged Anubite Mask" to be head equipment - not cosmetics for their crude variations.
Fixed sublevel loading and temporarily removed "One Small Favour". Fixed a bug where equipping genitals would remove the players head item.
Fixed Dialogue options allowing the player to move around.
Fixed Audio Settings - In in-game audio settings for adjusting music, ambience and character sounds is now working.
Fixed an issue with repeatedly handing in a quest for unlimited rewards.
Fixed a follow up bug allowing for the player to be headless after loading their save.
Fixed bad shadows when the player is on the inventory screen preview.
Fixed an issue with pressing "M" to spawn a developer debug character.
Fixed a bug where a second copy of the player would appear during an intimate scene.
Fixed a WIP sex animation being loaded into the map unintentionally.
Fixed user interface in widgets sometimes skipping forward twice.
Fixed map issues with various foliage rendering incorrectly at times.
2020-11-12
Pre-Alpha
0.0.1
Initial Release
Our journey begins in a realm of ancient myth, where the life-giving waters of the Euphoris river meet the sandswept ruins of Sabu. The God-Queen Kethra has not been seen for a thousand years, but rumors of her return are uttered in hushed tones throughout the sprawling villages along the shoreline of the once mighty waterway. Deprived of its divine empress, Sabu has fallen under the rule of eight demigods, powerful beings that once served Kethra as bodyguards. Unchecked, these immortals now vie for power as warlords, their conquest bathing Sabu with the blood of the innocent.
Год выпуска: 2021
Жанр: 3D game, adventure, big ass, big tits, combat, creampie, fantasy, female protagonist, furry, futa/trans protagonist, internal view, monster, monster girl, teasing, vaginal
Цензура: Отсутствует
Перевод: Ivann
Разработчик/Издатель: Team Carnal Instinct - www.patreon.com/carnal_instinct
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.2.8 Rus / v.2023-12-20 Eng
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
"Поблагодарить Переводчика:"
Сбербанк: 5469 3600 1313 0746
СБП (система быстрых платежей) (7)9248508678 (возможно без 7)
Поддержать Переводчика (ivann) (Boosty)
Примечание переводчика: Перевод на Русский язык не полный!!!
Unreal5
2023-12-20
Major Content Update - Dungeons, Climbing, Quests, Masturbation and POIs
2023-08-01
Opting in
Until there is content parity with the Unreal Engine 4 release, the UE4 Preview will be available via a Beta Branch on Steam, to access this, right click on the game in your library -> properties -> betas -> click UE5. You're in!
Expectations & Pre-Alpha
We know there is a lot of excitement about this move, but please remember that this is essentially a brand new game. There will be bugs, probably a lot of bugs, and issues. Little content has been ported across from Unreal Engine 4, so whilst it'll expand quickly, the world is obviously lacking depth in comparison to the existing builds.
Please help by reporting major performance issues, along with hardware specs and graphics settings, as well as show-stopping bugs. At this stage we don't need reports of floating models etc, as we know well that there will be lots of these and we're not onto solely cosmetic fixes for a while.
Whilst we finalise our new traversal system climbing has been entirely disabled. This decision wasn't taken lightly, but a half-implemented system had the potential to cause more harm than it was worth. More ways to navigate the world will return in a future update.
Once the disabled features are reenabled we will consider this version of the game as the Alpha Build of Carnal Instinct.
Known Issues
This build has some systems, like magic, gated simply by the point in the story where the game opens. However some mechanics, such as setting romance paths and the mess/cleaning system, have been temporarily disabled for technical reasons. These will be restored in the next couple of updates once teething issues have been ironed out.
Additional Known Issues:
Controller support is still not available in all menus (we would recommend you use a Steam Controller profile for a better experience)
The Aadi does not like water and will die if the water is too deep
Some Video Settings do not currently save, we believe this is a UE5 bug on our version, we're upgrading after this update which should fix it! If not, we'll do an update with a manual fix
Some video settings require you to reload the map
Sails Ahoy! The boats are currently very work in progress and you cannot get on while swimming and the paddle is missing.
Last minute we have disabled opening/closing the map via the M Key due to a few scenarios where the player could get soft-locked, so you have to open the Map via the Inventory.
Sometimes after save/loads, chests & vendors will have 2x the amount of loot
We have done a huge number of bug fixes in the last month but I'm sure many will slip through the cracks, please report them in Steam Discussions or our Discord, this is a Preview and a Pre-Alpha after all!
More Music
We have new menu and in-game music, as well as raunchy limericks and bawdy ballad's by our boisterous bard, Nenu.
Pregnancy
Pregnancy content is not for everyone, so it's disabled by default. You will have to visit the virility and fertility shrines on Tal-Senet to activate this feature.
Feed Pakhet the almost-tame Mau
Damaris' tamed Mau, "She Who Scratches" doesn't take kindly to attempts to pet her, she will however devour food when offered. This is an important feature. It deserves this paragraph. I will die on this hill.
ACT 1: Traveller in and Antique Land
This build represents the very beginning of act one, you find yourself on the shores of Sabu and begin your journey. Soon you'll share the lands with Drakes, Sphynx, and all manner of exotic creatures... for now though you'll need to shed your mundane form and learn to fend for yourself in the fallen lands of Tal-Senet and Mehden Island.
v.0.3.70(2023.06.23)
The Inquisition
For this update we've finally revisited the artwork for a key boss and faction in the world; they've been left out in the cold for too long, and finally we've updated the Inquisitor of Bast, along with her trusty Zealots.
This means that there are impactful decisions to make at the end of her fight now. Spare the Inquisitor and take her captive, or kill her and obtain her armour. She is now potentially interactive in DSS scenes, should her devotion to the Inquisition crack in the face of her needs. She doesn't have a unique scene right now, but she's fully voice acted.
All the new gear is available in the colours of the Inquisitor (gold/white) and the Zealots (copper/grey). Only one of the planned head variants is currently in-game, however the other will be come in a future update once we're into the IOB questline.
New Footjob Scene
This update brings with it a scene for all our penis-equipped players; a first-pass foot-job scene. For now it's been both added to the general rotation of DSS scenes and also to another Adept at The Great Temple of Anubis.
Players are able to indulge in the graces of the Jackal god as one of his devout followers massages their member to completion.
Male Armour & Jackal Skins
Finally male-bodied players are able to don the armour of an Anubite Warrior; there are four options to choose from (with female players also now gaining access to the grey Elite Guard variant).
As with the female variant, the head and skirt elements are separate and allow for mixing and matching to customise your look.
We've now added two new skins for the Male Jackal form; the Fennec skin is a male version of the existing Jackal skin, however the Painted Lyca is currently exclusively for male players.
Female Cosmetics
We've also rounded out our array of reptile skins with the addition of the Deathmarsh and Albino Crocodile options. Though it'll be a while before you meet Nepthys' handmaidens in-game, we thought you should have the chance to get your hands on them sooner rather than later.
General Bugfixes/Updates
This release also has some quality of life bug fixes to DSS, some NPCs around the world have some texturing issues fixed and the Scribe from Blood Script now has a DSS Scene enabled.
UE5 Release Date
We had initially hoped we'd complete the move to UE5 within June, however there were a few more bumps in the road than we anticipated and that date has slipped a little. We're not greatly behind schedule however, so we're now at the point that we're able to confidently put a firm date on the Steam release of Carnal Instinct:
The Unreal Engine 5 version of the game will go live on an opt-in Steam beta branch on 31st July 2023.
This we everyone will continue to have both versions of the game available until UE5 reaches content parity with UE4, and then we can make UE5 as the main branch of the game and the UE4 version will be moved to a Beta Branch.
We will be releasing a UE5 update development blog in a couple of weeks to share with you what we've been working on and what to expect.
As always, thank you everyone for your support and we hope you enjoy the new content, we're really excited to share with you all of our hard work.
v.0.3.64(2023.03.19)
First Threesome DSS Scene
As we can't bring new features to UE4, the bulk of this update will be quests and/or sex content. This is no exception; v0.3.64 brings our first DSS dry-run implementation of a 3-partner scene.
The Adepts of the Jackal Cult are most welcoming and will let you join their ritual, should you desire it. Said ritual involves
one Adept riding your face whilst the other pumps your manhood for all it's worth. Currently this provides no boon, however things are different in UE5, and such rituals serve a purpose (beyond mere titillation).
Currently the scene is available to futa players only, but will become usable by female and male players soon.
New F x F Option - "Serpent's Tail"
There have been numerous requests, since the start of the project, for a "strap-on" option. It seemed to us that there is a lot of content which would become accessible to our female players with such an addition, and so we've now added one to the game.
The Serpent's Tail will allow player's without male genitals to access all those scenes. There are a few scenes with slight bugs (like climax SFX) but these are resolved in UE5 so it's only a short-term issue.
Cosmetic Updates - Piercings
With our last update to the Daughter of the Void, we added piercings to the game, due to their excellent reception, we've expanded this and added more piercing options! The set we've started with is the Minoan Livestock Tags. These come in a range of options and can be toggled in stages; for now only the "head" and "torso" options are enabled in UE4, but there are "genital" options available in UE5.
This set works for Males and Females (though the Void Daughter is currently excluded). Adjustment is available in the 'Forms' screen.
Cosmetic Updates - New Skins & Négligée
To bring the Adepts to life we needed some new cosmetics - enter the Beaded Négligée, winner of a poll back in the dim-distant past. There are four versions of this item, matching various other Anubite clothing.
Finally, we've also added a new cheetah-inspired skin for Felians, rounding out the 'big cat' collection.
Dev Blog & Roadmap Update
So we're finally ready to put some dates to our release schedule, as well as giving you a peek under the hood. This post should help explain our decision making as well as what we want to achieve with the finished game.
When we started making CI there were no end of limitations we imposed on ourselves; we had to try and design our ideal game without knowing what level of support we could expect from the community. This led to our initial plans which - whilst broad scope - were very shallow. They had to be, as we had no guarantee that we could fund the project beyond our initial timescale of 18 months.
