Описание:The world is old... ancient.
The stories about to be told are lost in the nights of time.
Two moons still shone in the sky, and the world was prehistoric.
Only Atlan, the land of the created, carried with it glimmers of civilization.
But it was already too ancient, decadent, and would soon disappear forever.
So let me tell you about the memories of those ancestral times.
The chronicles of men and women who fought, prayed, loved, and hated so that all would not be lost.
Let me tell you, The Barbarians' chronicles.
Год выпуска: 2023
Жанр: 3dcg, 2d game, side-scroller, female protagonist, male protagonist, multiple protagonist, fantasy, adventure, combat, big ass, big tits, tentacles, groping, teasing, monster, monster girl, graphic violence, sandbox, rpg, exhibitionism, slave,
Цензура: Отсутствует
Разработчик/Издатель: Crian Soft - www.patreon.com/ageofbarbarians/posts
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.7.2
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
Hail Barbarians, we had already posted this control list on Discord, but we thought it best to post it here as well:
We also enclose two printable versions, one in color and the other in black and white.
D-pad/Left Analog Stick = move character
L1 = Opens the inventory menu.
LB = Parry. If the character has a shield, hold L1 to assume a Guard.
LT = Dodge downwards, upwards, or jump to avoid leg attacks.
Select = Pause Menu
Right Analog Stick = Brings up Hand Cursor, click/confirm with R1
X = Kick, or hold it to Run. While running press it again to jump.
Y = A quick menu appears, press and hold Y to use the available item or power.
B = Strong attack.
A = Quick attack.
RB = Evade
Start = Zoom in or deactivate the map window.
v0.7.2 - 2024-04-19
N/A
v0.6.2 - 2023-08-26
Fix:
- Sometimes if killed, the game didn't end.
- Some camera zooms didn't work if you were playing with Yanah.
- Videos didn't scale on displays smaller than 2K.
- In some Stages the titles of level weren't centered.
- The character select had some glitches if you quickly changed from one character to another.
- Even if censorship was enabled, the deaths animations of the characters weren't censored.
- When captured by soldiers, the poles that bound the Hyaenadons were missing.
- Night bonfire: Enemies that appeared at the bottom actually appeared behind some characters.
- Other minor bugs have been fixed.
New contents & Update:
- Soldiers: If when they parry they are hit, now their weapon recoils.
- Skar-Am palace: The background has been improved.
- Skar-Am palace: Several aesthetic elements added.
- Prisons of Skar-Am: Two new corridors added.
- Prisons of Skar-Am: Added collapsing ceilings.
- Prisons of Skar-Am: the braziers didn't have flames.
- Night bonfire: added a zoom effect on the camera.
- Night Bonfire: Added the sleeping sorcerer.
- Inventory: the loading of armor, helmets, etc. has been implemented. It now loads faster and occupies less memory.
- Numerous sound effects added.
v0.57
This update focuses on adding random dungeon content. We have added doors, wells, traps, enemies, and more.
And remember: "Doors should never be trusted because they are always hiding something!"
You are warned my barbarians!
v0.5.6
Fix:
- Sharp rocks: sometimes they appeared placed in front of doors.
- Random Dungeons: Chests now appear correctly positioned.
- There was a framerate drop in the Random caves.
- Stamina regenerated by jumping.
- Xodan: The inventory didn't record correctly the presence and position of the items.
- Day Camp: When playing with two players, Player1's equipment was misplaced.
- P2 may have a slight gliching if it overlaps P1.
- Other minor bugs have been fixed.
New contents & Update:
- New hazard: Added a new type of mushroom, the explosive mushroom or fire-mush ( Furon-Fumn ).
- Random Dungeons: New enemies added, Giant Rats.
- Day Camp (Pad): Once you have opened the Stat or Equipment submenu, you can move the cursor with either the left or right stick.
- Red area: Appears when using the hand indicator to interact with an object too far from the character.
- Hand indicator: the colour changes to green or red depending on whether or not it can interact with an object.
- All levels: As long as there are enemies present it's no longer possible to get through a door.
- Gameplay: Added an icon that indicates if you can or cannot pass through a door.
- Random Catacombs: Added a special treasure in the Boss Room (WIP).
- Random Caverns: Added a special treasure in the Boss Room (WIP).
- Random Caverns: Depending on whether the enemies are more or less intelligent, amphorae or piles of stones are present.
- Random Caverns: The Boss's room now changes according to the Boss himself.
- When a character has been knocked down, he can no longer be hit.
- Different treasure chests added for the Amu-Tar.
- Random Caverns: Added stacks of stones containing Amu-Tar treasures.
- Amphorae and similar are now present at a rate of 30%.
- Enhanced dynamic shadows. They now support more light spots and behave more realistically.
- Significantly improved game engine. The game is now considerably lighter.
- Caves: added a new type of wall torch.
v0.5.5
Fix:
- The look of some torches was sometimes wrong.
- Random catacombs: in small rooms, chests may appear in the wall.
- If a torch was already in the game area and another torch was dropped, the torch on the ground could start to move.
- Treasure chest type C (the one made of wood), generated treasures interminably.
- Clips: The sound volume setting was incorrect.
New contents & Update:
- Music: Main theme added.
- New Boss added: Gigantopitecus. You can encounter him if the main enemies in the dungeon are the ape-men (Amu-Tar)
- Random Catacombs: New item added, Amphorae.
- New destructible item added: Amphora (Amphorae can generate treasures of small value or potions) WIP.
- Torches: Physics behaviour improved.
- Torches: Added a new sound effect when they fall to the ground.
- The torches collected by the character are now visually different.
- Added a new mini-clip that starts when you first encounter zombies.
- Gorlo rescue clip updated.
- Added a new level-up message that appears when the character gains levels.
- Skar-Am Prison: The door to the catacombs can be inspected with the normal hand cursor.
- Initial clip: added some new sequences sounds and improvements.
- Options Menu redesigned.
- Options Menu: Added option to turn vertical-sync on or off.
- Options Menu: Damage display option added.
- Options Menu: Added option to select Difficulty.
- Ogre Boss: Script optimised.
- New sound effects added.
- Torch illumination slightly increased.
v0.5.4
Fix:
- Yanah and Xodan: If killed when undressed, the death animation could be invisible.
New contents & Update:
- Video of the Ogre's encounter, improved.
- Improved introduction video.
- Xodan: Split in half death animation added.
- Xodan: Squoshed animation added.
- Xodan: Added death by beheading.
- Xodan: Added death by arm amputation.
- Xodan: Added death by leg amputation.
- Yanah: Split in half death animation added.
- Yanah: Squoshed animation added.
- Yanah: Added death by beheading.
- Yanah: Added death by arm amputation.
- Yanah: Added death by leg amputation.
- Yanah: Improved 'regular death' anaimation.
- Catacombs of Skar-Am: Replaced the doors at the bottom.
- The grate at the end of the dungeon no longer has a video clip.
- Now to liberate Gorlo you must click on him.
- Added a mini-video explaining how to use the "hand" cursor
- The game's difficulty has been re-set to 'Normal' by default.
- Ogre Boss: Footstep sounds added.
- Ogre Boss: Added a new shoulder charge attack.
v0.5.3, is ready!
The main new feature of this update is definitely the addition of a new type of dungeon, the Ruins.
In addition, we have started to add the gory deaths of the heroes ( for now, only the beheading).
We wish you a glorious Week-End!