Those constraints fell away over time and we began to expand the scope of the game, both to bring it in line with our own ideal vision as well as community suggestions. We're in a position where we're now able to fully realise that vision of CI without the limitations that held us back at the start of this journey.
Timeline Until "Finished" Game
So what does this mean for development timescales? Well we want to overestimate our times from here on - having had to delay one we don't ever want to be in that position again. We think that we're realistically looking at around 4-6 months of development time until we leave Pre-Alpha, with a further 6-8 months until we leave Alpha. This then leaves us Beta and final release content, so in total we think that the Pre-Alpha/Alpha/Beta to final release will run for approximately 18-24 months from today. After that time the game will continue to receive some content expansions however we'll consider it a complete game, with the expansions representing the equivalent of DLC but not "core" content.
As for specific dates on when each phase will end, these will be announced 2-3 months in advance.
How Will The Map Expand Over Time?
The total playable area of the map (excluding the Helios Archipelago) is approximately 50 square kilometres, that's 1 & 1/3 Skyrim's in old money. The map development will roughly follow the boundaries of the eight ancient Nome, key provinces of Sabu;
Amentet-heq aka “The Westlands”
Behid-heq aka “The Throne”
Ephos Tjeb-heq aka “The Breadbasket”
Inebu-heq aka “The Pale Walls” (home of the Inquisitors of Bast)
Khaset-heq aka “The Bull’s Shield”
Khensu-heq aka “Hefer’s Reach”(or sometimes “Hefer’s Rump”)
Ta-Ur-heq aka “The Great Dunes”
Wased-heq aka “The Sceptre” (home of the Anubites)
The map is colour coded, with the hues approximately matching the development phases in which we expect to deliver each section. Yellow is the zones which will release with the initial UE5 launch, green covers the areas added in the following 9 months, brown is the areas which will be delivered following that, and finally red are the areas which will unlock up to the "final release" (Helios Archipelago is out of bounds on this map but would be red).
Development won't follow the boundaries precisely, as some areas are needed for earlier quests and other areas are for late-game content only, but this gives a rough guide. The two-tone areas are those which will start in one phase of development but will be revisited later on.
Additionally the areas won't just appear all at once, rather once province at a time will be added along with quests, tombs, romance NPCs, and other content.
How Will This Impact the Main Story?
Unlike in UE4, the UE5 build of the game breaks the faction quests into their own questlines. The main story will unfold in a linear fashion as the world expands, with the side factions becoming available as their territory is made playable. The first of these will be the Merchant's Guild, as their "free city" resides in The Bulls Shield.
UE5 will also feature the "story intro quest" rather than dumping the player unceremoniously on the docks. You'll have a chance to uncover the world anew, with far more lore to discover, enemies to encounter, and secrets to obtain - there are countless rewards for those interested in the history of Sabu and keen to explore.
What Features Will Be Available From UE5 Launch?
This is by no means an exhaustive list, however the following will ship with the first UE5 build;
Intro Cinematic/Quest
Multiple Additional New Quests
RPG Stats (Including Fertility/Virility)
Sailing (Single Option at Launch)
Riding (Single Option at Launch)
Upgraded DSS
Player & Romance NPC Pregnancy
Multiple New Enemies (Several Desert Creatures, New Cursed Beings, Enchanted Constructs, and Boss Fights)
Additional Genital Customisations (Including Piercings)
Flaccid/Erect Genital States
Tal-Senet and Mehden Islands (Yellow on Map Above)
Upgraded Item Interactions
Shrines for Buffs (Enable/Disable Pregnancy, Combat Boons, etc)
Enemy and/or Consumable Applied Debuffs (Poison, Bleed, etc)
New Harvesting and Plant Types
Romance NPC
Form-Based Bonus Attributes
Overhauled Combat AI
New "Fluids"/Mess System (Including Washing).
Magic Casting (Including Mana System)
And More...
What Content From UE4 Will Be "Missing" At Launch?
There will not initially be as much playable content in UE5 as there is in UE4, however the UE4 build will remain available indefinitely(likely via Steam Beta Branch) so nothing is lost. The UE5 build will start players at the beginning of their journey, rather than at the midpoint (as in UE4). The weapon options are far more limited to begin with, as are genitals; these things will be earned and discovered over the course of the game (alongside all-new ones). Forms must be unlocked with essence and various other content simply lays outside the playable area for now.
We want it to be more significant when the player obtains an enchanted longsword, or an heirloom khopesh, so these won't be littering the dunes in the starting zone; in UE5 the tombs will serve as the primary source of powerful unique items. As these are added it will mean players only enjoy the rewards once they take the risk. The same is true of rare forms, which can only be found in the most dangerous depths of forgotten catacombs.
UE5 should be considered a large chunk of new content that will gradually expand to encompass all of the UE4 content, as well as bringing the new story quests and other playable additions to the world.
When Will Players Be Able To Get Their Hands On UE5 CI?
That's the real question we expect people are here to have answered, so we want to avoid equivocation and provide a realistic date we know we're able to meet. To that end we intend to launch the UE5 build in June 2023.
This is clearly longer than we'd initially scoped, and for good reason, so we'll cover that a little here.
Firstly, once we make the move to UE5 we don't want two months of "nothing but bug-fixing". This version has been in the works for a loooong time and has a lot riding on it. The last thing we want is performance issues or broken quests in what should be a fairly polished release. Obviously it'll still have issues, but we want to take far more time than usual to squash what we can ahead of time.
Secondly we really want UE5 to wow everyone from the get go. Not a "oh that looks better" but a "f*ck me how is this even the same game?". This means we want to carve a solid month for our art team, including our new dev, to add a wealth of new environment details. These things aren't strictly necessary, but they make a massive difference to how alive the world feels and elevate the experience immeasurably.
Thirdly we need to still release playable content for UE4 in the meantime. We don't push features to UE4 any longer whilst we build UE5, but we still need to give our supporters something each month to get your teeth into!
Finally we're simply waiting on a massive amount of new voice acting (not the aforementioned recordings, this is even more new stuff). There are a host of new NPCs that we haven't yet had delivered, as well as some new player audio (both male and female). We want the game to be as close to a "vertical slice" as we can make it. This means we want to put the icing on the cake before we serve it, rather than slop some icing on your plate whilst you're already eating; it's a clumsy metaphor but hopefully it makes sense.
I know it's further away than we'd hoped for our "expedited timescale", but we plan to deliver a much more polished upgrade than we'd otherwise be able to. Thank you so much for making this possible - it's entirely down to you that we now have another seasoned artist on the team along with a junior writer.
Roadmap Update
The World
We gave you a bird's eye view of Sabu above, here we're fleshing out a little more of what you can expect to see in the second phase of world development (the initial UE5 release represents phase one).
There are summaries of each territory including the most important feature as a gold triangle, such as The Great Temple of Anubis in Wased-Heq. Additionally the other major landmarks are included, though it's important to stress that these are only the most substantial areas in the zone, such as estates, and we haven't included every dock, farm, or hamlet.
Relationships
There's also a preview of the next set of planned romance NPCs, hopefully enough to give a taste of what's to come. This document also includes which UE4 npcs will make the jump relatively early on, becoming full romance options. Please be aware that, due to their relocation, some of these characters fit differently into the overall story (though their personalities will make the jump unscathed).
v.0.3.60(2022.12.23)
Here we have the last Major Content Update for 2022, bringing bug fixes, map changes, a new sex scene and void cosmetics! After we've covered that, I'll give you an update on our UE5 progress, art and environment updates and an insight on what we've been working on that's not ready yet.
Centauress Scene
With this update Eleia becomes interactive after the quest and is now receptive to the advances of futa players (we have other scenes planned for male and female forms).
Given her size and strength we also have some more acrobatic interactions in the works to make further use of her assets... among other positions.
This update has been a technically challenging one as we work to improve some of our minor systems - in this case we've approached the way we handle jiggle physics differently for the female Centaur.
Void Daughter Update
This update brings the new Void Daughter player form. This replaces the old Void Spirit form and differentiates our demonic ladies from their as-yet-unseen matriarch, the Void Mother. They're not yet fully featured, so only one horn variant is available.
The Void Daughters also feature the first test of piercing cosmetics, something we'll consider rolling out to other races if they prove popular.
Liquid Gold Bug Fixes
This update brings with it a bug-fixed version of Liquid Gold that features additional choices. We've also snuck in some of the mysterious ibis-masked Aethio, though they don't yet have anything to do in UE4.
The Aethio are the mysterious matriarchal order responsible for childbirth in Sabu. Also colloquially known as "Storks" by the populace, the Aethio arrive at the moment of birth to whisk new-borns away from the accursed sands of the desert kingdom. Those of you who choose to get pregnant, or make others pregnant, in the UE5 build will see more of the Aethio first-hand.
We've also included some needed bug fixes with the map, clothing, some DSS scenes and inventory issues which were reported by the community.
UE5 Schedule Update
In September we did a Community Poll and asked if you would prefer us to continue to split our efforts between our UE5 update and continuing to make UE4 content or to focus on UE5.
The community voted overwhelmingly for the move, with only 2% wanting to keep both UE4 and UE5 going in parallel. Once we make the move we'll keep access to the final UE4 build via a separate Steam branch, along with access to the UE5 version.
I would also like to address this first, unfortunately UE5 is not coming in 2022, we hate to let you down and this decision was not taken lightly, but we always want to be transparent with you all and it's for a number of Major Reasons:
A move to UE5.1 - at the end of the Day, Unreal Engine 5.0 was not ready for production game releases and the huge number of necessary improvements that 5.1 have been great and will increase the production value of the game but it's meant that we've had to wait for Engine Plugins to be updated and change our workflow for some environment art and fix bugs caused by the move. An example of some things that have been added from 5.0 to 5.1 are water reflections, Huge Nanite/Lumen performance/Quality boosts, Nanite Foliage and more.
Change of Scope to the Map/Areas for the original release:
Planned Zones
The two main zones we had planned to release in the initial UE5 build were Tal-Senet and Mehden Island. There is a third zone involved, but that area is a brief "introduction" zone, doesn't really impact development, and is essentially complete.
Tal-Senet is an island covered in the ruins of an ancient library complex. It houses the only "authentic" Lybossan Taberna to be found in Sabu, and is home to a range of artisans and tradespeople. Our first in-depth romantic interest, Damaris, also calls the island her home.
Mehden Island is a larger landmass to the west of Tal-Senet, though it too is separated from the Sabuthi mainland by the Euphoris river. The island is a microcosm of Sabu proper, with both wealthy estates and rural farmsteads. River-based trade with a nearby Minoan-run city allows several metalworking smiths to ply their craft. As with other regions of Sabu, Mehden is built atop relics of the past, with many tombs and other forgotten dangers lurking beneath the sand.
So what exactly is the issue?
Tal-Senet is almost complete, perhaps ~90% if we were to put a number on it. Mehden Island is not. The topography of the zone is mostly implemented, however many art assets/cinematics are not ready and the new mechanic to enter tombs is not fully functional (nor are the tombs assets entirely ready).
There are two (very brief) new quests which take place before arrival at Tal-Senet, however these are really only intended as flavour quests and don't constitute much gameplay. The three (full length) new quests require travel to Mehden Island at some point.
With the initial UE4 version of CI, all the way up to the most recent builds, we made sure to push gameplay content no matter what. We saw this as more important than anything else, as it ensured there was something for you to get your hands on asap. It did however cause problems. As time went on we hadn't finished an area, or an NPC, and quests began to encroach on each other and it became increasingly difficult to keep content as planned.
We do not want to repeat this mistake with UE5.
We essentially had two options;
Edit the quests to take place fully on Tal-Senet and release that area sooner.
Delay further and release with both Tal-Senet and Mehden Island completed.
We chose to delay to have the initial release of the UE5 build be a more complete experience and we hope you support our decision.
Staff Sickness & Parental Leave, for much of the last 3 months we've had issues with a core member of the team(me) being unwell with Covid & Health issues which has really impacted our Ability to get gameplay features up and running and complete. Along with that, another team member had their first baby recently and they've taken some time out for that important time :)
It's simply the continued impact of having one less member of the team due to parental leave, along with sickness and general development hiccups - we made our best estimates of the impact on development but we have limited experience of operating with one less person; it's not as simple as 1/5th less work hours.
We're taking proactive steps to prevent this happening again but we are a small team; we have finally managed to convince another former colleague to ditch their 9-5 industry job and take the plunge/join the dark side. It's taken a lot of time, including countless instances of singing "The Other Side" from The Greatest Showman at them, but they join the core team in February. In terms of skills they bring with them several overlapping disciplines, including both technical and art, meaning that the team will be far more resilient to staff absence going forward.
v0.3.55(2022.09.20)
Added
Added new Fennec Jackal Female Skin
Added new sex scene
Added new MxM Scene - "Standing Behind" as a part of Bribe Payoff
Added new Standing Female/Futa Scene
Added new "Sketchy Draconid" NPC to bribe the Guards and get the new MxM scene
Added new Voice Acting for Citizens around Blood Script Corpse
Added new Voice Acting for Watchman around Blood Script Corpse
Added item "Carapace Shield"
Added item "Iron Arrow" to Merchant Stock
Added item "Steel Arrow" to Merchant Stock
Added blockout map locations for "Liquid Gold"
Added Quest "Liquid Gold"
Added item "Khooma"
Added NPC "Centauress"
Added Enemy "Addict"
Added 19 new NPCs for the "Liquid Gold"
Added new Quest Functions to Support non-linear quest progression
Added new town Nappona Estate
Added other various map areas
Added additional Objectives to Liquid Gold to make it less confusing
Fixed/Changed
Fixed an issue where Crocodiles could play the Ahmes tail fucking scene
Fixed an issue with Ahmes interaction with the player and the Canopic Jar
Fixed a bug with an issue with the tints that connect to the member to player for multiple skins and forms
Fixed an issue with Mered on Save/Load for some players
Fixed an issue with the Save/Load for multiple unique NPCs
Fixed an issue with NPCs so that they will not continue to play the talk animation after dialog has completed
Fixed an issue with the Fenneck Jackal Skin
Fixed an issue with Multiple New Skins from v0.3.48->v0.3.59
Fixed an issue with the Cock Buldge for some models in some scenes
Fixed an issue with the Map which made it difficult to progress through Liquid Gold
Fixed issues with Objective Completion with Liquid Gold
Fixed issues with save/loading during the endings of Liquid gold preventing progression
Changed the Goo Scenes, both the Jar and the Tuvan scene so the Male cannot complete the scene
Changed quest objective rewards to increase gold given and fixed some objectives not giving gold in Liquid Gold
v0.3.42
Added
Added form "Crocodilian"
Added Form - "Male Draconid"
Added Quest - "Blood Script"
Added Dynamic Sex System
Added Outfit "Male City Garb" (6 colour versions)
Added Outfit "Male City Skirt" (6 colour versions)
Added "Carnal Instinct Vision" (Default is F, but you will probarly need to bind this key in the options menu)
Added "Carnal Instinct" stat type. This will be used in dynamic sex to increase your "staying power" scenes will have "Pleasure ratings" at some point
Added 40 new animations for the first dynamic sex scene
Added male animations for the Dynamic Sex scene
Added new F/F Cowgirl Scene for the Dynamic Sex System
Added new M/F Cowgirl Scene for the Dynamic Sex System
Added skin - "Black Felian"
Added skin - "Ahmes"
Added clothing for NPCs
Added new dungeon for "Milk & Honey"
Added new dungeon for "Footsteps of the Dragon"
Added Main/Side quest to the World Map descriptions
Added Enemy Zone indicators on the compass
Added icons for equipment slots in the inventory
Added blinking animations back to the player after the rework
Added sound occlusion to various sounds to make them dampened in caves
Added healing effect to the player bed, resting now restores 100% HP
Added some armor to the void form to compensate for lack of equipment
Added new F/F Twisted Missionary Scene for the Dynamic Sex System
Added new Torso Cosmetic "Slaver's Finery" (4 variants)
Added new Leg Cosmetic "Slaver's Straps" (4 variants)
Added a new Bedlah option - Dark Bedlah
Added 4 new voices for the Dynamic Sex System Actors
Added a new Skin for the Playable Crocodile Race "Saltwater Scales"
Added "Merchant Haji" into the world - selling male clothing
Added [UI] tooltips to indicate how to unlock Forms & Cosmetics
Added mouse control to dialogue
Fixed
Fixed an issue where the Void Body would incorrectly allowing clothing to be equipped
Fixed multiple issues with unoptimisted textures
Fixed an issue where Tomb Robbers would not have the correct death SFX
Fixed missing icon for "Breeding Harness"
Fixed "Writhing Grubs" having no weight or value stats
Fixed a bug where the Acolyte of Seshat could be killed before starting "No Rest for the Wicked"
Fixed a bug where the HUD would be displayed during "Footsteps of the Dragon" cutscenes
Fixed a bug where the HUD would be displayed during "Milk and Honey" cutscenes
Fixed bug with "Sealed Tomb Key" not persisting through save games
Fixed an issue with ground blood decals being displayed on the players clothing
Fixed issue with the form unlock toggle not flipping properly
Fixed fire pyres sometimes duplicating the dynamic light
Fixed dialogue save files not being deleted properly
Fixed an issue with white item popups
Fixed an issue where head gear would be removed when loading save games
Fixed a bug where item rewards would not popup during "No Rest for the Wicked"
Fixed a bug where item rewards would not popup during "Winter Winds"
Fixed a bug with Footsteps of the Dragon which allowed players to be stuck in the tomb
Fixed bug with Apa walking out of the camp bounds
Fixed bug where the "Inquisitor of Bast" would start phase 2 multiple times per second
Fixed a few LOD issues some various models
Fixed grammar issue with Havar's Note. It's also been renamed to "Havar's Letter"
Fixed issues with Quest Items appearing in the General Tab. Updated some descriptions.
Fixed issues with Jailer Keys for the 6th time
Fixed weapon descriptions for iron & damascus variations
Fixed dialogue lines for Mesahtnofret saying "Is calls night lotus"
Fixed "Human Manhood" & "Equine Cock" having additional text in their descriptions
Fixed incorrect audio line and grammar mistake during "Secret Admirer"
Fixed locked doors not stating which key is required to open them
Fixed a bug with the Void Khopesh attacking faster than intended
Fixed an issue where Anubite AI would change skin based on the player
Fixed a bunch of LOD issues for optimization
Fixed a bug with dragging and dropping in the Inventory and switching tabs
Fixed a bug which did not allow balls for DemiHumans
Fixed a typo on Havar's Necklace
Fixed an issue with Cum VFX not being in the correct location for the corresponding NPC cock in DSS scenes in some situations
Fixed an issue with Caged NPCs World Icon not being removed after saving them
Fixed an issue with not being able to give Khaba the scribe notes
Fixed "Saltwater Scales" appearing as a legacy item
Fixed various game props being climable when not intended
Fixed an issue with floating horns on draconids
Fixed a visibility hole in the Night Lotus Cave
Fixed the collision on various props which caused the player to get stuck
Fixed a small bug where "Salt" had no weight
Fixed a bug with standard "Level Up" HUD element displaying your Carnal Instinct level
Fixed an issue with floating draconic horns
Fixed audio volume level for "Blood Script" voice lines
Fixed issues with the White Wraps on Female Jackal, Male Jackal and Cursed Ones
Fixed issues with the Dark Bedlah on Draconid Skins and the Demi-Jackal
Fixed an issue with Seawater Scales being shown in the inventory
Fixed an issue with the Loiterer's dialog during Blood Script
Fixed a problem with quest actor tracking during "Blood Script"
Fixed a cinematic glitch during "Blood Script"
Fixed problems with existing saves not working properly with new forms and cosmetic/dong unlocks
Fixed an issue with NPC mouths having strange lighting during dialog sometimes
Fixed procedual effects to be more performant
Fixed resolution issues on a large amount of Particles, Texture Memory etc
Played Elden Ring
Changed
Changed Leveling and quicksave visuals slightly
Changed Ranno to reward 200 gold when choosing the coin reward
Changed the players step height slightly
Changed the item tooltips to be darker, allowing for better reading when hovering over the inventory
Changed the font and icon sizes when reading detailed items.
Changed the respawn timer on enemies to be double the current time
Changed the default player camera zoom to be closer
Changed the default player to be wearing "Brown Wraps"
Changed Nepthys to the new Model and speech Animations
Changed the Vendor re-stock to fix an issue with inconsistencies between restock and initial vendor stock
Changed the view distance on "Carnal Vision"
Changed "Carnal Vision" to be toggled, not held
Changed Draconic Male to be unlocked via "Footsteps of the Dragon"
Changed spelling and punctuation for multiple conversion lines
Changed the majority of existing NPC's to use the new models
Changed the "Ancient Tome" to be in the Quest Items inventory
Updated credits
v0.3.28
ADDED
Added Quest - "No Rest for the Wicked"
Added new visuals for the Inventory Screen
Added Clothing items - "Sabuthi Sash" (Green, Pale, Black & Red)
Added Clothing items - "Sabuthi Skirt" (Green, Pale, Black & Red)
Added Weapon - "Kethrite Sceptre"
Added Enemy type "Accursed Warlord"
Added Quest Dungeon
Added weapons to the Inventory player character
Added character names to dialogue lines
Added numerical selection for dialogue choices
Added spacebar to dialogue control for skipping lines and selecting choices
Added keybindings for "World Map", Quests" and "Inventory"
Added a sex indicator to the dragon after the Winter Winds quest completion
Added Armor stats to the Anubite equipment
Added new visuals for interactive HUD elements
Added code to the bed so if you sleep it can help fix any issues with the Day/Night cycle
Added new visuals and SFX for Quests
Added new visuals and SFX for Consumables
Added armor scaling to enemy levels
Added new animations for ambient npcs
Added new sounds for cave interiors
FIXED
Fixed an issue with Quests not tracking correctly when switching quests
Fixed bug with dispearing items in inventory when unequipping items
Fixed a bug with the Craftsman using female animations
Fixed an issue where day/night cycle could potentially get stuck
Fixed an issue where Beast of Sobek idle SFX would linger after death
Fixed an issue where if the player dropped from a great height the roll did not play
Fixed an issue where if you left the form screen the enemies would sometimes not unfreeze
Fixed a compass issue with Prisoners
Fixed an issue in Iraya's dialog with the choice line being duplicated
Fixed an issue with many sounds still being able to be heard even with all options turned to 0
Fixed the description on Esi's shield so it's now visible
Fixed an issue with the loot bag so it doesn't get broken by opening the In-Game Menu
Fixed multiple issues with Nepthy's dialog
Fixed multiple issues Milk and Honey Inquisitor of bast cut scenes and dialog interactions
Fixed an issue with the Inquisitor of bast enslavement getting the player stuck
Fixed an issue with Neboo that made her less talkative
Fixed a bug where Cursed Ones had too much stun resistance
Fixed an issue with the Northern Drake Horns
Fixed a bug where players could not free Prisoners
Fixed issues with Jailer Keys not stacking, they can now also be sold and dropped
Fixed a bug with the new item notification not including consumables already equipped
Fixed bug where certian enemies would fall through the map
Fixed the Fast Travel Icon in the World Map Legend
Fixed an issue with the Form screen locking up when holding "W"
Fixed a bug where the Dragon stops being interactable
Fixed Silver Bedlah being in the wrong inventory slot
Fixed an issue where unarmed combat wouldnt allow the player to leave the state
Fixed a bug where the balls were unlocked in the map despite being unlocked by default
Fixed the form screen not inlcuding the inventory top bar
Fixed a bug where quests wouldnt hide in the main HUD or when hiding the UI
Fixed an issue where quest objective popup would also appear when taking a new quest
Fixed in game main menu changing typeface font when hovered
Fixed a bug where enemy particles would persist after death
Fixed desert cats and crocs cannot be back stabbed anymore
Fixed a bug which allowed players to use WIP magic system
Fixed a bug which caused dungeon lighting code to be consistent throughout time of day
Fixed sound classes with several WAV files
Fixed grammar issue with Havar's Note. It's also been renamed to "Havar's Letter"
CHANGED
Changed the voice lines for the dragon increasing the volume
Changed multiple text lines accross the game to resolve some grammar issues
Changed the combat system to use only one type of targeting
Changed various combat animations
Changed Thurst Attacks to be peformed with light attack, while sprinting
Changed the overall damage of various enemy AI
Changed the Save/Load system to resolve the SaveGame issues
Changed slightly lowered the random idle animation timer
Changed tweaked spear input buffer
Changed Longsword weapon speed reduced slightly
Changed the world sky material
Changed the speed and damage of Longswords
v.0.3.22
Added
Added Form - "Female Jackal"
Added Form - "Demi-Draconid"
Added Form - "Demi-Felian"
Added Form - "Demi-Jackal"
Added Jackal Skins "Golden Coat" and "Mahogany Coat"
Added Sex Scene - "Dragon Cock"
Added Extreme Exotic NPC - "Ancient Dragon"
Added Exotic NPC - "Ranno of the Merchant's Guild"
Added Quest - "Winter Winds"
Added Quest - "Law and Order"
Added Merchant NPC - "Epaphos"
Added Merchant NPC - "Nem-mestu"
Added Item - "Frostforged Khopesh"
Added Item - "Frostforged Sword"
Added Item - "Frostforged Daggers"
Added Item - "Frostforged Spear"
Added Item - "Ice Shard"
Added Camp System - "Cooking"
Added Prisoner(s) In Distress location - "Cook"
Added Raw Items - "Niloticus, Rainbow Trout, Sabuthi Eel, Sabuthi Perch, Raw Meat"
Added Cooked Items - "Steamed Niloticus, Fried Rainbow Trout, Jellied Sabuthi Eel, Grilled Sabuthi Perch, Charred Meat"
Added Meal Items - "Savage Broth, Seared Meat, Salted Trout, Euphoris Stew, Nusr Steak, Rich Offal Stew"
Added Seasoning Items - "Onions, Salt"
Added new Anubite Warrior NPC Models
Added Clothing Item "Anubite Bra" (+ alt skins)
Added Clothing Item "Anubite Collar" (+ alt skins)
Added Clothing Item "Anubite Mask" (+ alt skins)
Added Clothing Item "Anubite Skirt" (+ alt skins)
Added Procedual Effects (More dust, leaves blowing .ect.)
Added Procedual Effects Options (Turned on by default, disable for improved performance)
Added new Ambient SFX
Added Reworked Cosmetic - "Northern Horns"
Added new conversation with Nepthys for the ending of "Diamond in the Rough"
Added voice acting for Neb-oo
Added gold drops to humanoid enemies
Added new Merchant Dialog + Voice Lines
Added a filter to the character customization screen so you can show/hide locked customization options
Added multiple new SFX
Added map area "Kusma"
Added new animations for Cursed Ones
Added new SFX for Cursed Ones
Added new behavior for Cursed Ones
Fixed
Fixed a bug which made zooming revert the player movement to running state, even if they were previously walking
Fixed a bug with blocking without hard-locking, it will now keep you hard-locked to the target
Fixed "Leap" attacks to deal intended damage, it is now slightly lower
Fixed "Leap" attack stamina cost, it now consumes more
Fixed an issue where the Cursed Felian Form would not have cock options
Fixed an issue where Havar's Amulet wasn't being removed after "Secret Admirer"
Fixed a bug where Djeda would take 50g twice when paying to "Ride the Pony"
Fixed a typing error on "Join"
Fixed an issue where the Cursed Felian Form would not have cock options
Fixed a bug where enemy AI levels would be set to 1 when saving/loading
Fixed various issues with rocks and terrain around the world
Fixed an issue with enemies dropping outdated equipment, these will be back working with the new system soon
Fixed a bug where certain NPC's heads wouldn't be synced to their body
Fixed with bells on so you can now complete the quest
Fixed an issue where you could be killed by enemies while in the character customization screen, inventory, quest UI etc
Fixed mapping issue in water line
Fixed a bug where you could infinitely craft items after only meeting the requirements once
Fixed a bug stopping Neb-oo's character name from being visible in all dialogue lines
Fixed an issue with the spike trap's visibility
Fixed various issues with the world and terrain
Fixed an issue with arrows causing a pickup loop
Fixed a bug with Anubite Skirts showing testicles
Fixed bug with missing Draconid Horns icon
Fixed bug with Jackal ear tuffs
Fixed a bug where Dhasa would give the wrong mesh for item "Northern Horns"
Fixed an issue with the players foot IK floating above the ground
Fixed multiple issues with footsteps on Desert Cats & Beasts of Sobek
Fixed and updated the landscape materials
Changed
Changed the dialogue and saving system to hopefully resolve some issues
Changed the default player camera
Changed night lighting properties slightly
Changed the angles for easier swimming lock
Changed the world landscape materials slightly
Changed max weight to 999 as it's not currently used and doesn't impact the player
Changed large sections of the map surrounding the Great Temple of Anubis
v0.3.14 Changelog
ADDED
Added Customisation System & UI (Chest Size, Bodyfat, Ethnicity, Bodyshape, & others).
Added Draconid Skins "Primeval Scales", "Ocean Scales", "Misty Mountain Scales", "Salamander Scales"
Added Draconid Horn Variants "Infernal Horns", "Dunewalker Horns", "Hilldrake Horns"
Added Human Hair Variants (numerous)
Added Sex Scene - "Stocks Male"
Added Sex Scene - "Stocks Female"
Added Sex Scene - "Primal Tentacles"
Added Various Crafting Items
Added Camp System
Added Camp Item - "Sturdy Shelter"
Added Camp Item - "Escaped Slave's Shelter"
Added Camp Item - "Nomad's Pavillion"
Added Camp Item - "Desperate Followers"
Added Camp Item - "Nomadic Followers"
Added Camp Item - "White Marble Obelisk"
Added Camp Item - "Dark Sandstone Obelisk"
Added Camp Item - "Red Marble Obelisk"
Added Camp Item - "Pale Sandstone Obelisk"
Added Camp Item - "Sleeping Roll"
Added Camp Item - "Simple Mattress"
Added "Empty" player camp blockout
Added Camp System - "Player Stash"
Added Camp System - "Player Bed"
Added Camp System - "Weaponsmith"
Added Camp System - "Alchemist"
Added Crafting System for Weapons & Potions
Added Total 30 new Weapons
Added Item - "Bronze Longsword"
Added Item - "Bronze Daggers"
Added Item - "Spade of Deicide"
Added Item - "Member of Pure Essence"
Added Item - "Cursed Felian Form"
Added Items - "Damascus Khopesh", "Damascus Daggers", "Damascus Spear", "Damascus Sword"
Added Items - "Refined Damascus Khopesh", "Refined Damascus Daggers", "Refined Damascus Spear", "Refined Damascus Sword"
Added Items - "Ornate Damascus Khopesh", "Ornate Damascus Daggers", "Ornate Damascus Spear", "Ornate Damascus Sword"
Added Items - "Damascus Ingot", "Damascus Fragments"
Added Items - "Bone Khopesh", "Bone Daggers", "Bone Spear", "Bone Sword"
Added Items - "Refined Bronze Khopesh", "Ornate Bronze Khopesh"
Added Items - "Iron Khopesh", "Refined Iron Khopesh", "Ornate Iron Khopesh"
Added Items - "Refined Bronze Daggers", "Ornate Bronze Daggers"
Added Items - "Iron Daggers", "Refined Iron Daggers", "Ornate Iron Daggers"
Added Items - "Refined Bronze Spear", "Ornate Bronze Spear"
Added Items - "Iron Spear", "Refined Iron Spear", "Ornate Iron Spear"
Added Items - "Refined Bronze Sword", "Ornate Bronze Sword"
Added Items - "Iron Sword", "Refined Iron Sword", "Ornate Iron Sword"
Added Items - "Bronze Ingots", "Iron Ingots", "Bronze Fragments", "Iron Fragments"
Added Items - "Beast Claw", "Beast Heart", "Beast Entrails", "Beast Pelt"
Added Items - "Reptile Pelt", "Reptile Scraps", "Reptile Skull"
Added New Exotic NPC (Primal Goo Girl)
Added Enemy - "Anubite Jailer"
Added Enemy - "Bloodseeker Jailer"
Added Enemy - Hippopotamus
Added New Enemy - Hidden Curse One
Added New Enemy - Tomb Robber
Added New Enemy - "Desert Cat"
Added New Beast of Sobek (Crocodile Enemy AI) animations and visuals
Added Enemy Levels - Color coded based on your level
Added new player capture to the Inventory Screen
Added Human Male Locomotion Animations
Added Human Male SFX
Added various objects to the map including new water materials
Added new foot IK for enemies
Added new SFX for new weapons
Added VO for NPC - "Tuvan"
Added VO for NPC - "Esi"
Added VO for NPC - "Anubite Guard" (Hscene)
Added improvements to the save game system
Added the ability to slightly pan the player camera (Use Alt + Scroll Wheel)
Added new cloth materials
Added various drops to NPCs
Added the ability to set your camp as your home so you will respawn there after death
Added new respawn cinematics for upcoming systems
Added Alchemist voice acting
Added Content Warnings settings which will allow players to enable/disable scenes with their preferences, this will be expanded in the near future
Added mouse sensitivity option and invert Y Axis
Added visuals when obtaining items
Added combat softlock for players who prefer not to hard target
Added combat hard lock (Default: 'Tab' to lock a target)
Added hard lock target switching to cycle through potential targets (Default: 'Q' while locked on)
Added the ability to zoom in/out the player camera (Default: 'Scroll Wheel')
Added Person(s) In Distress location - "Weaponsmith"
Added Person(s) In Distress location - "Alchemist"
Added Ahmes into the Player Camp - Ready for future content, replay scenes available
Added dialogue for sending the Weaponsmith & Alchemist to the Player Camp after rescuing
Added Anubite Guards (These are friendly until attacked, future content will include imprisonment of the player)
Added post-defeat option for Inquisitor of Bast [Primal Kill]
Added post-defeat option for Inquisitor of Bast [Kill]
Added post-defeat option for Inquisitor of Bast [Enslave]
Added key re-binding for "Lock On", "Cycle Target", "Zoom In" and "Zoom Out"
Added new quiver visuals
Added sound dampening to the player when crouched
Added new sound perception to enemies - you can now sneak up on them from behind
Added death animations to the player, you no longer ragdoll
Added low health warning - visuals and SFX
Added a tiny health regen for players when out of combat for a decent chunk of time
Added new ambient music tracks
Added new overhauled Felian body with works with the new Character Customization system
Added new Cursed One SFX
Added new foliage
Added new areas to the map
Added new game difficulty options to the main menu for those players who wish to have an easier time with the combat, or want to make it more difficult, this will scale the damage taken in combat
Added new voice acting for the Weaponsmith and the weaponsmith is now male
Added multiple new areas to the map
FIXED
Fixed a bug with the cosmetic system not applying when saving/loading without opening the inventory
Fixed various problems with roaming NPC's which caused them to occasionally spike
Fixed a problem with consumable jars not disappearing
Fixed collision issues throughout the world
Fixed multiple game thread problems improving performance
Fixed a bug with cock tints
Fixed underwater foliage not spawning
Fixed a bug allowing players to sell items intended to be un-sellable
Fixed multiple spelling errors within the game
Fixed issue with the world map flickering popups occasionally
Fixed a bug where rolling into water could cause you to not register as swimming
Fixed a bug where the Void Spirit's hscene would appear before she has been spawned
Fixed an issue with swapping to human male form
Fixed issue with the vendor allowing the player to run around during conversation
Fixed "With Bells On" choice being available from Nepthys without finishing the quest
Fixed an issue with various materials
Fixed a bug where the Tomb of Q'Tesh was flooded
Fixed an issue where you could just have balls with no cock
Fixed an issue with destroyed interactables not being handled properly on save/load
Fixed Cosmetic Duplicated Issue
Fixed issue with Missionary Scene dialog that explains cock requirements
Fixed issue with Void Spirit and Khaba dialog that could result in crashes for some users and some save games
Fixed interactables and saves that could affect some users
Fixed isues with the bed which caused it to be non-interactable
Fixed a bug with Archers accelerating too quickly
Fixed issue with the feline NPC's not walking correctly
Fixed a bug with the Deset Cat AI from fleeing too much
Fixed bug with the Inquisitor of Bast & Tomb Gaurdian being affected by enemy levels
Fixed a bug with female unarmed combat using incorrect SFX
Fixed a bug with the Cursed One's which caused them to not be a quick on their feet as intended
Fixed a bug with the player locomotion lunging the player forward, turning and runing is now smoother
Fixed a collision issue with certain tree's
Fixed a collision issue with cages
Fixed issue with the inventory character not having physics
Fixed a bug with softlock triggering when not in combat
Fixed an issue causing the combat music to persist after leaving combat
Fixed enemy sight radius to be slightly larger, but on a lower peripheral
Fixed a bug where you could backstab Anubite Guards
Fixed a bug where the credits wouldn't scroll after a certain amount of time
Fixed a bug where enemies wern't always updating their maximum speed after leaving combat
Fixed hitbox issues with certain attacks from Cursed Ones
Fixed a bug where the void spirit wouldn't spawn due to the new map changes
Fixed a bug causing Damascus Ingots to have no value
Fixed multiple collision issues with rocks and cliffs
Fixed a mjaor issue with combat which prevented movement in some circumstances
Fixed a major issue with the save/loading of the new Customization system
Fixed a major issue with the customization vessels respawning after being destroyed if the game was saved after a certain amount of time
Fixed an issue where a number of voice lines could be heard even if the voice section of the menu was turned all the way down
Fixed issues with the Customization system related to cocks
Fixed issues with the new Customization vessels not working in the map
Fixed a bug where you could sell quest items to vendors by dragging the items
Fixed Sabuthi Male in the Character Customization system so it had the correct icon
Fixed a bug with enemies respawning too quickly, they should now be dead much longer
Fixed an issue where cursed ones what hid underground respawned above ground
Fixed an issue with the Customization system where some choices did not load the defaults and therefore males did not have cocks in some cicumstances
Fixed an issue where the WIP bestary menu can be opened on the controller
Fixed an issue where some outfits could be found but not equipped to prevent issues
Fixed issues with the Save Game system for Jars that were destroyed but were not handled properly on load
Fixed multiple sound files not being included in volume sliders
Fixed multiple issues with the game world
CHANGED
Changed the Merchant UI
Changed textures on multiple objects for better performance
Changed underwater post-processing
Changed enviromental visuals including changes to our SSGI and new foliage
Changed the combat movement speed
Changed item stats to include stamina cost per attack
Changed Merchant Lines to go along with fix to Merchant interaction which allowed movement during access
Changed saving system to prevent auto-save from saving during Dialog
Changed Crafting list recipes for Bronze Khopesh
Changed the body system in the back end that should resolve some bugs that affect some users and provides a framework for the new body system
Changed Crafting lst Recipes for Iron Longsword
Changed damage calculations to prevent you from being healed by blocking attacks in some situations
Changed Footsteps of the Dragon wall button to avoid issues which some players were experiencing and changed interaction text to Push
Optimization pass of Map assets to increase performance
Changed Anubite AI into subclass "Anubite Warrior" (Uses Sword & Shield)
Changed Anubite AI into subclass "Anubite Brute" (Uses Longsword)
Changed Anubite AI into subclass "Anubite Soldier" (Uses Spears)
Changed Anubite AI into subclass "Anubite Cutthroat" (Uses Daggers)
Changed the Enemy Crocodile name to "Beast of Sobek"
Changed the cinematics during "Milk & Honey"
Changed the locomotion animations for spears
Changed the attack animations for swords
Changed default player camera zoom level
Changed the lighting levels inside dungeons to be slightly brighter
Changed the invisible walls to include a red warning zone
Changed the items stocked by Kali
Changed the SFX levels of the Skeleton Enemies
Changed the player's default walk speed slightly
Changed the player's camera position when crouched
Changed all footstep SFX
Changed all archery SFX
Changed multiple SFX for foley sounds around the world
Changed SFX for NPC actions
Changed Anubite Guards to watch the player when close by
Changed Shield Enemies to have more armor
Changed SFX for UI including dialogue
Changed SFX levels across the board for better balancing
Changed dropped bags, they will now destroy automaticlaly after 5 minutes of being on the floor
Changed the name of the Equine cock in the new customization menu to horse cock
Changed the Q'Tesh Jar and other quest items as quest items to prevent accidental selling
Changed the desert cat SFX reducing the volume
Changed new game to include the character customization screen
Improved dialog with Older Scenes to make it clear that Horse cocks do not work with them
Removed Brasskey and added Old Key to fix save/load issues with Milk and Honey
Updated the roadmap & news post on the main menu
v0.2.3
ADDED
Added Sex scene - "Naga Breeding - Large Cock"
Added Sex scene - "Naga Breeding - Average Cock"
Added Sex scene "Naga Oral - Large Cock"
Added Sex scene "Naga Oral - Average Cock"
Added Sex scene "Concubine - Facesitting"
Added Sex scene "Concubine - Sex on Table"
Added Sex scene "A Taste of the Void" (Female, Futa, & Large Futa variants)
Added Sex scene - Face Sitting
Added Sex scene - Missionary
Added Mini Boss - "Tomb Guardian"
Added Mini Boss "Inquisitor of Bast"
Added Dungeon - "Tomb of Q'Tesh"
Added Dungeon - "Ruined Tomb"
Added Exotic NPC - Naga (Mountain Cobra)
Added Exotic NPC - Naga (Coral Cobra)
Added NPC Species "Crocodile"
Added NPC - Void Spirit
Added NPC - Zebra Centaur
Added Main Quest "Milk & Honey"
Added Main Quest "Tales of the Void"
Added Main Quest "Diamond in the Rough"
Added item - "Novice Helm"
Added item - "Novice Garb"
Added item - "Kethrite Spear"
Added item - "Void Titan Manhood"
Added item - "Void Infused Khopesh"
Added item - "Visage of the Void"
Added item - "Void Spirit Form"
Added item - "Aspect of the Lapis Drake"
Added item - "Hide of the Lapis Drake"
Added item - "Inquisitor Helm"
Added item - "Inquisitor Garb"
Added item - 'Royal Jackal' Manhood (Poll Winner - True Canine)
Added item - 'Maned Feline' Manhood (Poll Winner - True Feline)
Added item - Black Evil "Human Noble's Collar"
Added item - Golden "Human Noble's Collar"
Added item - "Naga Manhood"
Added item - "Plough Horse Manhood"
Added item - "Shadow Stallion Manhood"
Added item - "Draquine"
Added item - "Messy Ending"
Added item - "Esi's Shield"
Added item - "Torch"
Added item - "Red Bandages"
Added item - "Brown Bandages"
Added item - "Purple Bandages"
Added item - "Purple Bandages"
Added Enemy "Followers of Bast"
Added Enemy - "Cursed One" (Alternative version that roams waterways)
Added Enemy - "Crocodile"
Added Fast Travel Locations
Added in-game Main Menu screen for accessing options, saving, loading and quitting
Added option setting for enabling Volumetric Fog
Added foot ik solving to combat states
Added new animations for "Cursed Ones" movement and attacks
Added multiple new camera angles during conversations with NPCs
Added "Follow up Quest" prompt for questlines. The world map will now highlight the target for a short time after it becomes available
Added more versatile variations for enemy attacks
Added weapon slot switching to keybinds (1 and 2 on your keyboard)
Added new general sound effects including jumping, climbing,
Added new combat sound effects including being hit, blocking and attacking
Added follower AI code
Added custom mouse cursor
Added character aim offsets (you will now turn your head towards your faced direction)
Added more variations to "Cursed One" skins
Added new music track for the Tomb Guardian
Added Tracked Quest Objective to the World Map screen and player compass
Added first implementation of swimming mechanic
Added feature to the World Map to let the player quickly find their position
Added a new legend to the world map (Press 'E' while in World Map screen)
Added animations for the spear weapon type
Added dynamic combat music to non-boss enemies.
Added a new drop table system - you will now "roll" for chances of getting items, this will become much more involved when more and more loot is added.
Added replenishing stock over time for Merchant NPCs
Added new UI visuals for notifications, including Quests and Saving
Added an automatic save feature for when the game is exited without saving manually
Added hover over information for markers on the World Map Screen
Added dynamic foliage movement to grass and plants
Added random idles to the Player Character
Added eye animations to the Player Character
Added multiple dialogue lines to NPC "Nepthys" (Priestess' Attendant)
Added the Player Character to the Main Menu screen, customized depending on your save game
Added new sections to the World Map to cover the playable area
Added a few runtime optimization checks to help boost game performance
Added Mouse Control in the World Map
Added new foliage including Queen Palm tree variants
Added the ability to Track Quests
Added Stagger System (Only applicable for mini bosses at the moment)
Added Combat Music (Boss Fights only right now)
Added NPC names to Characters
Added Enemy Names to Characters
Added Stamina bar to enemies (Still in progress for balance)
Added 'Quest' Screen
Added "exit" options to older sex scenes
Added new structures to the saving and loading process to prevent users with many saves getting a long black screen on load
Added voice lines for dock NPC
Added enemy Area Icons on World Map
FIXED
Fixed multiple key re-binds including walk, crouch, lock on, melee weapon, range weapon
Fixed a bug where unarmed combat would stack weapon damage
Fixed issue where the merchant would not re-stock gold
Fixed a bug during "With Bells On" sending the player to the wrong location
Fixed texture detail on rocks and cliffs
Fixed a bug with range attacks not unlocking from the target
Fixed "curse ones" from attacking too far away from the player
Fixed a crash with the spear during falling attack
Fixed a bug with water footsteps sometimes playing x3 per step
Fixed a bug where Followers of Bast wouldn't have random outfits
Fixed various issues with foot IK
Fixed a problem with enemy aggro sounds playing at long distance
Fixed issue with enemies not always facing the player during combat
Fixed multiple sound levels
Fixed bug with crouching into swimming causing the player to float
Fixed a one handed attack animation from playing a heavy attack in the light attack sequences
Fixed tunnel splines from allowing the camera to clip through
Fixed Skylight controller while in dungeons from not saving
Fixed QTE's from opening menus
Fixed a bug with dropped items not stacking
Fixed an issue with morph targets on the Follower of Bast Skirt
Fixed a problem where Nepthys would have "Diamond in the Rough" quest marker before the player has completed "Milk & Honey"
Fixed a bug where Djeda would give the player multiple breeding harnesses
Fixed a bug with the Void Titan Manhood would not be in the world
Fixed a bug where the Void Spirit cutscene would re-play on load
Fixed inconsistencies with camera positions during conversation with Havar, Nepthys and Melhva
Fixed input buffers on certain weapons to have better response times
Fixed the world map icons to have working information hovers
Fixed Quest Tracking. Tracking/Untracking Quests will now update the Quest compass markers accordingly
Fixed Rasha no longer being crasher - "Glory of the Gods" should no longer crash players
Fixed a problem with some NPC heads having no motion blur applied
Fixed an issue where holding "W" in the inventory screen would cause the player to vibrate
Fixed issue where chests in the world would keep their compass marker after being looted (Note: This fix may not apply to existing save games)
Fixed multiple issues with UI & SFX within the world and menu screens
Fixed a bug with the "Mythical Noble's Collar" The chin bone is no longer stretched in certain animations
Fixed a bug where the world map would cause huge spikes on character physics
Fixed a problem where donating to the Shrine of Veranus could cause the player to have negative gold
Fixed multiple spelling mistakes with in-game items
Fixed NPC Sapt & Tala to have the correct visuals
Fixed icons disappearing on the World Map when completely zoomed out
Fixed issues with being able to repeatedly open the tomb door during "Footsteps of the Dragon"
Fixed the interaction from chests not being removed when looted
Fixed issues with the HUD disappearing during the mini boss fight - Inquisitor of Bast
Fixed a problem with the boss being dead when saving and loading during the mini boss fight - Inquisitor of Bast
Fixed the Tomb Door during "Milk & Honey" not fully opening for some players
Fixed typing mistakes in a few in-game items descriptions
Fixed the player choice order when talking to Anubis during "Milk & Honey"
Fixed dark/light controller when entering dungeons
Fixed Follower of Bast archer now attacks players
Fixed Inquisitor of Bast now drops the Inquisitor Skirt
Fixed Equine Cock now doesn't go crazy with physics when opening and closing the interface Fixed a bug with consumable slot C not retrieving the item name
Fixed Dialog issues with Nepthys
Fixed Dialog issues with Khalith the Concubine
Fixed an issue with the eyes during the quest would be lost on Save/Load
Fixed an issue with the eyes during the quest would be lost on Save/Load
Fixed multiple issues with the quest "Secret Admirer" including clearer choices and compass bug fixes
Fixed Quest Compass Markers for all quests in the game
Fixed an issue when switching from the Quest Screen to the World Map
Fixed a chest from being in the map incorrectly
Fixed various collision profiles for foliage actors
Fixed compass markers from staying persistent after looting chests
Fixed multiple optimization
Fixed riverbed shader incorrectly displaying desert sand.
Fixed multiple "holes" with cliff/rock meshes in the level
Fixed an issue where players would hear "Splashing" sounds randomly
Fixed a wood hammering sound from being played in a location it shouldn't
Fixed an issue with AI re-spawning
Fixed an issue with the World Map screen not having hover animations on the UI
Fixed displacement on multiple skin materials
Fixed 'Glory of the Gods' quest to be more robust
Fixed minimap markers in Secret Admirer's Quest
Fixed a problem where dialogue not yet implemented would appear during the Inquisitor of Bast fight
Fixed issue with the "Void Spirit Form" destroying items when being equip/un-equipped
Fixed issue where the combat music would not turn off correctly
Fixed "Secret Admirers" order of operations, you can now complete the quest in any order
Fixed a problem with tracked quests overlapping each other on the game HUD
Fixed a quest tracking error for "Diamond in the Rough" after completing "Tales of the Void"
CHANGED
Changed landscape material layers to have more detail
Changed quest screen to also be closed with [Q]
Changed quest objective notify to include "Press [Q] to view"
Changed the visuals of the looting items screen
Changed the damage values for "Cursed Ones" to compensate for animation overhaul
Changed the main menu screen to include a link for our Steam Reviews
Changed the non combat dodge to not step back, but roll forward
Changed the combat default walking speed to 300 up from 200
Changed the size of the compass indicators slightly
Changed compass icons
Changed the cost of sprinting stamina to be lower
Changed the Main Menu to have links to patch notes & our roadmap
Changed Load Game & loading screen visuals
Changed loading screen visuals
Changed the player movement camera rotational values for smoother results
Changed the visuals of the World Map
Changed the player movement speed when zooming in
Changed behavior for AI Wolves
Changed mesh & animations for AI Wolves
Changed Health and Stamina bars for both Player and AI.
Changed various materials in the world
Changed the combat dodge mechanic to have a small stamina cost
Changed Veranus to have slightly more health
Changed Anubite Archers to have slightly less health
Changed the loading process of save files
Changed the maximum far zoom while in the World Map screen
Changed the inventory scroll bar to be easier on the eyes
Changed Equipment/Cock Tint System
Changed and improved the 8 way blendspaces for combat
Changed the in-game Main Menu to include the Character Screen
Changed various systems to be more optimised
Changed terrain heightmap to be more optimised
2021-05-16
v0.1.7
Hotfix - of some broken stuff :)
2021-05-16
v0.1.77
Added Sex scene "Naga Oral - Average Cock"
Added item - "Novice Helm"
Added item - "Novice Garb"
Added item - "Kethrite Spear"
Added Tracked Quest Objective to the World Map screen and player compass
Added first implementation of swimming mechanic
Added Fast Travel Locations
Added feature to the World Map to let the player quickly find their position
Added a new legend to the world map (Press 'E' while in World Map screen)
Added animations for the spear weapon type
Added dynamic combat music to non-boss enemies.
Added a new drop table system - you will now "roll" for chances of getting items, this will become much more involved when more and more loot is added.
Added replenishing stock over time for Merchant NPCs
Added new UI visuals for notifications, including Quests and Saving
Added an automatic save feature for when the game is exited without saving manually
Added hover over information for markers on the World Map Screen
Fixed a problem where Nepthys would have "Diamond in the Rough" quest marker before the player has completed "Milk & Honey"
Fixed a bug where Djeda would give the player multiple breeding harnesses
Fixed a bug with the Void Titan Manhood would not be in the world
Fixed a bug where the Void Spirit cutscene would re-play on load
Fixed inconsistencies with camera positions during conversation with Havar, Nepthys and Melhva
Fixed input buffers on certain weapons to have better response times
Fixed the world map icons to have working information hovers
Changed the combat default walking speed to 300 up from 200
Changed the size of the compass indicators slightly
Changed compass icons
Updated In-Game Credits
2021-05-01
v0.1.75
Major:
Void Titan Manhood is now available at the void ruins
The Void Spirit Cutscene will not re-play on load
Minor
Djeda will no longer give multiple harnesses
2021-04-30
v0.1.74
Added Exotic NPC - Naga (Dune Cobra Skin)
Added Exotic NPC Skins (Mountain Cobra & Coral Cobra)
Added sex scene "Concubine - Facesitting"
Added sex scene "Concubine - Sex on Table"
Added item - "Void Titan Manhood"
Added item - "Void Infused Khopesh"
Added Main Quest "Tales of the Void"
Added Main Quest "Diamond in the Rough" (Note: This quest can be taken, but not progressed. It will continue next month)
Added multiple dialogue lines to NPC "Nepthys" (Priestess' Attendant)
Added the Player Character to the Main Menu screen, customized depending on your save game
Added new sections to the World Map to cover the playable area
Added a few runtime optimization checks to help boost game performance
Fixed Quest Tracking. Tracking/Untracking Quests will now update the Quest compass markers accordingly
Fixed Rasha no longer being crasher - "Glory of the Gods" should no longer crash players
Fixed a problem with some NPC heads having no motion blur applied
Fixed an issue where holding "W" in the inventory screen would cause the player to vibrate
Fixed issue where chests in the world would keep their compass marker after being looted (Note: This fix may not apply to existing save games)
Fixed multiple issues with UI & SFX within the world and menu screens
Fixed a bug with the "Mythical Noble's Collar" The chin bone is no longer stretched in certain animations
Fixed a bug where the world map would cause huge spikes on character physics
Fixed a problem where donating to the Shrine of Veranus could cause the player to have negative gold
Fixed multiple spelling mistakes with in-game items
Fixed NPC Sapt & Tala to have the correct visuals
Changed the cost of sprinting stamina to be lower
Changed the Main Menu to have links to patch notes & our roadmap
Changed Load Game & loading screen visuals
Changed loading screen visuals
Updated Game Credits
2021-04-14
v0.1.69
Added NPC - Void Spirit (NB: Location will change next update when the next quest is implemented)
Added Sex scene "A Taste of the Void" (Female, Futa, & Large Futa variants)
Added Item - "Visage of the Void"
Added Item - "Void Spirit Form"
Added Item - "Aspect of the Lapis Drake"
Added Item - "Hide of the Lapis Drake"
Added Demigod Bonus Item - "Enchanted Draquine Manhood"
Added Mouse Control in the World Map
Added new foliage including Queen Palm tree variants
Fixed icons disappearing on the World Map when completely zoomed out
Fixed issues with being able to repeatedly open the tomb door during "Footsteps of the Dragon"
Fixed the interaction from chests not being removed when looted
Fixed issues with the HUD disappearing during the mini boss fight - Inquisitor of Bast
Fixed a problem with the boss being dead when saving and loading during the mini boss fight - Inquisitor of Bast
Fixed the Tomb Door during "Milk & Honey" not fully opening for some players
Fixed typing mistakes in a few in-game items descriptions
Fixed the player choice order when talking to Anubis during "Milk & Honey"
Fixed dark/light controller when entering dungeons
Changed the player movement camera rotational values for smoother results
Changed the visuals of the World Map
Changed the player movement speed when zooming in
Changed behavior for AI Wolves
Changed mesh & animations for AI Wolves
Updated Game Credits
2021-04-02
v0.1.68
Fixed Follower of Bast archer now attacks players
Fixed Inquisitor of Bast now drops the Inquisitor Skirt
Fixed Equine Cock now doesn't go crazy with physics when opening and closing the interface Fixed a bug with consumable slot C not retrieving the item name
Improved 8 way blendspaces for combat
Fixed Dialog issues with Nepthys
Fixed Dialog issues with Khalith the Concubine
Removed Nepthys Dialog choices that were being carried over from Djeda
Removed TargetIndicator performance change that caused problem with Chest Icons
Fixed an issue with the eyes during the quest would be lost on Save/Load
2021-03-30
v0.1.67
Added Main Quest "Milk & Honey"
Added Mini Boss "Inquisitor of Bast"
Added New Mini-Dungeon - "Ruined Tomb"
Added Enemy type "Followers of Bast"
Added New NPC Species "Crocodile"
Added Item - "Inquisitor Helm"
Added Item - "Inquisitor Garb"
Added the ability to Track Quests
Added Stagger System (Only applicable for mini bosses at the moment)
Added Combat Music (Boss Fights only right now)
Added NPC names to Characters
Added Enemy Names to Characters
Added Stamina bar to enemies (Still in progress for balance)
Fixed multiple issues with the quest "Secret Admirer" including clearer choices and compass bug fixes
Fixed Quest Compass Markers for all quests in the game
Fixed an issue when switching from the Quest Screen to the World Map
Fixed a chest from being in the map incorrectly
Fixed various collision profiles for foliage actors
Fixed compass markers from staying persistent after looting chests
Fixed multiple optimization
Fixed riverbed shader incorrectly displaying desert sand.
Changed Health and Stamina bars for both Player and AI.
Changed various materials in the world
Changed the combat dodge mechanic to have a small stamina cost
Changed Veranus to have slightly more health
Changed Anubite Archers to have slightly less health
2021-03-12
v0.1.63
Added sex scene - Face Sitting
Added sex scene - Missionary
Added item - 'Royal Jackal' Manhood (Poll Winner - True Canine)
Added item - 'Maned Feline' Manhood (Poll Winner - True Feline)
Added 'Quest' Screen
Added NPC - Zebra Centaur
Added "exit" options to older sex scenes
Added new structures to the saving and loading process to prevent users with many saves getting a long black screen on load
Added voice lines for dock NPC
Added enemy Area Icons on World Map
Fixed multiple "holes" with cliff/rock meshes in the level
Fixed an issue where players would hear "Splashing" sounds randomly
Fixed a wood hammering sound from being played in a location it shouldn't
Fixed an issue with AI re-spawning
Fixed an issue with the World Map screen not having hover animations on the UI
Fixed displacement on multiple skin materials
Fixed 'Glory of the Gods' quest to be more robust
Fixed minimap markers in Secret Admirer's Quest
Changed the loading process of save files
Changed the maximum far zoom while in the World Map screen
Changed the inventory scroll bar to be easier on the eyes
Changed Equipment/Cock Tint System
2021-03-02
v0.1.61
World Map Update - Bug fixes
-Minor map bug fixes
-World map bug fixes
2021-02-11
v0.1.55
Added Item - 'big' cock (Draquine)
Added Item - Felian fullbody skin (Black Cat]
Added Item - Felian head + fullbody skin (Calico Cat]
Added Item - Felian head + fullbody skin (Siamese Cat]
Added Item - new Rich Headwrap with multiple variants (tan, red, black, blue)
Added automatically drawing of weapons when engaging in combat
Fixed a crash when attempting to attack while falling
Fixed multiway stagger animations when being hit from behind with arrows
Fixed Environmental Hazard system to have extra checks to ensure the player doesn't respawn under the map
Fixed Environmental Hazard system to have extra checks against playing the scene multiple times
Fixed delayed enemy loot drops
Fixed an issue where Veranus would not always drop the Equine Manhood
Fixed an issue with various stone walls having flipped normals
Fixed the code for checking if an enemy is within targeting range - it is now much easier to stay locked onto enemies regardless of player rotation
Fixed Celestial Wraps not working correctly in various sex scenes
Changed Auto Sheathe to be much longer to help prevent the player from being disarmed right before engaging
Changed the stun effect duration to 20% of the animation - allowing for players to dodge out of harms way when hit by enemies
Changed combat movement speed to walking
Changed the default player movement speed to be quicker
Changed in-combat dodging stamina cost to be zero
Changed the interactable radius on the merchant
v0.1.51
Added Environmental Hazard System. There is a single instance currently in the map whilst we playtest (be sure to FAIL the QTE if you want the scene).
Added Initial CumFX implementation to the new scene. CumFX will be added to all new scenes moving forward - we've held off for now until the option to toggle CumFX off is added to menus.
Added sex scene - goo throatf*ck (female/penis/equine variants)
Added item - Mysterious Urn (keep this safe to unlock content in the next update)
Added new combat camera - the player can now freely rotate instead of being hard-locked behind
Added randomization to combat animations, they no longer the same sequence of attacks
Added new animations and animation tweaks for sword/shield and unarmed combat
Added VFX trails for sword attacks
Added new and improved animation states to combat including staggering and dodging
Added death animations to enemies instead of ragdolls
Added blood decals when dealing/receiving damage
Added new sound que's for enemies
Added UI work to help with combat controls (will be added as a hideable option in the menu)
Added the systems for riposting and dynamic combat music - currently not enabled in-game
Added new inventory tabs dedicated to headwear and outfits to help with the amount of items being added
Added animations for Rasha's voice acting
Added new dialogue camera positions for specific conversations
Added patreon welcome messages to the in-game main menu
Changed quest logic to attempt to prevent freezing during some dialog choices which affected some users
Changed the interactables in the world are more optimized
Changed the timing on the auto sheathe mechanic
Changed dialogue choices to be white when not selected
Changed attacks to automatically target enemies based on the direction you're facing
Changed enemy health bars now only appear on targeted enemies
Changed input buffers on melee attacks to read better
Changed Enemy Perception. Improved detection of the player.
Changed NPC's movement to not constantly rotate to face the player
Development Work on WorldMap, Quest UI, New Enemies, Discoverable Location Markers, and Camp
Development Writing of first main quest arc and three side-quest arcs complete.
2021-01-19
v0.1.50
has been released to resolve issues with the vendor and new sex scene
v0.1.49
Added item - Felian Body (female anthro feline)
Added item - Adept Headdress (feline)
Added item - Felian Body Cosmetic "Smilodon Hide"
Added item - Felian Body Cosmetic "Cave Lion Hide"
Added item - Felian Body Cosmetic "Cheetah Hide"
Added item - Felian Body Cosmetic "Lap Cat Hide"
Added item - Felian Head Cosmetic "Mark of the Smilodon"
Added item - Felian Head Cosmetic "Mark of the Cave Lion"
Added item - Felian Head Cosmetic "Mark of the Cheetah"
Added item - Felian Head Cosmetic "Mark of the Lap Cat"
Added sex scene - Feline Threesome (cock & horsecock variants)
Added voice acting added for Rasha.
Added save warning when loading older saves, after saving an old file however there will be no future warning. To prevent future issues, please create a new save game.
Added a .5 second cooldown timer when changing weapons to prevent over scrolling.
Added new footstep particles.
Added autosheath to weapons.
Added nothing else, this is just here to wind up Z by putting his stuff further down the list.
Fixed Saves. Major Savegame Updates - Saves made prior to this update are not advised to be loaded (interactables have been changed to minimise save-breaking bugs in future). [Z wants me to let you know that this took the most time]
Fixed Destructibles are not mass destroyed on load, this will fix any issues with completion of “With Bells On” going forward as the spirit sand was being destroyed.
Fixed Target Indicators on the Compass. These should now persist properly to retain icons and quest states on the compass to reduce player confusion. Going forward the minimap icons for all quests and locations should re-load between sessions.
Updated Map improvements.
Updated Launcher to better handle issues with the Patreon API and increased timeout.
Updated Launcher to ensure SubscribeStar and Patreon launcher entitlements are equal.
2021-01-18
Pre-Alpha
v0.1.48
N/A
2020-12-25
Pre-Alpha
v0.1.46
N/A
2020-12-20
v0.1.45
The "Glory of the Gods" update (Content Update 2) is now live for our Ascended Tier Patrons! In this update, we've further expanded the map to pave the way for future updates, added two new Quests ("Glory of the Gods" and "Secret Admirer"), added new Draconic, Feline, and Equine genitals, a new sex scene featuring a HUGE insertion, Bug fixes and More!
In this update, we've added a short quest with a one-time scene at the end. This quest will be expanded upon in future updates, but the first stage is suitably festive.
2020-12-05
Pre-Alpha
v0.1.42 C
Key additions:
Added blood particles added into combat.
Added new crosshairs for locking onto enemies and aiming with bows.
Added new dialogue option to Ahmes to give players access to the Oral Scene after quest completion.
Also included in the update:
Changed the player camera in both free roam and combat. Now when you block with [Right Mouse Button] you will not enter the zoomed-in aiming mode.
Fixed an issue where Quests would not save progress.
Fixed the Elixir of Energy not working as intended, they should now regenerate much more stamina over a longer duration of time.
Fixed the skintone on genitals not loading correctly.
Fixed the hitbox on the Khopesh light attacks.
Fixed an issue with defeated enemies leaving behind footstep sounds.
Fixed an issue with animations leaning the player too much when accelerating.
Fixed one handed Anubites not properly playing footstep sounds.
Fixed player footsteps from sometimes duplicating when entering the combat state.
Fixed collision on various objects in the world.
2020-11-30
Pre-Alpha
v0.1.41
N/A
2020-11-13
Pre-Alpha
0.0.3
Added new compass icons for Quests, Quest Objectives, Intimate Scenes, Chests, Shops and Locations (Enemy Camps, Villages and Cities)
Added new backbar for the compass
Added "Mark of the Night Cat" and "Mark of the Grey Cat" head cosmetics into chests.
Added "Draconic Noble's Collar" head equipment into the chests.
Added new UI borders for the inventory screen highlights.
Changed the "Rugged Anubite Skirt" and "Rugged Anubite Mask" to be head equipment - not cosmetics for their crude variations.
Fixed sublevel loading and temporarily removed "One Small Favour". Fixed a bug where equipping genitals would remove the players head item.
Fixed Dialogue options allowing the player to move around.
Fixed Audio Settings - In in-game audio settings for adjusting music, ambience and character sounds is now working.
Fixed an issue with repeatedly handing in a quest for unlimited rewards.
Fixed a follow up bug allowing for the player to be headless after loading their save.
Fixed bad shadows when the player is on the inventory screen preview.
Fixed an issue with pressing "M" to spawn a developer debug character.
Fixed a bug where a second copy of the player would appear during an intimate scene.
Fixed a WIP sex animation being loaded into the map unintentionally.
Fixed user interface in widgets sometimes skipping forward twice.
Fixed map issues with various foliage rendering incorrectly at times.
2020-11-12
Pre-Alpha
0.0.1
Initial Release
Тему отредактировал: СынПирокара - 24-12-2023, 17:24
Причина: Тема обновлена. Добавлена английская версия v.2023-12-20 Eng. / Topic updated. Added English version v.2023-12-20 Eng.
Причина: Тема обновлена. Добавлена английская версия v.2023-12-20 Eng. / Topic updated. Added English version v.2023-12-20 Eng.
Пароль на архив / Archive password:
Downloaded from Porno-Island
Загрузил: СынПирокара (24 декабря 2023 17:24)
Статус: Проверено (СынПирокара)
Управление:
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Взяли: 3010 | Размер: 7.57 Gb
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udp://open.stealth.si:80/announce
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udp://tracker.opentrackr.org:1337
9 3 606
http://tracker.dler.org:6969/announce
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Содержание:
Carnal_Instinct (2 файла)
Eng (1 файл)
CarnalInstinct 2023-12-20.zip (4.8 Gb)
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CarnalInstinct_v0.2.8 Rus.zip (2.77 Gb)